I got my copy on Christmas Eve and have had the opportunity to play several games since. Here are a few of my observations:
Overall Gameplay:
Much improved from the demo. Other than the sub-par graphics it has a feel of an NBA game. Audio presentation (JVG and Breen) is much improved and the action flows. My biggest issue was learning a new set of controls (versus 2K).
Post Play:
Both offensively and defensively seem a bit cumbersome. Points in the paint are
WAY too high and once the your opponent gets to a certain point and starts the "pump-fake" annimaton, you are better suited to attempt a steal than a block shot. Double team is the best option and even with that you must keep the man you're guarding from getting to his spot or it's over. Seems that the offensive player can slide right by you if you're not in precisely the right place. Again, I am learning a new set of controls. Jumpers with out first creating space, will generally get blocked unless you have a decided height advantage over the defender. I liked this aspect. Wade would get his shot sent back to him, while Lebron was/is able to get his shot much easier. Again, PIP are WAY to high. This may be to my ineptedness as a defender, although I have saw many post in this thread that have complained about this. Sometimes the slam-dunk put back is a little overdone and so far I haven't seen a block or at least a forced miss on a dunk attempt. I need to know that it is at least possible.
Shooting:
Players release points are definitely different. I roll with the Heat and I've got Chalmers down - almost to the point of cheesing. I went 11-17 from three with him in one game. I'd post Lebron or Wade, the double would come and I'd kick to Rio. I'm about 6 games into Dynasty and Mario is shooting 62% from 3
. On the other hand, Ray Allen is shooting 33% which is actually closer to the norm than Rio's 62. Freethrows are realistic for the most part, although DWade is shooting 47% primarily because he has this funky quirk in his shooting motion. The Devs need to fix this as it looks like Chuck Hayes (former Houston Rocket) shooting motion.
Rebounding:
One of the most pleasing aspects of the games. The players block out and for the most part get the rebounds they should get. You ocassionally notice a player not jumping and his opponent getting the rebound, but for the most part the rebounding is spot on.
Defensive options:
I love the myriad of options at your disposal for defense. The AI responses well based upon your selections. The Heat were flying around like the Heat getting into passing lanes and hard-hedging on the PNR. They rotate well to help if your settings are such. One thing I disliked was when you select "Perimeter Double-team on Drive" the AI help comes often time on the "Dribble" i.e., too soon and not technically on the drive. I would like to see this patched if possibe.
Intangibles (Hot/Cold Streaks):
I don't really have a problem with this as "runs" are the nature of the NBA. However on more than one occasion, I have jumped out to 30-15 leads in the first quarter only to be outscored by a similiar score in the second and arrive at halftime either tied or leading by 2 points. Points are generally harder to come by during these periods and I believe that the key in minimizing these cold streaks is to run your offense and take good high percentage shots. On the flipside of the cold streak, I went into the fourth quarter on the road against the Raptors trailing by eighteen (73-55) and won on a Chalmers 3 (the game that he went 11-17 from three) at the buzzer - 96-93. Effectively outscoring the Raptors 41-20. We shot 75% for the quarter the Raptors shot 47% and lost. For some reason it felt doable, but I wouldn't want to see this too often
. I believe the hot/cold streaks are hard-coded to force the overall shooting averages towards the norm.
That's enough for now, but I'll have more input after I've had a couple dozen more games.
Overall:
I like the potential that I see in this game.