More Details Emerge About The Golf Club

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  • SinisterAlex
    Canadian eh?
    • Oct 2009
    • 4551

    #61
    Re: More Details Emerge About The Golf Club

    Originally posted by Seymour Scagnetti
    Lol, I love it when people need to proclaim proudly that they are going to use the ignore button (99% of the time they don't) like anybody gives a crap about it.
    I just used the ignore button.
    Xbox LIVE GT: oALEXtheGREATo
    PSN ID: oALEXtheGREATo

    Comment

    • jmaj315
      Pro
      • Oct 2012
      • 993

      #62
      Re: More Details Emerge About The Golf Club

      Originally posted by MERACE
      Here's a link to a thread at the HB Studios The Golf Club forums that addresses some concerns expressed here on gameplay:

      How Will The Golf Club Represent The GAME of Golf

      http://www.hb-studios.com/forum/index.php?topic=582.0

      "Hi guys,
      It's a balancing act at this stage. As you've rightly said for the first iteration of the game we have concentrated on a solid base to develop from. The goals of the game at the start was to make a fun, challenging game that was a bit different than what was out there already.
      As you've also pointed out, we're also an indie developer. This means that not everything we want to go in can get in. So for the first release we wont have every option available to a golfer in real life, for example drops, although it is on our list. The time needed on this would have drastically impacted other features, as having infinite course creates a whole world of new edge cases other games dont have to worry about.
      We do match the rules as closely as possible though, and we've tried to mimic how us amateurs play rather than pros. For example you do get penalty strokes for hitting the ball in the water, and then you retake the shot from where you are. It's not ideal but small steps in the right direction are better than stretching ourselves too thinly and getting nothing right, which I think you'll agree on

      I think you'll enjoy what we have, and I think you'll very much enjoy helping us evolve the game in the time ahead."



      -MERACE
      So eventually... It would be amazing if the game also (somewhat) taught you the rules of golf. I've been playing for years and always have to guess on what I'm able to do after hitting it into a water hazard. In short it would be nice to get all legal drop options.

      Originally posted by OnlookerDelay
      We got some relief on this today it seems... a couple of developers have confirmed that the way to have multiple pin settings for a course is to, in essence, create four unique courses.
      .......
      How does this sit with you guys? Are there problems with this that I'm not seeing?
      I think its 100% okay... when you think about it, this is how it is on TW

      Originally posted by lhslancers
      You don't want the developers making scoring difficult by placing pins in impossible locations Nor do you want them making fairways that play like Mario Golf. If they don't have a way to increase the difficulty by making the analog swing more or less sensitive then the only way it could be done would be to add in the old 3 click swing system where difficulty could be increased by a smaller hitting area or an increased swing speed meter.

      The game looks promising but I wouldn't want a game that I could shoot 60.
      I mean if you shoot 60 one time in say.... 4 or 500 rounds.... i think id be okay with that lol
      Last edited by jmaj315; 01-27-2014, 01:33 PM.
      I used to put important things here

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      • rolltide1017
        Pro
        • Feb 2003
        • 685

        #63
        Re: More Details Emerge About The Golf Club

        Originally posted by Skyboxer
        You really have zero clue what you are talking about.
        I'm not being optimistic at all. In fact I stated many Times that the game would probably not be all that great at the start.
        I'm just being fair and realistic about a new game built from scratch. I'm giving them the benefit of the doubt at the start and don't have unrealistic expectations for a first release game.
        So no I won't be spewing negativity after every single update. If after a few releases they aren't where I feel they could have been then ill share my disappointment.
        Again this isn't EA which had years with the game. ..lmao

        I'll just do what I should have done before and use ignore button.
        I think you're being a little harsh towards Seymour's opinion. I share some of the same concerns he has about the game. Not even getting drops right means there're not getting the game of golf completely right but, neither has TW to this date.

        I can deal with not being able to move around on the tee box but, I hope they change that in the future. Drops on the other hand, are a basic fundamental aspect of the sport and not including them puts a damper on this game IMO. Having to re-hit every time you land in a hazard is not the way the game was meant to be played. Very few times in the game of golf is re-hitting the best choice, that's why you don't see pros do it that often.

        I play golf in real life and I'm not that good which means I have a lot of practice hitting hazards and taking drops. The only time I may re-hit is if I hit a hazard from the tee. Most other times I'm taking my drop because it normally takes the hazard out of play or lessens its influence on your next shot. If a basic fundamental of football or baseball was left out of one of those games there would be a huge uproar on this site so, I don't understand why it is taboo to be disappointed when these devs have admitted that they haven't even gotten the basic fundamentals of the sport right.

        They claim to be a sim golf game but can't figure out how to get drops in, that's not sim golf IMO. I'm still going to support this game because I think it looks pretty good and has great potential, I just hope that 2 or 3 years from now we are not still waiting for drops to be added to the game.
        Last edited by rolltide1017; 01-27-2014, 09:53 AM.

        Comment

        • ralphieboy11
          Pro
          • Jul 2005
          • 543

          #64
          Re: More Details Emerge About The Golf Club

          I would imagine drops not being in has to do with the infinite amount of courses that could become available.

          When you put the course creator in the hands of the masses you never know what people might design. What if someone creates a completely island green without a drop zone? Certainly seems like that will be possible. If the ball goes into the water on the tee shot, where do you drop the ball. Onto the green?

          There are many other scenarios like this that could become difficult to program when you factor in golf rules like natural water hazards, lateral water hazards, drop zones, out of bounds, etc.

          I would think the developers would address these issues in later installments, but for now I don't blame them for just wanting to get a working game into the hands of the public.

          Comment

          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #65
            Re: More Details Emerge About The Golf Club

            Originally posted by rolltide1017
            I think you're being a little harsh towards Seymour's opinion. I share some of the same concerns he has about the game. Not even getting drops right means there're not getting the game of golf completely right but, neither has TW to this date.

            I can deal with not being able to move around on the tee box but, I hope they change that in the future. Drops on the other hand, are a basic fundamental aspect of the sport and not including them puts a damper on this game IMO. Having to re-hit every time you land in a hazard is not the way the game was meant to be played. Very few times in the game of golf is re-hitting the best choice, that's why you don't see pros do it that often.

            I play golf in real life and I'm not that good which means I have a lot of practice hitting hazards and taking drops. The only time I may re-hit is if I hit a hazard from the tee. Most other times I'm taking my drop because it normally takes the hazard out of play or lessens its influence on your next shot. If a basic fundamental of football or baseball was left out of one of those games there would be a huge uproar on this site so, I don't understand why it is taboo to be disappointed when these devs have admitted that they haven't even gotten the basic fundamentals of the sport right.

            They claim to be a sim golf game but can't figure out how to get drops in, that's not sim golf IMO. I'm still going to support this game because I think it looks pretty good and has great potential, I just hope that 2 or 3 years from now we are not still waiting for drops to be added to the game.

            No I'm not. A game that is in stage 1 of existence ..yet he continues to act like it should have all the bells and whistles of a game in it's 10th year.
            Again they have been straight forward about what steps they are planning and simply don't have a multi million dollar budget.
            Man we can all say what we want in the game and we can hope it gets there but to constantly chime in negatively because something isn't in the first release is ridiculous.
            I keep forgetting that is OS these days.
            We've all said things we want etc.. and that's what we should do so the developers know what we want.

            Again it's all well and good to show what we want the "end game" to be and yes to even be critical when improvements are not made.
            And throwing things EA said at them like they said it. How does that make any sense whatsoever?
            Them wanting to be a sim game doesn't = "Hey we can get everything done in the first release of the game" ...that's the point.

            We all hope the game eventually gets to the stage we want it but for Gods sake give them at least 1/5 the chances we gave EA. We've been posting at both boards in dialog with the developers about whats in and not and what we'd like to see.

            If they don't make improvements each release you can best be sure most will start to be more critical.

            In any case I'm moving on so this doesn't continue to derail the thread.
            Last edited by Skyboxer; 01-27-2014, 12:08 PM.
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            • jmaj315
              Pro
              • Oct 2012
              • 993

              #66
              Re: More Details Emerge About The Golf Club

              Originally posted by ralphieboy11
              I would imagine drops not being in has to do with the infinite amount of courses that could become available.

              When you put the course creator in the hands of the masses you never know what people might design. What if someone creates a completely island green without a drop zone? Certainly seems like that will be possible. If the ball goes into the water on the tee shot, where do you drop the ball. Onto the green?

              There are many other scenarios like this that could become difficult to program when you factor in golf rules like natural water hazards, lateral water hazards, drop zones, out of bounds, etc.

              I would think the developers would address these issues in later installments, but for now I don't blame them for just wanting to get a working game into the hands of the public.
              This makes me want them to give us the freedom of adding specified drop areas for situations like that.
              Also (i might have said this in the other thread) the ability to determine which hazards are red, yellow, or white staked. That would be cool
              I used to put important things here

              Comment

              • Lieutenant Dan
                All Star
                • Sep 2007
                • 5679

                #67
                Re: More Details Emerge About The Golf Club

                Originally posted by ralphieboy11
                I would imagine drops not being in has to do with the infinite amount of courses that could become available.

                When you put the course creator in the hands of the masses you never know what people might design. What if someone creates a completely island green without a drop zone?
                Get your snorkel, wedge, anti-alligator spray and play it where it lies, son!

                GO 'HAWKS!

                OS Dibs: Anna Kendrick

                Elite Dangerous on One X has become my life.

                Proud PS5 and Xbox Series X Owner
                "Best of Both Worlds"

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                • OnlookerDelay
                  MVP
                  • Oct 2003
                  • 3452

                  #68
                  Re: More Details Emerge About The Golf Club

                  I don't know how many here are interested in the PC version as mouse control players only, but HB Studios did confirm today that they are going to have mouse support for the PC version at launch, but not in the closed beta. They didn't elaborate what they meant by mouse control. Could it mean analog/trueswing, 3-click, or both? Hopefully, we'll get an answer to that soon.
                  Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

                  Comment

                  • pietasterp
                    All Star
                    • Feb 2004
                    • 6248

                    #69
                    Re: More Details Emerge About The Golf Club

                    Originally posted by OnlookerDelay
                    I don't know how many here are interested in the PC version as mouse control players only, but HB Studios did confirm today that they are going to have mouse support for the PC version at launch, but not in the closed beta. They didn't elaborate what they meant by mouse control. Could it mean analog/trueswing, 3-click, or both? Hopefully, we'll get an answer to that soon.
                    I would imagine eventually, when my desktop PC completely dies, I'll replace it with something competent...at which point I'll pick this game up. I just can't imagine designing courses with an Xbox controller....

                    Comment

                    • OnlookerDelay
                      MVP
                      • Oct 2003
                      • 3452

                      #70
                      Re: More Details Emerge About The Golf Club

                      Originally posted by pietasterp
                      I would imagine eventually, when my desktop PC completely dies, I'll replace it with something competent...at which point I'll pick this game up. I just can't imagine designing courses with an Xbox controller....
                      Have you compared your desktop to the minimum specs required for the closed beta. They were actually considerably more modest than I thought they would be. I was shocked that my desktop met and surpassed them, and I've only got $500 in it.
                      Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

                      Comment

                      • jmaj315
                        Pro
                        • Oct 2012
                        • 993

                        #71
                        Re: More Details Emerge About The Golf Club

                        Originally posted by OnlookerDelay
                        ........ Could it mean analog/trueswing, 3-click, or both? Hopefully, we'll get an answer to that soon.
                        for a second i had a bit of fun imagining what 'both' would look/feel like...

                        Click, backswing, click, downswing, click (this has to be at the impact of the ball), follow thru (always follow thru!!!)

                        I used to put important things here

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                        • pietasterp
                          All Star
                          • Feb 2004
                          • 6248

                          #72
                          Re: More Details Emerge About The Golf Club

                          Originally posted by OnlookerDelay
                          Have you compared your desktop to the minimum specs required for the closed beta. They were actually considerably more modest than I thought they would be. I was shocked that my desktop met and surpassed them, and I've only got $500 in it.
                          I have, and I agree the requirements are very reasonable. The only thing is my current PC is borderline un-reasonable (in terms of its crappiness....). I'm still on like a single-core Pentium w/ 1GB RAM and a generic crap video card, the newest component on the thing being like almost 10 years old at this point. I can barely run 7-8 year old games. I've been meaning to upgrade, but haven't had a compelling reason to....until now, maybe.

                          Comment

                          • MERACE
                            Rookie
                            • Sep 2005
                            • 26

                            #73
                            Re: More Details Emerge About The Golf Club

                            Originally posted by pietasterp
                            I have, and I agree the requirements are very reasonable. The only thing is my current PC is borderline un-reasonable (in terms of its crappiness....). I'm still on like a single-core Pentium w/ 1GB RAM and a generic crap video card, the newest component on the thing being like almost 10 years old at this point. I can barely run 7-8 year old games. I've been meaning to upgrade, but haven't had a compelling reason to....until now, maybe.
                            If your Pentium is at least 3.0 GHZ this would meet the minimum CPU requirements. If you don't have a DirectX 11 compatible video card you can purchase one for around $100.

                            One of my laptops has a dedicated video card that runs DirectX 11 so I should be able to run the PC version of TGC albeit, on lower graphics settings.

                            If someone wants a quick way to check your PC specifications here's an easy way:

                            -Click on the Start button (bottom left of screen)

                            -In the window at the bottom type in: dxdiag


                            -MERACE

                            Comment

                            • OnlookerDelay
                              MVP
                              • Oct 2003
                              • 3452

                              #74
                              Re: More Details Emerge About The Golf Club

                              Originally posted by jmaj315
                              for a second i had a bit of fun imagining what 'both' would look/feel like...

                              Click, backswing, click, downswing, click (this has to be at the impact of the ball), follow thru (always follow thru!!!)

                              They sort of have something like that already in Links 2003 (PC). It's called Powerstroke. You move the mouse right to left for the backswing, and then click the mouse button at the snap point... at least that's the way I remember it. I never quite got into it for some reason... I think it was because it wouldn't work with the real time, snap-view that Links 2003 offered. It also felt a bit clumsy to me, but maybe that's because I'm clumsy
                              Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

                              Comment

                              • DivotMaker
                                MVP
                                • Jul 2002
                                • 2703

                                #75
                                Re: More Details Emerge About The Golf Club

                                Originally posted by MERACE
                                If your Pentium is at least 3.0 GHZ this would meet the minimum CPU requirements. If you don't have a DirectX 11 compatible video card you can purchase one for around $100.

                                -MERACE
                                Gonna disagree here. If his machine is 10 years old and is struggling with 7-8 year old games, there is no video card that will be compatible with his ancient motherboard that can run the game. If you could even get it to load, it would be a slideshow. Save your money and get a more modern computer.....
                                PC / Xbox One X

                                Xbox One Elite Controller

                                The Golf Club 2

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