Madden NFL 25: Strategic Areas Which Need Improvement

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  • jyoung
    Hall Of Fame
    • Dec 2006
    • 11132

    #16
    Re: Madden NFL 25: Strategic Areas Which Need Improvement

    Originally posted by LBzrule
    I've already spoken about my ideas for hot routes at least for Xbox 1 anyway. Forget controller interface go with Kinect Voice command: http://www.operationsports.com/LBzru...ame-on-xbox-1/
    I would love to see a voice command system where all you have to do is say the player's last name, followed by an assignment.

    So you could say:

    "Bailey, shade in."

    And Champ Bailey plays inside technique on whomever he's covering.

    Comment

    • Cancell
      Banned
      • Dec 2013
      • 9

      #17
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      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23442

        #18
        Re: Madden NFL 25: Strategic Areas Which Need Improvement

        Give me the following:

        1. WR/DB interaction. Makes no sense that FIFA has had jostling for around 4 years now and Madden still don't have it.

        2. Over haul special teams. Special teams is still flat out boring because there is no threat of your kick being blocked on punts or FGs. No threat of the CPU returning a punt a TD either.

        3. Give me some BAD snaps. Basketball games have bad passes. Soccer games have bad passes. Baseball games have bad pitches and catches. So why can't Madden have bad snaps ?

        4. Penalties.

        5. Strip ball fumbles. So far the only fumbles I ever see is from hit stick tackles.

        6. On the subject of hit stick, bring back MANUAL control of tackling high or low.

        7. More varied tackle animations and better situation based tackles. Tired of seeing smaller defenders tackling up high against bigger runners instead of tackling low. More wrap tackles would be nice too.

        Comment

        • AshamanCarnage
          Rookie
          • Jul 2006
          • 1252

          #19
          Re: Madden NFL 25: Strategic Areas Which Need Improvement

          Originally posted by Gotmadskillzson
          Give me the following:

          1. WR/DB interaction. Makes no sense that FIFA has had jostling for around 4 years now and Madden still don't have it.

          4. Penalties.

          5. Strip ball fumbles. So far the only fumbles I ever see is from hit stick tackles.

          6. On the subject of hit stick, bring back MANUAL control of tackling high or low.

          7. More varied tackle animations and better situation based tackles. Tired of seeing smaller defenders tackling up high against bigger runners instead of tackling low. More wrap tackles would be nice too.
          Completely agree 1 billion percent. I hate throwing jump/deep balls just to watch my 6'6 TE just stand there and watch the DB pick it off.

          Comment

          • RACZILLA
            Run After Catch
            • Mar 2004
            • 224

            #20
            Re: Madden NFL 25: Strategic Areas Which Need Improvement

            Originally posted by LBzrule
            I've already spoken about my ideas for hot routes at least for Xbox 1 anyway. Forget controller interface go with Kinect Voice command: http://www.operationsports.com/LBzru...ame-on-xbox-1/
            I like this. Seems like a good way to teach less experienced players as well and could ultimately be a little easier to use.
            Hit me on Twitter

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            • spacedog
              Rookie
              • Sep 2013
              • 102

              #21
              Re: Madden NFL 25: Strategic Areas Which Need Improvement

              Originally posted by Gotmadskillzson
              Give me the following:

              1. WR/DB interaction. Makes no sense that FIFA has had jostling for around 4 years now and Madden still don't have it.

              2. Over haul special teams. Special teams is still flat out boring because there is no threat of your kick being blocked on punts or FGs. No threat of the CPU returning a punt a TD either.

              3. Give me some BAD snaps. Basketball games have bad passes. Soccer games have bad passes. Baseball games have bad pitches and catches. So why can't Madden have bad snaps ?

              4. Penalties.

              5. Strip ball fumbles. So far the only fumbles I ever see is from hit stick tackles.

              6. On the subject of hit stick, bring back MANUAL control of tackling high or low.

              7. More varied tackle animations and better situation based tackles. Tired of seeing smaller defenders tackling up high against bigger runners instead of tackling low. More wrap tackles would be nice too.
              For number 5 I've gotten a few strip fumbles, both were different animations and situations too. I think one was with me making a tackle on a QB and as he was falling, the defender reached in and pulled the ball loose. Another was actually when the CPU caught a pass and was getting tackled and the ball came in contact with CPU teammates' hand and fell loose. And the last one I recall was RGIII making a tackle from behind to club upward underneath my players' arm twice to knock it loose. Strip fumbles are there they're just really rare, so they could probably change it up maybe by increasing the occurrence instead of it being mostly hit sticks.

              Comment

              • Hassan Darkside
                We Here
                • Sep 2003
                • 7561

                #22
                Re: Madden NFL 25: Strategic Areas Which Need Improvement

                Originally posted by Gotmadskillzson
                Give me the following:

                1. WR/DB interaction. Makes no sense that FIFA has had jostling for around 4 years now and Madden still don't have it.

                2. Over haul special teams. Special teams is still flat out boring because there is no threat of your kick being blocked on punts or FGs. No threat of the CPU returning a punt a TD either.

                3. Give me some BAD snaps. Basketball games have bad passes. Soccer games have bad passes. Baseball games have bad pitches and catches. So why can't Madden have bad snaps ?

                4. Penalties.

                5. Strip ball fumbles. So far the only fumbles I ever see is from hit stick tackles.

                6. On the subject of hit stick, bring back MANUAL control of tackling high or low.

                7. More varied tackle animations and better situation based tackles. Tired of seeing smaller defenders tackling up high against bigger runners instead of tackling low. More wrap tackles would be nice too.
                Agree with all this. I think point 1 needs to just be an overhaul of the passing game altogether including WR/DB interaction. Passing animations, dropback animations, catch animations, pass trajectories, bad throws, etc.

                And along the same lines, I'd like to see more "human errors" than just bad snaps. False starts on the center. Fumbled snaps, fumbled handoffs, QBs tripping over lineman, WRs slipping in routes, DBs slipping, not just in bad weather games.

                I do see strip fumbles now, but not accompanying strip animations. Sometimes I'll hit the strip button when going in for a tackle and he tackles the player and the player fumbles, but not because of a strip animation.

                And in regards to injuries, will we ever see real time injuries? The irony of the demand for a lot of these features is they've been done before (albeit some by other games) but it's not uncharted territory.
                [NYK|DAL|VT]
                A true MC, y'all doing them regular degular dance songs
                You losin' your teeth, moving like using Kevin Durant comb
                Royce da 5'9"


                Originally posted by DCAllAmerican
                How many brothers fell victim to the skeet.........

                Comment

                • spacedog
                  Rookie
                  • Sep 2013
                  • 102

                  #23
                  Re: Madden NFL 25: Strategic Areas Which Need Improvement

                  I also agree with the WR DB interactions, including pass trajectories, INTs, etc. it seems like it happens less now after the patch but there are still instances where, if the ball were on the proper trajectory (even using players like 99 Montana with high accuracy ratings), DBS and linebackers that get beat by multiple yards can stop and jump 5' in the air and pick it off when it would realistically go over their heads most of the time, or at the most maybe get a fingertip or hand on it. Instead you often get punished for beating DBs since they're so good at undercutting passes where they're practically 5 yards behind the WR.

                  Comment

                  • LBzrule
                    Hall Of Fame
                    • Jul 2002
                    • 13085

                    #24
                    Re: Madden NFL 25: Strategic Areas Which Need Improvement

                    Originally posted by jyoung
                    I would love to see a voice command system where all you have to do is say the player's last name, followed by an assignment.

                    So you could say:

                    "Bailey, shade in."

                    And Champ Bailey plays inside technique on whomever he's covering.
                    I shall add that to the list. Also Facemask, I have no problemo with Kinect I didn't think I would like it, but to me this thing can revolutionize sports games since most sports are about communication. Just my opinion. I've already detailed how EA could use it. I like the suggestion jyoung just made too. Having the entire coaching and adjustment experience under the sound of your voice would just be way too good to be true, which is why I know it will not get done LOL. I just get the sense they are content and don't want to push the game. We'll see though.

                    Adding to jyoung's suggestion:

                    Why can't I just call my entire defense through voice.

                    4-3 Over, Base Cover 3, 4 Across (shell).
                    Then if I want to make adjustments at the line I should be able to do that too. Not only that with Kinect, there is no reason why they cannot have guys actually playing their real positions, like Sam backer and then you can call the strength at the line of scrimmage and they line up based on how you call the strength.

                    Again, I'm fascinated with the kinect and its possibilities, which will probably get largely ignored, for sports gaming, in particular football.

                    Comment

                    • Icelandair
                      Rookie
                      • Oct 2004
                      • 126

                      #25
                      Re: Madden NFL 25: Strategic Areas Which Need Improvement

                      Only problem with requiring the use of Kinect is that when my toddlers talk in the room it interprets it as random things so I'll end up calling a timeout in the middle of the 1st quarter. Fifa had something similiar where it would fire you from your career mode for too much cussing, and it interpreted my kids babbles as cuss words. Inevitably I end up turning the kinect off.

                      Comment

                      • LBzrule
                        Hall Of Fame
                        • Jul 2002
                        • 13085

                        #26
                        Re: Madden NFL 25: Strategic Areas Which Need Improvement

                        Originally posted by Icelandair
                        Only problem with requiring the use of Kinect is that when my toddlers talk in the room it interprets it as random things so I'll end up calling a timeout in the middle of the 1st quarter. Fifa had something similiar where it would fire you from your career mode for too much cussing, and it interpreted my kids babbles as cuss words. Inevitably I end up turning the kinect off.
                        I'm not advocating a requirement. I'm advocating it the way it is right now. Right now you can use it or not. I personally use it to audible. I would like to use it to identify the Mike. You know that feature that is supposed to be in the game but is not LOL. I would like to use it to set up all kinds of looks on defense. When on defense I would like to not only have stunt commands but also have Bluff commands. So any coverage I should be able to go with Sugar; Red; Green; all bluffs by way. But I should be able to get the front how I want it without manually moving guys around.

                        Now I do think it would be required to call some of the things I've said though. I don't see how that can be done via the controller. Otherwise, you don't have to call them. Your offense and defense would be more vanilla (in the sense that you would just be using what you can do on a controller), but that's fine too.

                        I came up with the idea in thinking about how in the hell can they get line stunts in this game with an already overly saturated interface for defense. If they are not going to change the way you call plays I thought about how they could get them in. Slapped myself up side the head and said easy. Kinect. Then I say how can they get coverage shells? Easy Kinect. What about a deeper hot route system on offense. Easy, Kinect.
                        Last edited by LBzrule; 12-31-2013, 06:21 PM.

                        Comment

                        • Bad_Intentions
                          All Star
                          • Oct 2002
                          • 5392

                          #27
                          Nice list, crazy to never see a Pass INT or defensive holding penalty. Field goal kicking is just automatic as well. I think special teams as a whole needs to be overhauled to give you a realistic chance of blocking punts/kicks and pulling off decent returns without having to pull some crazy arcade moves to juke the first few defenders.

                          I would also like to have the ability to call for a double team on a particular defensive lineman.

                          Also please do a refresh on the playbook. We've seen the same plays for it seems since madden 00. Especially the defensive playbook is really thin IMO.

                          Although not strategic passing to a RB heading into the flat seems to result in the ball carrier catching and automatically running out of bounds way too often.

                          Comment

                          • LBzrule
                            Hall Of Fame
                            • Jul 2002
                            • 13085

                            #28
                            Re: Madden NFL 25: Strategic Areas Which Need Improvement

                            Originally posted by Bad_Intentions
                            Nice list, crazy to never see a Pass INT or defensive holding penalty. Field goal kicking is just automatic as well. I think special teams as a whole needs to be overhauled to give you a realistic chance of blocking punts/kicks and pulling off decent returns without having to pull some crazy arcade moves to juke the first few defenders.

                            I would also like to have the ability to call for a double team on a particular defensive lineman.

                            Also please do a refresh on the playbook. We've seen the same plays for it seems since madden 00. Especially the defensive playbook is really thin IMO.

                            Although not strategic passing to a RB heading into the flat seems to result in the ball carrier catching and automatically running out of bounds way too often.
                            If they would just do what I ask LOL, this wouldn't be a problem at all.

                            Comment

                            • JMUfootball
                              Rookie
                              • May 2011
                              • 120

                              #29
                              The amount of arrogance displayed by EA Tiburon is absolutely dumbfounding. They let these faults exist year after year and hope their net profit ekes out a gain at EOY, driven entirely by gullible 7 year olds who buy madden thinking it is the best sports game the genre has to offer.

                              I haven't bought a madden in years. I hope others join me. Many others. Enough is enough. Let lard *** Haumiller and his lazy crew know that this piece of crap game is entirely unacceptable.

                              Comment

                              • Jetpac
                                Banned
                                • Jul 2007
                                • 413

                                #30
                                Re: Madden NFL 25: Strategic Areas Which Need Improvement

                                The Animations are really an eye sore, there are no seemless transitions at all just a bunch of warps and glitches. REALLY buggy stuff. REALLY buggy.

                                I mean, I honestly have been recording a lot of gameplay to start a thread on how buggy this game is. Its REALLY bad on PS4

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