Also, this slider set I made to so that the QBs human and cpu were more errant. Just flat out missed throws that hit the ground. Made it so the QBs have a little more time in the pocket but still sacks are in there, whether by moves or coverage sacks.
I used Sphinx's penalty and fatigue sub sliders ....(credit Sphinx and TKNGM)
Please give it a try and give feedback. Thanks
How to load:
1) Create this slider set outside of CFM, save as CFMPLYR/CFMCPU for example
2) Go to game league options in CFM and change to all pro level
3) before preseason starts import these sliders under league settings/sliders.
GAME OPTIONS
SKILL LEVEL - All Pro
PLAYCALL - User Preference
QUARTER LENGTH - 13 Minutes
PLAY CLOCK - ON
ACCELERATED CLOCK - ON
MINIMUM PLAY CLOCK TIME - 19 Seconds
AUTO STRAFE - ON
HEAT SEEKER - ON
BALL HAWK - ON
SWITCH ASSIST - ON
INJURIES - 25
FATIGUE - 60
GAME SPEED - FAST
PLAYER SPEED THRESHOLD - 0
PLAYER SKILL
QB Accuracy - 0
Pass Blocking - 83
WR Catching - 85
Run Blocking - 18
Fumbles - 30
Pass Defense Reaction Time - 40
Interceptions - 0
Pass Coverage - 40
Tackling - 35
CPU SKILL
QB Accuracy - 5
Pass Blocking - 83
WR Catch - 70
Run Blocking - 18
Fumbles - 35
Pass Defense Reaction Time - 55
Interceptions - 10
Pass Coverage - 40
Tackling - 35
SPECIAL TEAMS (BOTH HUM & CPU)
FG Power - 50
FG Accuracy - 40
Punt Power - 50
Punt Accuracy - 40
Kickoff Power - 50
PENALTIES
OFFSIDE - 100
FALSE START - 80
HOLDING - 58
FACE MASK - 53
DEF PASS INTERFERENCE - 80
OFF PASS INTERFERENCE - 80
PUNT CATCH INTERFERENCE - 90
CLIPPING - 58
INTENTIONAL GROUNDING - 90
ROUGHING PASSER - 50
ROUGHING KICKER - 70
AUTO-SUB SETTINGS
OFFENSE
QB- 20/22
HB- 84/88
WR- 78/83
FB/TE- 60/66
OL- 25/30
Defense
DT-81/86
DE- 80/85
LB- 72/77
CB- 72/77
S- 72/77

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