No Man's Sky

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • MizzouBravesFan
    MVP
    • Mar 2004
    • 2489

    #1

    No Man's Sky

    <iframe width="560" height="315" src="//www.youtube.com/embed/RRpDn5qPp3s" frameborder="0" allowfullscreen></iframe>

    Announced at VGX last night...have no idea what it is, not a lot is known but HOLY BALLS do I want it now...looks frickin awesome.
    Patrick Mahomes > God
  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #2
    Re: No Man's Sky

    Eurogamer - "A future that has a history": Introducing No Man's Sky

    And so the idea starts to come together. It's not a particularly small idea. In fact, you could probably call it the Last Great Science Fiction Video Game Pitch: a procedural universe for you to bomb around inside, making discoveries and getting into scrapes. Downed ships, space battles in asteroid fields, giant worms cruising through the sands of some backwater hellhole - these are cliches for sure, but that's the whole point. They're the best cliches the genre can offer, and for once they're all connected, linked together, obeying the same handful of rules and first principles, and all the more alive because of it. Imagine an Elite with the power to take you down onto the surface of planets so you could explore the terrain. Imagine an Elite where you can use your blasters to drill a hole through an asteroid and see what's inside.

    Speaking of cliches, have a go at this one. "So if you were stood on a mountain and you can see a tree three miles away you can go and you can walk and you can see that tree and what's under it," Murray tells me. "But also if you look into the sky and you see that classic science fiction crescent planet on the horizon, you can go there as well. And if you see a star that's in the sky, given enough time you can go and look at that as well. You can look at the night sky and all of those stars are actually real things, they are real places, and you can have visited some of them but not visited others. Grant [Duncan, the art director] said it the other day. 'Is this the first game that doesn't have a skybox?' It's such a weird thing, it's such a techie thing, but that should be our opener: the first game with no skybox."

    So how will you orientate yourself in such a massive, bewildering place? In truth, it might come fairly naturally - for starters, you won't be alone. Everyone who plays No Man's Sky will begin the adventure on their own planet at the edge of a shared galaxy. For most people, the obvious hook will be to carve a path to the centre of the galaxy where there will be something waiting for them. Along the way, you'll discover that this universe has rules, and you'll have to work together with other players - other frontiersmen - to find out how the place fits together and how it all works. You'll be building from scratch, too. When you initially load up the galaxy map, all the systems and planets are there, but nothing's labeled. Filling in the blanks is up to you - up to everyone.
    RPS - First Look: No Man’s Sky

    Exploration and resource gathering are the ways, really the only ways, in which the game is similar to Minecraft. The planets you land on aren’t cube-shaped and it’s unlikely you’ll build a house on them. They are the equivalent of Minecraft’s network of underground caves: exciting to find, unique to you, and full of materials which give them significance and value despite not being handcrafted.

    Any planet you discover on your journey is marked on your galactic map, along with its name, its atmosphere and what resources you found there. If you choose to, you can then share that information with every other player, uploading it so that it’s shared across everyone’s galactic map.

    You’ll get credit for discovering it. You’ll also, if the materials there are valuable, attract players to come visit. No Man’s Sky isn’t a multiplayer game, in as much as you’ll never see another player. But the galaxy is the same between everyone and actions of “significance” will be shared. If you kill a single bird, that won’t be shared. If you make an entire species of bird extinct, then those creatures will blink out of existence for everyone.
    “We are designing a set of rules, not designing a game, and I think when I talk about DayZ that’s how those feel to me. Your experience in DayZ is your experience, and there’s a set of rules in that 200km square that you then go out and experience and make stories in. And that is what we want.”
    ...
    It’s about moving the design away from strictly authored experiences, in which your actions are tightly scripted and controlled, in favour of something more expressive.

    “You will at all times feel very vulnerable in this universe and not necessarily empowered,” explains Murray. “You have an enormous amount of freedom, but maybe not masses of power at your disposal.”
    “How it is at the moment, is that you can’t die, but you can lose everything,” explains Murray. “There is no saved game. Your game will be saved, your progress is saved all the time as you go along, but if your ship is destroyed then you go back to a lifepod and you’ve lost that ship, and that is your everything.”

    If you decide to fill your ship with fuel and go on a risky trip to a distant, dangerous solar system, you could find yourself in trouble. “If you warp in and it is to a solar system that is full of pirates and you get shot down, then you have lost all of that. You can then rebuild from there, and you will be where you are in that universe.”

    It’s your ship which defines how quickly you can progress between solar systems, so losing it would be a big blow. But if you’re lucky, you might crash land on a planet full of useful resources. “You perhaps find things that you can’t even make use of at the time and earmark that for yourself or your friends to cooperate with you to build yourself back up.”
    Go Noles!!! >>----->

    Comment

    • Skyboxer
      Donny Baseball!
      • Jul 2002
      • 20302

      #3
      Re: No Man's Sky

      Visually I didn't think that looked all that great personally.

      If the gameplay is stellar I'm all over it though.
      Joshua:
      "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
      a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


      Skyboxer OS TWITCH
      STEAM
      PSN: Skyboxeros
      SWITCH 8211-0709-4612
      XBOX Skyboxer OS

      Comment

      • LingeringRegime
        Hall Of Fame
        • Jun 2007
        • 17089

        #4
        Re: No Man's Sky

        Since I will die way before space travel is possible. Looks like this will be my ticket.

        I am very hopeful about this.

        Comment

        • fearme504
          Banned
          • Mar 2004
          • 334

          #5
          Re: No Man's Sky

          Sounds interesting, a lot of cool ideas looking forward to it.

          Comment

          • JBH3
            Marvel's Finest
            • Jan 2007
            • 13506

            #6
            Re: No Man's Sky

            Sounds like it will be a cool experience. This game is definitely on my radar.
            Originally posted by Edmund Burke
            All that is needed for the triumph of evil, is for good men to do nothing.

            Comment

            • Kepazino
              Rookie
              • Apr 2013
              • 224

              #7
              Re: No Man's Sky

              It looks like they game i have always wanted to play, freedom to go and explore anywhere. People that complaint about graphics don't realise how infinite the game is, and no game has ever got close to what this one is offering. Mass effect a little bit

              Youtube.Com/kepazino

              Comment

              • j3nkins29
                Pro
                • Oct 2010
                • 686

                #8
                Re: No Man's Sky

                Here is an interview with Sean Murry who is Hello Game's Managing Director

                <iframe src="//www.youtube.com/embed/9NWpdyQXzHw" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                Comment

                • MizzouBravesFan
                  MVP
                  • Mar 2004
                  • 2489

                  #9
                  Re: No Man's Sky

                  Man this game might be the most ambitious I've ever seen...if they're even able to pull off 75% of what they want it should be epic.

                  Immediately at the top of my hype list now.
                  Patrick Mahomes > God

                  Comment

                  • Sandman42
                    Hall Of Fame
                    • Aug 2004
                    • 15186

                    #10
                    Re: No Man's Sky

                    Pretty nuts that this is from the studio that made Joe Danger, and currently there's only been 4 people working on it.
                    Member of The OS Baseball Rocket Scientists Association

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #11
                      Re: No Man's Sky

                      <iframe width="640" height="360" src="//www.youtube.com/embed/nLtmEjqzg7M?rel=0" frameborder="0" allowfullscreen></iframe>
                      Go Noles!!! >>----->

                      Comment

                      • KMRblue1027
                        MVP
                        • Oct 2011
                        • 1029

                        #12
                        Re: No Man's Sky

                        I need this, exploration in games like Skyrim are the best part and this is 10000x bigger.
                        PSN: KMRBlue1027

                        PS4 Games:
                        Battlefield 4
                        MLB: The Show (Duh)
                        Destiny

                        Comment

                        • CC
                          MVP
                          • Nov 2009
                          • 3085

                          #13
                          Re: No Man's Sky

                          Is this a psn title or a full retail game? Looks amazing and Id probably pay 60 bucks for it.

                          Was there any kind of release date that I missed?

                          Comment

                          • The JareBear
                            Be Good To One Another
                            • Jul 2010
                            • 11560

                            #14
                            Re: No Man's Sky

                            I'm in. Never heard of this game until this thread. Looks great. Take my money.
                            "Successful people do not celebrate in the adversity or misfortune of others."

                            OS Blog

                            The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                            Comment

                            • Trevelyan
                              MVP
                              • Oct 2003
                              • 1047

                              #15
                              Re: No Man's Sky

                              This game looks really cool, and the seamless transition between space and the planets is incredible. Heres my question though: What is the point of this game? Is it just to explore? How long until that gets boring. Thats what I'm curious about.

                              Comment

                              Working...