Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

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  • davefmurray
    Gridiron Heroes Lead Developer and Creator
    • Feb 2012
    • 270

    #271
    Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

    Quick tutorial videos of the Management UI

    <iframe width="560" height="315" src="http://www.youtube.com/embed/J7zgy7uI1t0?list=PL3Ob3KIVocM8CoJUqt4fiSqw50GqyGlp 5" frameborder="0" allowfullscreen></iframe>

    Playlist URL - http://www.youtube.com/playlist?list...fiSqw50GqyGlp5
    Last edited by davefmurray; 06-26-2013, 08:59 AM.

    Comment

    • Profit89
      Banned
      • Feb 2006
      • 612

      #272
      Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

      Haven't come across this. Very impressive to say the least. Tbh, it actually looks like a title that I would prefer over Madden. I loved TSB back in the day.

      The only suggestion I can make is to impart as much individuality as possible to the players and a deep editor. Then you have Madden beat by a long shot. You wouldn't even need that much, just a few different styles and unique animations at the the quarterback position for example.

      Anyway, tremendous job. I will keep an eye on this project.

      Comment

      • davefmurray
        Gridiron Heroes Lead Developer and Creator
        • Feb 2012
        • 270

        #273
        Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

        Status of Gridiron Heroes - December 2013

        Hello all!

        When we last talked, we had launched our Kickstarter beta in July & August. Things went great. Player training was awesome. The ability to create teams, buy plays and ordering your roster went great. We are super stoked with where we left the beta.

        Things weren’t all peachy though. We ran into issues with game playback. For those that played the beta you probably know already, but we ran into issues with our matchup replays. Each time a game would be simmed, there would be a slightly different result.

        In a nutshell, we created two different versions of the engine: the standard version, which you used to watch game replays, and a simulator which had no art, no overhead of any sort. Each version of the engine would write all AI movements to a text log which would exchange between the two engines. We created a game seed system to guarantee symmetry between the two based on the text logs. Lastly, we created a time scale system (TS) to increase playback speed for use with the simulator engine. The TS was set up with increments of TS0-TS99, with TS99 running at 1000% of TS0. We could simulate games in about 20 seconds with 42kb of overhead at TS99. YAY!

        The issue we ran into had to do with Unity’s ability to process collisions with fast moving objects. The faster the object, the more inaccurate it becomes.

        For example:
        Time Scale
        Collisions = # of total collisions
        End Result = score
        Screen-Shot-2013-12-18-at-2.47.46-PM-1.p

        As you can see, as the TS increases the more inaccurate the results became. It boils down to how Unity prioritizes CPU processing for the sake of performance. We tried changing the way the colliders were detected. We tried using raycasting for collision detection. Alas, if we crank up to TS99, we get wildly different results than TS0. With 11 players vs 11 players and their fast-flying collisions all happening at the same time, there are A LOT of collisions at any given moment.

        The issue is this. The simulator engine would simulate a game at TS99 to its end result. If you then wanted to watch the replay of your game, you could potentially get a different result because you’re watching your playback at TS0. Ultimately, the outlook of what we want to do, a “Tecmo” Com vs Com team management w/ a live P2P PVP system, is not possible with the current development tools available to us.

        BUT WAIT, THERE’S MORE!
        There is light at the end of the tunnel. You are going to call us crazy, but this is the actual plan.
        The current Com vs Com Facebook game is going to become its own game – Gridiron Heroes: Coach. GH:C will be a Com vs Com, team management, asynchronous, 1-player experience with touches of multiplayer here and there. For those that are fans of the genre, it will be similar to Top Eleven. This enables us to continue down the path to finish what we’ve started. There will be leagues to advance to, free agents to pickup, players to train and playbooks to be created just like we showed you.

        BUT, but…PVP!
        This is the crazy part. We are going to reboot our initial build from 2012. You, the fans, probably remember this. The field view is from the original NES. For those that want to play Tecmo online, this will be your go to. We will offer many, many teams for you to choose from and you can take on your friends…online…..in PVP mode. The results won’t be stored, but hey, you can wager beers or baseball cards and play your friends across the world. Pretty cool, eh? Upon alpha release, there will not be a management piece. This will purely be to play single games.

        ….It gets better.
        We are partnering with TecmoBowl.org with our PVP build. We want to make this as accurate to the original as possible and who better to supply insight than the guys at TecmoBowl.org? Partnering with TecmoBowl.orghelps the community have an accurate representation of Tecmo, but with the ability to use it on modern platforms. Our builds are using the Unity3D engine, meaning, we will have Webplayer (browser) & PC builds immediately upon completion. If the game continues to gain ground, we can port to other platforms or modern consoles somewhat easily. More on this as Knobbe and I finalize details.

        I’d like to tell you our endgame with both of these builds, but let’s start with the baby steps and then we can talk big picture stuff later. First up, GET A BUILD IN YOUR HANDS!!!!1

        Sincerely,
        Dave (davefmurray), Casey, James, Dave B (bruddog), Victor & 1 Secret Weapon

        P.S. Here is a quick teaser of the PVP build’s progress.
        <iframe width="560" height="315" src="//www.youtube.com/embed/wu6RLi2vsZM" frameborder="0" allowfullscreen></iframe>

        And a super zoomed in screenshot!


        P.S.S. Here is an example of the simulator running.
        <iframe width="560" height="315" src="//www.youtube.com/embed/BhHeJIl76f8" frameborder="0" allowfullscreen></iframe>

        Source: http://www.pixelrampage.com/2013/12/...december-2013/

        Comment

        • davefmurray
          Gridiron Heroes Lead Developer and Creator
          • Feb 2012
          • 270

          #274
          Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

          GH: PVP Update #2 - Lineup and Player Detail Screens

          <iframe width="560" height="315" src="//www.youtube.com/embed/ZOa04aMe6V4" frameborder="0" allowfullscreen></iframe>

          Comment

          • tsbmolina
            MVP
            • Feb 2012
            • 1291

            #275
            Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

            Originally posted by davefmurray
            GH: PVP Update #2 - Lineup and Player Detail Screens

            <iframe width="560" height="315" src="//www.youtube.com/embed/ZOa04aMe6V4" frameborder="0" allowfullscreen></iframe>
            Now this is looking more like it! Love that the health bars with numbers are back. I'm becoming more optimistic.

            Comment

            • charter04
              Tecmo Super Bowl = GOAT
              • May 2010
              • 5740

              #276
              Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

              Awesome! I was worried that this game wouldn't come out for a while. Great news!
              www.twitch.tv/charter04

              https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

              Comment

              • davefmurray
                Gridiron Heroes Lead Developer and Creator
                • Feb 2012
                • 270

                #277
                Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD


                Comment

                • davefmurray
                  Gridiron Heroes Lead Developer and Creator
                  • Feb 2012
                  • 270

                  #278
                  Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

                  New cutscene sprite for 'blocked' animations.

                  Comment

                  • tsbmolina
                    MVP
                    • Feb 2012
                    • 1291

                    #279
                    Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

                    Originally posted by davefmurray

                    My only two issues here is to color code the health bars to distinguish between bad health and excellent health, example being red for bad. I personally would also prefer considering we read left to right is to have the health status read bad to excellent left to right. It's like you start at the bottom of the moutain and you go to the top, not the other way around.
                    Last edited by tsbmolina; 12-31-2013, 10:48 AM.

                    Comment

                    • davefmurray
                      Gridiron Heroes Lead Developer and Creator
                      • Feb 2012
                      • 270

                      #280
                      Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

                      Would a madden-style passing system, buttons for each receiver, enhance your Tecmo experience?

                      Comment

                      • jyoung
                        Hall Of Fame
                        • Dec 2006
                        • 11132

                        #281
                        Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

                        I liked having the option for passing icons in Avatar Football.

                        It should just be an option, though, not a requirement.

                        Comment

                        • davefmurray
                          Gridiron Heroes Lead Developer and Creator
                          • Feb 2012
                          • 270

                          #282
                          Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

                          Originally posted by jyoung
                          I liked having the option for passing icons in Avatar Football.

                          It should just be an option, though, not a requirement.
                          Yea, with how defenses work in "tecmo" it has to be on/off for both parties.

                          Thanks for the suggestion.

                          Comment

                          • davefmurray
                            Gridiron Heroes Lead Developer and Creator
                            • Feb 2012
                            • 270

                            #283
                            Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

                            GH: PVP - One step closer to reality!

                            <iframe width="560" height="315" src="//www.youtube.com/embed/JsTLrvwdp_s" frameborder="0" allowfullscreen></iframe>

                            Comment

                            • LETSGOBLUEBEATMSU
                              Rookie
                              • Jun 2013
                              • 76

                              #284
                              Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

                              Can you please make an app for iPhone/iPad / Android?

                              Comment

                              • davefmurray
                                Gridiron Heroes Lead Developer and Creator
                                • Feb 2012
                                • 270

                                #285
                                Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD


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