Pass Coverage Slider/CPU QB

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  • NBA Bound25
    Pro
    • Jun 2011
    • 762

    #1

    Pass Coverage Slider/CPU QB

    Does the HUM pass coverage slider impact how long the CPU holds onto the football in the pocket? I heard the the pass coverage slider is reversed and there is better coverage when it's at 0. bBut when I increased it from 0 to like 55 the CPU held onto the ball more often and took sacks. Does anybody know how this slider works?
  • Ueauvan
    MVP
    • Mar 2009
    • 1625

    #2
    Re: Pass Coverage Slider/CPU QB

    try pass coverage 0 and penalty slider int grounding 100

    Comment

    • youALREADYknow
      MVP
      • Aug 2008
      • 3635

      #3
      Re: Pass Coverage Slider/CPU QB

      Originally posted by NBA Bound25
      Does the HUM pass coverage slider impact how long the CPU holds onto the football in the pocket? I heard the the pass coverage slider is reversed and there is better coverage when it's at 0. bBut when I increased it from 0 to like 55 the CPU held onto the ball more often and took sacks. Does anybody know how this slider works?
      Yes and no.

      Yes, a higher HUM pass coverage slider means the CPU holds onto the football longer.

      BUT the reason is that WR's are getting open sooner (as far as the AI is concerned).

      I've seen no evidence that there is better coverage with PCV at 0. The slider is not reversed for the User.

      Comment

      • kpkpkp
        Banned
        • Mar 2007
        • 1733

        #4
        Re: Pass Coverage Slider/CPU QB

        Originally posted by youALREADYknow
        Yes and no.

        Yes, a higher HUM pass coverage slider means the CPU holds onto the football longer.

        BUT the reason is that WR's are getting open sooner (as far as the AI is concerned).

        I've seen no evidence that there is better coverage with PCV at 0. The slider is not reversed for the User.
        I thought Pass Coverage was reversed in Madden 25? Isn't that why Jarrod has it at zero for both HUM and CPU?

        Comment

        • Brees2Graham
          Rookie
          • Jan 2013
          • 182

          #5
          Re: Pass Coverage Slider/CPU QB

          I have
          PRT 0
          INT 25
          PCV 50

          i get good coverage by good Db's .i played the falcons and julio jones (coldstreak) was shut out to 2 catches i think. and roddy white (hot streak) had 100 yrds receiving. (he was covered mostly by keenan lewis who was on cold streak)

          Comment

          • kpkpkp
            Banned
            • Mar 2007
            • 1733

            #6
            Re: Pass Coverage Slider/CPU QB

            Originally posted by Brees2Graham
            I have
            PRT 0
            INT 25
            PCV 50

            i get good coverage by good Db's .i played the falcons and julio jones (coldstreak) was shut out to 2 catches i think. and roddy white (hot streak) had 100 yrds receiving. (he was covered mostly by keenan lewis who was on cold streak)
            So you think the opposite of what Jarrod does? That Pass Reaction is reversed as opposed to Pass Coverage?

            I'm confused... heh

            Comment

            • wordtobigbird
              MVP
              • Sep 2008
              • 4385

              #7
              Re: Pass Coverage Slider/CPU QB

              Pass Coverage: 0
              Reaction time: 100

              <iframe width="420" height="315" src="//www.youtube.com/embed/MxEy-3khI7Y" frameborder="0" allowfullscreen></iframe>

              There many other sliders that play a part though. IG at 0, lets the CPU get rid of that ball before taking that sack. DPI at 1 causes the aggressive DB coverage. Reaction time effects after the ball is thrown, having it on 100 allows for defenders to react to what they see and go for swats/INTs. Check out my videos to see more examples of coverage with these settings.

              Comment

              • kpkpkp
                Banned
                • Mar 2007
                • 1733

                #8
                Re: Pass Coverage Slider/CPU QB

                Originally posted by wordtobigbird
                Pass Coverage: 0
                Reaction time: 100

                <iframe width="420" height="315" src="//www.youtube.com/embed/MxEy-3khI7Y" frameborder="0" allowfullscreen></iframe>

                There many other sliders that play a part though. IG at 0, lets the CPU get rid of that ball before taking that sack. DPI at 1 causes the aggressive DB coverage. Reaction time effects after the ball is thrown, having it on 100 allows for defenders to react to what they see and go for swats/INTs. Check out my videos to see more examples of coverage with these settings.
                Ok, so you're saying pass coverage is reversed. Meaning that 0 Pass Coverage is better. So by using 0 PCV and 100 PRT you're creating the best defense.

                Which is what I thought...

                Brees2Graham seems to think the opposite. B2G.... Care to elaborate why you use 50 PCV and 0 Reaction Time?

                Comment

                • wordtobigbird
                  MVP
                  • Sep 2008
                  • 4385

                  #9
                  Re: Pass Coverage Slider/CPU QB

                  Originally posted by kpkpkp
                  Ok, so you're saying pass coverage is reversed. Meaning that 0 Pass Coverage is better. So by using 0 PCV and 100 PRT you're creating the best defense.

                  Which is what I thought...

                  Brees2Graham seems to think the opposite. B2G.... Care to elaborate why you use 50 PCV and 0 Reaction Time?
                  Honestly, I don't know if its reversed or not but these settings combined with the rest I use create the best balance of offense and defense ive seen. There are a lot of factors at play. Low DPI vs High OPI helps the DBs etc.

                  <iframe width="560" height="315" src="//www.youtube.com/embed/-riB68ot-6A" frameborder="0" allowfullscreen></iframe>
                  Zone coverage

                  <iframe width="560" height="315" src="//www.youtube.com/embed/HsT8nb9MMFw" frameborder="0" allowfullscreen></iframe>
                  Man coverage, CB on TE (Gronk)

                  <iframe width="560" height="315" src="//www.youtube.com/embed/dOfbmF4O0us" frameborder="0" allowfullscreen></iframe>
                  Example of high reaction time

                  <iframe width="560" height="315" src="//www.youtube.com/embed/oJyqEYXaaTI" frameborder="0" allowfullscreen></iframe>
                  No psychic DBs. Only react to what they see.

                  <iframe width="560" height="315" src="//www.youtube.com/embed/N1JW-MP6R7I" frameborder="0" allowfullscreen></iframe>
                  Man coverage. Verner.

                  <iframe width="560" height="315" src="//www.youtube.com/embed/Zw0xDv5dtlE" frameborder="0" allowfullscreen></iframe>
                  Zone coverage with front 4 pressure.

                  Comment

                  • Brees2Graham
                    Rookie
                    • Jan 2013
                    • 182

                    #10
                    Re: Pass Coverage Slider/CPU QB

                    Originally posted by kpkpkp
                    Ok, so you're saying pass coverage is reversed. Meaning that 0 Pass Coverage is better. So by using 0 PCV and 100 PRT you're creating the best defense.

                    Which is what I thought...

                    Brees2Graham seems to think the opposite. B2G.... Care to elaborate why you use 50 PCV and 0 Reaction Time?
                    I Had been trying different things with the Pass Defense sliders..the one i said are starting to look funky now. the 1st game i played was a real defensive low scoring game, the game after that was 400+ yrds 40+ plus point game so now im re-doing it. sorry for confusion

                    about to test PDRT at 50 & pass Coverage at zero
                    Last edited by Brees2Graham; 02-06-2014, 11:10 AM.

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