So, the run blocking slider turned out fine. No complaints. But the pass coverage slider hadn't been working, so I just raised it to 40 to see what would happen. I also lowered DPI from 75 to 60. So for some reason, the opposing QB was completing passes much more quickly than normal. He was getting rid of the ball much quicker and taking a lot less sacks and hits. The coverage looked the same as it had looked before I adjusted the sliders, but the QB just seemed to be making faster reads. Also, they called like 10 penalties in that game. I don't know if it had to do with me messing with the penalty slider, but I've never seen so many penalties called in one game since I started playing Madden 25. They didn't call DPI, but they called a lot of holding, facemask and offsides penalties.
I also seemed to have a much weaker pass rush I this game. It may be because my defense was tired for being on the field a lot. I'm not really sure. I didn't mess with the Pass Blocking slider, but it seems that one thing affects another unrelated thing when it comes to sliders.
I just want someone to tell me what their sliders are set to and what kind of results they're having.
For example:
Sliders same for User & CPU
QB Accuracy 40
Pass blocking 50
WR catching 40
Run blocking 20
Pass defense reaction time 60
Interceptions 20
Pass coverage 30
Tackling 40
User passing game...about right. Can pass for 200-300 ypg with 60-65% completion rate
User running game....vastly overpowered, averaging about 7-8 rushing ypg with offensive line opening massive holes up the middle and edge sealed off consistently on outside running plays
User pass blocking...average, usually have ample time to throw when defense is not sending extra rushers. QB gets hit or sacked if taking too long to get rid of the ball.
User run blocking...vastly overpowered, offensive line gets ridiculous push on most running plays, even run blocking on special teams seems too good
User pass coverage...slightly underpowered, players seem to get lost or confused in man coverage and take extra steps in wrong direction. Zone coverage seems about adequate.
CPU passing game...slightly overpowered, CPU QB completes over 70% of passes consistently even with below average QBs and can easily hit 300 passing yards per game even with below average QB or receivers
CPU running game...underpowered. Highly rated offensive lines don't generate any push and HBs tend to average well under 4 YPC
CPU run blocking...vastly underpowered, no push, no one seals the edge on outside runs, poor blocking on special teams as well
CPU pass blocking...vastly overpowered, CPU QB has inordinate amount of time to throw even when sending five to seven defenders after the QB. Players on the right side of the line will pick up blitzes from the left consistently. Unrealistic.
CPU pass coverage...about average. Defenders seem to play up to their abilities...highly rated defenders will cover more tightly and deflect or intercept more passes. Defenders with low ratings will allow more completions, not recover well from press coverage and make less plays on the ball.
If a couple of guys could just give me an overview of how their sliders are working for them like I did in the example above, it would be much appreciated.

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