The generated rookie DT's seem off.

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  • Taylor621
    Rookie
    • Jan 2012
    • 21

    #1

    The generated rookie DT's seem off.

    Has anybody else noticed just how fast most of them are in every draft class? Like mid-80's speed is the norm. Which is freakish even for a DE. You think this was on purpose or just a mistake when creating the game?


    Sent from my iPhone using Tapatalk
  • youALREADYknow
    MVP
    • Aug 2008
    • 3635

    #2
    Re: The generated rookie DT's seem off.

    Any worse than 90 STR, 90 HPW Cornerbacks?
    Or 80 SPD, 85 AGI Offensive Guards?

    They **** the bed with draft classes this year. I like that there aren't superstar caliber speedsters every year at the RB/WR/TE spots, but yet again draft classes do not match the rosters they publish.

    The only way to make Franchise work with EA draft classes is to modify the base roster to use the same ratings curve by position. That means taking one gap pass rushing DT's and raising their SPD, taking press corners and raising their STR, and a ton of other changes.

    Comment

    • hanzsomehanz
      MVP
      • Oct 2009
      • 3275

      #3
      Re: The generated rookie DT's seem off.

      Originally posted by Taylor621
      Has anybody else noticed just how fast most of them are in every draft class? Like mid-80's speed is the norm. Which is freakish even for a DE. You think this was on purpose or just a mistake when creating the game?


      Sent from my iPhone using Tapatalk
      Until it is corrected: I say it was fundamentally intentional.

      Sent from my SGH-I727R using Tapatalk
      how could I lose? im playing by my own rules..

      Comment

      • donjuan1208
        Rookie
        • Jan 2013
        • 32

        #4
        Re: The generated rookie DT's seem off.

        this year its meant to find guys that fill different roles then what drafted for. just like in nfl you draft guy but ends up playing another position

        Comment

        • live to die54
          Rookie
          • Jul 2010
          • 0

          #5
          Re: The generated rookie DT's seem off.

          Originally posted by donjuan1208
          this year its meant to find guys that fill different roles then what drafted for. just like in nfl you draft guy but ends up playing another position
          thats what i was thinking too. only problem is that you cant fully edit the players position to anything you want. hopefully if the draft classes are like this next season they will at least open up fully being able to move positions in the offseason

          Comment

          • josefrees
            Rookie
            • Sep 2012
            • 245

            #6
            Re: The generated rookie DT's seem off.

            It's great if you want to run Tampa 2. You can pick up a whole pass rushing DL in one draft p much

            Comment

            • oklandr8rs
              Rookie
              • Jun 2005
              • 66

              #7
              Re: The generated rookie DT's seem off.

              Originally posted by youALREADYknow
              Any worse than 90 STR, 90 HPW Cornerbacks?
              Or 80 SPD, 85 AGI Offensive Guards?

              They **** the bed with draft classes this year. I like that there aren't superstar caliber speedsters every year at the RB/WR/TE spots, but yet again draft classes do not match the rosters they publish.

              The only way to make Franchise work with EA draft classes is to modify the base roster to use the same ratings curve by position. That means taking one gap pass rushing DT's and raising their SPD, taking press corners and raising their STR, and a ton of other changes.
              Has anyone tried doing that? I may if I find time this weekend.

              Comment

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