I hope it's difficult to swing but if it's a straight up and down motion then you are going to get guys who shoot ridiculous scores almost from the get go because every shot will be perfectly straight. That's fine but this game is heavily dependent on online play so you would hope they have devised some method to limit the cheezers.
More Details Emerge About The Golf Club
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Re: More Details Emerge About The Golf Club
I hope it's difficult to swing but if it's a straight up and down motion then you are going to get guys who shoot ridiculous scores almost from the get go because every shot will be perfectly straight. That's fine but this game is heavily dependent on online play so you would hope they have devised some method to limit the cheezers. -
Re: More Details Emerge About The Golf Club
I have to disagree there; I actually busted this back out and played it again the other night just for kicks, and I still think it's fun. It's still a good game. The graphics aren't even that bad, considering.
I like what I'm hearing about the new game, and frankly, even if it falls short of expectations, anyone putting a charge into the long-dormant golf game genre should be welcomed with open arms.Comment
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Re: More Details Emerge About The Golf Club
And this...Yes, and thanks for pulling that into this discussion Skyboxer. The above says a lot about how they've weighed variables that really matter into the swing interface, for all types of shots and lies. It's going to make me think harder about trying to keep my ball in the fairway!
3) Will the ball be effected by spin/physics, wedges have back spin, draws and slices, etc? Can you hit shots with more or less spin?
Anthony Kyne HB:
3) Yes, we have all that in the game. We have a very unique grid/crosshair system that combines stance and club face giving you full control over the ball. The more it veers away from a normal shot the more accurate you need to be with your swingComment
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Re: More Details Emerge About The Golf Club
Well, I just read the first negative on there forums, IMO.
You can not have multiple pin placements on a course. The had it in and it was causing issues with there ghost ball feature so it is out right now. They are looking to add it in the future though.Comment
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Re: More Details Emerge About The Golf Club
I completely agree. This is big part of the immersion factor. I hope they can find a resolution. A hole can play completely differently just from pin placement alone.
I'm excited about what I've heard so far though.Comment
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Re: More Details Emerge About The Golf Club
Yep, that is a major buzz-kill, but it's something I think they can fix in the future... maybe even during the beta.Last edited by OnlookerDelay; 01-24-2014, 04:00 PM.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: More Details Emerge About The Golf Club
It may be that, if I understand the ghost ball feature correctly, if that refers to asymmetric play with someone else, if you are somehow off-time from each other and the pin placement changes, the ghost ball may react to a previous pin placement while you're playing a current pin placement, or something to that effect...I don't know if that even makes any sense, but either way I hope they can fix it in the future.Comment
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Re: More Details Emerge About The Golf Club
I'm jazzed for this title. It will be very complimentary to my TW14 game because its focus is different.
As long as the swing/gameplay is solid (no reason it shouldn't be...no suits in there telling the devs 'It's not arcade enough!'), this will become course-designing crack, at least for me. After watching the vid in the other thread, I saw days and months that will be lost to this game flash before my eyes.GO 'HAWKS!
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Re: More Details Emerge About The Golf Club
No matter what control scheme there will be those that find a way to manipulate it and shoot ridiculous scores.I hope it's difficult to swing but if it's a straight up and down motion then you are going to get guys who shoot ridiculous scores almost from the get go because every shot will be perfectly straight. That's fine but this game is heavily dependent on online play so you would hope they have devised some method to limit the cheezers.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: More Details Emerge About The Golf Club
We got some relief on this today it seems... a couple of developers have confirmed that the way to have multiple pin settings for a course is to, in essence, create four unique courses. Creating them would entail nothing more that copying or editing your original course, changing only the pin settings, and giving the course a new name. For example, if you created Doflotchy CC, you could name the original course - "Doflotchy CC - R1. Load it back up, edit the pins to what you'd want for round 2, and save the course as "Doflotchy CC - R2", and down the line.
You could then create a 72 hole tournament, play the first round at Doflotchy CC -R1, round 2 at Doflotchy CC - R2, etc. This can work because the devs have confirmed that you can have a 72 hole tournament, and use a different course for each round. Here, you'd be using a different course in name only, but it would still be the same track. I find this to be a tenable solution. Yes, it will make for a lot of course names, but if we followed the convention of keeping the root name, changing only the "R" (round) variable, it would make things readable. It would also tell the prospective player which pin settings you consider your "Sunday" settings, and so on.
How does this sit with you guys? Are there problems with this that I'm not seeing?Last edited by OnlookerDelay; 01-25-2014, 01:34 AM.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: More Details Emerge About The Golf Club
Sounds great to me.
Especially that I can have a tree grow in the middle of the 18th fairway between rounds 3 and 4
GO 'HAWKS!
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Elite Dangerous on One X has become my life.
Proud PS5 and Xbox Series X Owner
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More Details Emerge About The Golf Club
I just saw the dev's responses, they were in the thread were I made my first post. Sounds like a reasonable solution to me. I love the interaction and openness from the developers on their forum, it's refreshing.
It's amazing how quick I went from not expecting a golf game this year to being more excited for a golf game then I've been in a long time.Comment
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Re: More Details Emerge About The Golf Club
It's always refreshing to have developers listen and see what we want, instead of telling us what we want.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: More Details Emerge About The Golf Club
It looks pretty and the course creator and tours could drive a community around this game. However, count me among those that are less than optimistic about this game due to the lack of knowledge about how difficult it will be to put drives down the middle every time. I find mouse/stick swings to be the worst thing to happen to online golf games due to the opportunity for abuse and if this game is yet another relying on an analog system, well, it is hard to know what to expect. Maybe this devs catch lightning in a bottle but reliance on a mouse/stick swing is just terrible news for what otherwise appears to be something special.
And, looking at those videos, there are a lot of straight-ish looking tee shots and approaches. I realize those are basically ads for the game, but for like the millionth time on these forums: professional golfers do not hit the ball straight very often. They bend it a lot, but intentionally.Comment

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