NBA Live 14 Has Arrived, Post Your Impressions Here
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
Yeah, I'm manually controlling the pass.... I didnt start seeing this until i got the update on latest ps4 roster... I think i'm going to wipe everything and start over... This is killing me man.. I have to admit though, the pace of the game at times feels pretty good.. I get drawn in until i see this stuff happening. I almost broke my controller cause i threw it lol!
I've saw that once in my time with the game. I honestly can't say. I don't know if the button hold on the pass is too long (strong), or what the deal with that is.
I had one terribly bad pass that was my fault this past game, but McClemore tried to pass to Isaiah on the wing, who was running away to his spot, and I passed anyway, and the ball just went right past him. Of course then again, he wasn't looking at me when I passed it, hah.
That up there though, I couldn't tell you. Are you manually controlling the bounce pass? (double tap pass)
Normally, I soft toss the ball into the post w/ the circle pass option.Comment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
So I have a friend who's brother works for a major game publisher (that I won't mention here). While he is NOT a dev, he's not too many steps removed from the dev side of things to answer a few questions I had for him through my friend.
I asked him about patches and just what truly is "patchable" in games. I asked him because I've seen a lot of people on here with the "omg! it's a great foundation of a game! Let's hope we see some graphics upgrades in a future patch!"
Now I've been a console and PC gamer for a loooooong time. I understand a lot about the difference between console and PC games and the guy I asked has worked on titles for both PC and console. So I was curious about just what really is patchable and his response (I will paraphrase) was this:
I asked him about NBA Live 14 in particular and he told me that especially on consoles, majority of the time the things you will see patched are things that can be scripted and coded. For example if this were Madden and the AI never called a time out when they were on my 20, down by 1 with the clock running. He said things like that are easily patchable. Then he went on to actually patching "content" into a game. He said for example if Live or 2k14 didn't have an all star weekend with dunk contest, etc.. he said that could also be patched in (if they aren't trying to tie it to you spending more money or VC, etc). He said thats a bigger patch because you are not just bringing new code into the game but you're bringing new 3d models into the game (same textures but different models) because you have to have artwork to support the all star weekend, etc.
So then he got into patching actual graphics. Not changing colors on shoes, or changing a number on a jersey or fixing a tat.. he said those are patchable too because you do not have to mess with the engine the game is built upon.
So then he talked to me about actual player models. I asked him could a patch truly be dowloaded, your game reboots and POW, the player models and animations look much better. He said no. He said two paths start when a game is being built from the ground up or for the first time. He said one team is going down the true "dev" path.. scripting logic, events, triggers, etc. Another team is building the engine and the textures that will be needed to work within that engine. He said this is why you've never seen a version of Madden get "patched in better player models", if the model gets better its because the engine got tweaked first to accomodate the visuals that get layed in on top (or injected into) the engine. He said thats why you have to wait until say Madden 2007 to come out to look better than Madden 2006... because a patch just isn't going to go THAT FAR with changing a game thats already been locked down for the most part.
He said this is also why a bunch of people that if they didnt like a game like say Madden 2007 because of the player models and such that they are the same people that would bash a company like EA Sports for 2008 not being that much different than 2007 in that dept and then 2009 not being that much different that 2008. Basically what he was getting at with me was that there's a "baseline" where they start with a title, and subsquent titles that come off of that will be tweaks to that baseline.. you wont see a major life-changing, industry defining change until that publisher decides it's time to completely tear the engine itself apart enough to make truly significant changes at that level of difference.
So in a nutshell, he basically told me from his own experiences that while he doens't think its impossible for you to see Live look more realistic towards a 2k level (just talking textures and visuals) he said it's not likely.. he said that big of a change starts with engine overhauling and THAT is one of the costliest and time consuming things to do, and it's why you don't really see that happen in a patch. He also said while he thinks next year's will look better than this years, Subsequent versions 15, 16 and 17 will probably have the same engine, and therefore similar models (with slight tweaks and upgrades) in brand new retail versions in the coming years, not in a patch.
Basically he's saying while the game can be patched to play better, and you can actually add new content... you're probably going to be stuck with what you get in the player model and animation department. He said things like the arena floor could get upgraded but they are not part of a motion-captured engine if that makes sense. He said this is why Madden 25, even current gen was a pretty decent jump from Madden 13 and 12, etc in the engine, animation and engine dept.. he also said current gen Madden probably was a benefactor of what they were doing for Next gen.. then probably just dailed down and took out things that HAD to be dailed down or taken out for the current gen version.
Again, he does NOT work for them, he's just been in the industry for a while now and gave me his 2 cents based on what he's learned over 9 years in. Better IA? to a degree.. but you're more than likely stuck with your player model quality, animations, etc until next year and even then, its if EA wants to invest that time and money into really breaking apart their engine to fix it...not sure if they will.. because it's one of the foundations every Live is expected to be built on for the foreseable years.__________________________________________________ ____
PSN = LordHveMercy08
XBL = Lord Hve Mercy
Add me now, because I don't like playing with little random 12 year olds.Comment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
See this at least once per game. Actually this happens in both Live and 2k(PC). Pisses me off though.this is an example of whats going on when i play the game.... how do i fix this? happens too often!
http://www.youtube.com/watch?v=qcaYV5kK41E
Sent from my M353 using TapatalkComment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
It feels like a programming bug, as the pass recipient will basically stop tracking the ball for some reason. Those plays happen to me at least two to three times per game.this is an example of whats going on when i play the game.... how do i fix this? happens too often!
http://www.youtube.com/watch?v=qcaYV5kK41E
I primarily use icon passing.Comment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
Am i crazy or does the overall speed of the game feel faster now? playing a game right now and the game feels really good to me.MLB: Atlanta Braves
NCAA: Tennessee Vols
NBA: Memphis Grizzlies
NFL: Tennessee TitansComment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
I think you've just acclimated yourself to the speed of the game.Comment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
Been playing a lot of Live but today I popped the other game in (had been a couple of weeks) and I felt like everything was in fast-forward. Amazing how different the two games are...Comment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
I'm loving the slower pace of the game along with it being a better representation of the sport in my eyes playing via remote play is great too2nd place is the first loser....
Xbox Live - Kangawallaby
PSN - KangawallabyComment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
Yeah, the pace is nice. As is the spacing.
The full game is much better than the demo simply because you can turn auto motion ON and your cpu players actually move. The game is definitely better than I thought. It is not a 3/10 game, more like 6/10. The game actually looks good in close up replays. There's lots of details in players tattoos, jerseys, shoes etc. So, I don't really understand why it looks like crap whilst playing. The players all look like wax models when you play.Comment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
i may be going out on a limb but i think it may be possible to upgrade things like textures with the new consoles. with all games requiring a full install no one is playing off the disc anymore. this means that (potentially) its similar to pc games where all of the files are able to be accessed and changed (much like mods for nba 2k pc). that would be the only thing i can think of in terms of updating the visuals through a patch. animations i dont know if that can be changed substantially though since like you said thats part of the core engine.So I have a friend who's brother works for a major game publisher (that I won't mention here). While he is NOT a dev, he's not too many steps removed from the dev side of things to answer a few questions I had for him through my friend.
I asked him about patches and just what truly is "patchable" in games. I asked him because I've seen a lot of people on here with the "omg! it's a great foundation of a game! Let's hope we see some graphics upgrades in a future patch!"
Now I've been a console and PC gamer for a loooooong time. I understand a lot about the difference between console and PC games and the guy I asked has worked on titles for both PC and console. So I was curious about just what really is patchable and his response (I will paraphrase) was this:
I asked him about NBA Live 14 in particular and he told me that especially on consoles, majority of the time the things you will see patched are things that can be scripted and coded. For example if this were Madden and the AI never called a time out when they were on my 20, down by 1 with the clock running. He said things like that are easily patchable. Then he went on to actually patching "content" into a game. He said for example if Live or 2k14 didn't have an all star weekend with dunk contest, etc.. he said that could also be patched in (if they aren't trying to tie it to you spending more money or VC, etc). He said thats a bigger patch because you are not just bringing new code into the game but you're bringing new 3d models into the game (same textures but different models) because you have to have artwork to support the all star weekend, etc.
So then he got into patching actual graphics. Not changing colors on shoes, or changing a number on a jersey or fixing a tat.. he said those are patchable too because you do not have to mess with the engine the game is built upon.
So then he talked to me about actual player models. I asked him could a patch truly be dowloaded, your game reboots and POW, the player models and animations look much better. He said no. He said two paths start when a game is being built from the ground up or for the first time. He said one team is going down the true "dev" path.. scripting logic, events, triggers, etc. Another team is building the engine and the textures that will be needed to work within that engine. He said this is why you've never seen a version of Madden get "patched in better player models", if the model gets better its because the engine got tweaked first to accomodate the visuals that get layed in on top (or injected into) the engine. He said thats why you have to wait until say Madden 2007 to come out to look better than Madden 2006... because a patch just isn't going to go THAT FAR with changing a game thats already been locked down for the most part.
He said this is also why a bunch of people that if they didnt like a game like say Madden 2007 because of the player models and such that they are the same people that would bash a company like EA Sports for 2008 not being that much different than 2007 in that dept and then 2009 not being that much different that 2008. Basically what he was getting at with me was that there's a "baseline" where they start with a title, and subsquent titles that come off of that will be tweaks to that baseline.. you wont see a major life-changing, industry defining change until that publisher decides it's time to completely tear the engine itself apart enough to make truly significant changes at that level of difference.
So in a nutshell, he basically told me from his own experiences that while he doens't think its impossible for you to see Live look more realistic towards a 2k level (just talking textures and visuals) he said it's not likely.. he said that big of a change starts with engine overhauling and THAT is one of the costliest and time consuming things to do, and it's why you don't really see that happen in a patch. He also said while he thinks next year's will look better than this years, Subsequent versions 15, 16 and 17 will probably have the same engine, and therefore similar models (with slight tweaks and upgrades) in brand new retail versions in the coming years, not in a patch.
Basically he's saying while the game can be patched to play better, and you can actually add new content... you're probably going to be stuck with what you get in the player model and animation department. He said things like the arena floor could get upgraded but they are not part of a motion-captured engine if that makes sense. He said this is why Madden 25, even current gen was a pretty decent jump from Madden 13 and 12, etc in the engine, animation and engine dept.. he also said current gen Madden probably was a benefactor of what they were doing for Next gen.. then probably just dailed down and took out things that HAD to be dailed down or taken out for the current gen version.
Again, he does NOT work for them, he's just been in the industry for a while now and gave me his 2 cents based on what he's learned over 9 years in. Better IA? to a degree.. but you're more than likely stuck with your player model quality, animations, etc until next year and even then, its if EA wants to invest that time and money into really breaking apart their engine to fix it...not sure if they will.. because it's one of the foundations every Live is expected to be built on for the foreseable years.Comment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
Textures, camera angles, and lighting can all be patched, which would all enhance what we see and can give us more of the "next gen feel".
Regardless, I'm enjoying the game as is, my hope is that they don't change too much under the hood, tweaking some of the smaller things. I'm in the minority I'm sure, but still yet, that's my hope.Twitter - WTF_OS
#DropMeAFollowComment
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
Just playing a game now as Houston and was thinking this was okay. Then, a moment of Colonel Kurtz like horror. I was fouled whilst driving and went to the line as James Harden. The camera zoomed in and I honestly let out a loud WTF as I saw Harden close up for the first time.
This is the only online photo I can find, so please excuse the 2K photo here also. They are linked. EA's Harden is ATTROCIOUSLY bad. This type of stuff just kills the immersion.
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Re: NBA Live 14 Has Arrived, Post Your Impressions Here
I'm struggling how to rate this game. I have finally come up with what I think is fair.
If this was 2007 = 9.5/ 10
If this was 2010 = 7.5
In 2013 / 14 = 4.5 /10.
Does that make sense? It has some cool basketball stuff. I love the coaching options, but the game just feels dramatically dated. The graphics and animations honestly look like PS2 at times. ***PS2, most sports games moved better than this on the PS3***.Comment

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