If blocking needs to be harder, you can reduce blocking for USER, reduce by 5, play, determine if you need further adjustments or not.
First thanks for bumping your set in my thread, second, pretty bold of yourself to proclaim ALWAYS has realistic PiP as that is subjective to USERS, teams, playstyles, etc.
Were those 5 missed "layups" actually layups or inside/close shots? Were they contested/wide open? And you've never seen a team miss consecutive shots in/around the paint in real life?
So PG would never miss a layup against Jameer Nelson? Half his layups against Nelson or in total? Again layups or inside/close shots?
So many factors on what could have happened, but instead of bumping up the needed shot success area in your game for your style and your opinion of what should happen you decry that its very unrealistic.
All those questions are rhetorical and not need be answered.
As of right now I am not seeing the "issues" that others seem to be having. I have never gone over 10 blocks in a game, but others have, could just be playstyle but it also could just be that AllStar is too easy and peeps are scared to move up a level.
I have yet to have the CPU score an extreme amount of PiP and if it happens 1 out of 4/5 games that the PiP is high, its still within realism. The other night the Twolves dropped 74 PiP out of ~110 points and they had 20+ free throws and a bunch of 3s so when looking at the box score they would have only made 2 shots from mid range. Oh my god unrealistic in the real world.
Point being, sometimes you gonna give up PiP, but that is on your defense. I give up the deep ball and pack the paint so my PiP is not nearly as bad as others. Again, playstyle, teams, USER skill all come into question in regards to outcomes and "realistic" stats.
I ain't mad at anyone so don't get anything twisted y'all.