Some Things I Know Some I don't

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  • Markatron8
    Rookie
    • Oct 2012
    • 15

    #1

    Some Things I Know Some I don't

    I vowed to skip a year with NHL this time but here I am back again and sucked into the whole world of slider hell on NHL 14.
    I had a few game changing moments on NHL 13 but thought I could advance them further to improve realism on 14 particularly with the better game physics although now I seem to have hit the wall in certain areas and need some help. Firstly though here are some things I've noticed that I'm pretty sure other (not all) users will have echoed.

    Puck control.
    The higher it is the easier it is to loose the puck. It's literally what the blurb says. "How easy it is to knock your opponent off the puck"
    So if human is at 1 and CPU is at 6 the CPU will knock you from the puck more and you will struggle. If you have both at 6 then everyone is getting bumped off easily.

    Passing.
    A different theory here. Pass assist at full but pass accuracy at 1. In real hockey players rarely miss an easy pass so assist helps with that but put them in a ropey situation and they struggle unless it's Crosby, hence 1. You will also notice it stops the CPU from fannying about going east west before entering the zone instead opting to dump rather than try an elaborate passing routine. It doesn't make the CPU or yourself crap at passing it just reflects the situation. Someone like Crosby still has a high pass rating.

    Hitting/Penalties.
    Get a balence between hitting assistance and aggression. Also put poke and stick lift higher. I had HA at 5 and aggression at 5 and the CPU took 8 pens in one 9 min period mostly for charging. Dropping aggression to 4 has balanced it out now. With higher PC and SL yes more chance of the puck getting knocked but also more tripping & high sticking penalties. It doesn't necessarily make the CPU awesome at getting the puck back.

    Now I need your help.
    I'm struggling for a realistic/consistent balance between shooting and goalies. With SA at 2 and goalie reaction on 3 and attribute effects on 3 I'm struggling to score decent snipes with quality players. I just want that gauge where good players get that shooting edge with out making goalies suck.

    Thanks for reading and I hope you can help me out. If you have any questions give me a shout.
  • Yundtder
    Rookie
    • Nov 2013
    • 119

    #2
    Re: Some Things I Know Some I don't

    Ok I am curious about one thing. What game setting are you using? Hardcore? High Impact?
    I am using High Impact for the pace of the game, and I have not had a single charging, boarding, interference call AT ALL. I see them in the game log from the periods I sim, but me playing, all I get are the very occasional trip, slash, or hold calls.

    I have tried to adjust all of the sliders around to get some more penalty variance, but nothing.

    So I guess what I am curious about is, is High Impact eliminating all of these penalties?

    Comment

    • Markatron8
      Rookie
      • Oct 2012
      • 15

      #3
      Re: Some Things I Know Some I don't

      Originally posted by Yundtder
      Ok I am curious about one thing. What game setting are you using? Hardcore? High Impact?
      I am using High Impact for the pace of the game, and I have not had a single charging, boarding, interference call AT ALL. I see them in the game log from the periods I sim, but me playing, all I get are the very occasional trip, slash, or hold calls.

      I have tried to adjust all of the sliders around to get some more penalty variance, but nothing.

      So I guess what I am curious about is, is High Impact eliminating all of these penalties?
      I'm using Hardcore SIM so perhaps you're right. The majority of calls I'm getting are charging and boarding then tripping, slashing very few high sticking and holding.
      I recently dropped the aggression to 3 and the CPU only took 3 penalties in 3 games and I was still getting called for all sorts. I think 4 for me seems about right. Otherwise my sliders I pretty much a slight variation of AlTitos so there would be no point putting them up here.

      Comment

      • phantomrecon
        Rookie
        • Nov 2004
        • 125

        #4
        Re: Some Things I Know Some I don't

        Originally posted by Markatron8
        I vowed to skip a year with NHL this time but here I am back again and sucked into the whole world of slider hell on NHL 14.
        I had a few game changing moments on NHL 13 but thought I could advance them further to improve realism on 14 particularly with the better game physics although now I seem to have hit the wall in certain areas and need some help. Firstly though here are some things I've noticed that I'm pretty sure other (not all) users will have echoed.

        Puck control.
        The higher it is the easier it is to loose the puck. It's literally what the blurb says. "How easy it is to knock your opponent off the puck"
        So if human is at 1 and CPU is at 6 the CPU will knock you from the puck more and you will struggle. If you have both at 6 then everyone is getting bumped off easily.

        Passing.
        A different theory here. Pass assist at full but pass accuracy at 1. In real hockey players rarely miss an easy pass so assist helps with that but put them in a ropey situation and they struggle unless it's Crosby, hence 1. You will also notice it stops the CPU from fannying about going east west before entering the zone instead opting to dump rather than try an elaborate passing routine. It doesn't make the CPU or yourself crap at passing it just reflects the situation. Someone like Crosby still has a high pass rating.

        Hitting/Penalties.
        Get a balence between hitting assistance and aggression. Also put poke and stick lift higher. I had HA at 5 and aggression at 5 and the CPU took 8 pens in one 9 min period mostly for charging. Dropping aggression to 4 has balanced it out now. With higher PC and SL yes more chance of the puck getting knocked but also more tripping & high sticking penalties. It doesn't necessarily make the CPU awesome at getting the puck back.

        Now I need your help.
        I'm struggling for a realistic/consistent balance between shooting and goalies. With SA at 2 and goalie reaction on 3 and attribute effects on 3 I'm struggling to score decent snipes with quality players. I just want that gauge where good players get that shooting edge with out making goalies suck.

        Thanks for reading and I hope you can help me out. If you have any questions give me a shout.
        My thread is a bit of a read but I do go into detail on a few of the slider combination questions that you have. Feel free to msg me if you have any further questions and I'd be happy to try and help further as well.
        Phantom's REAL-SIM Sliders (NHL 14 BEAGM)
        - True Sim Hockey, All Sliders Explained in Detail!
        - Attribute & Puck Control EXPLAINED

        CLICK HERE

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