Madden NFL 25 Title Update #3 Details, Available Now For PS4 and Xbox One

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  • TheBleedingRed21
    Game Dev
    • Oct 2010
    • 5071

    #16
    Re: Madden NFL 25 Patch Released (PS4, Xbox One)

    Originally posted by EASPORTS_AJ
    Are you talking about Next-Gen or Current Gen?

    This is only to address the balls that the receiver catches and drops. Calvin Johnson doesn't drop everything just because he has a CB on him. Not sure what you're referring to.
    If I see Ted Ginn going across the middle, big hit and hangs on to it...

    Offense is easy enough. That's what he means. We sim players like dropped balls when people force throws since there is no damn swat animation. It's usually INT or dropped pass
    PSN: TheBleedingRed21
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    • GiantBlue76
      Banned
      • Jun 2007
      • 3287

      #17
      Re: Madden NFL 25 Patch Released (PS4, Xbox One)

      Originally posted by EASPORTS_AJ
      Are you talking about Next-Gen or Current Gen?

      This is only to address the balls that the receiver catches and drops. Calvin Johnson doesn't drop everything just because he has a CB on him. Not sure what you're referring to.
      What was wrong with the way it was? I don't understand these knee jerk reactions to make these changes. Either fix it right and add the proper animations and interactions, or just leave it alone. As it is, receivers who can't catch worth a damn hold onto the ball when they probably shouldn't. Now all you are going to do is make it so that elite receivers can be thrown to no matter the coverage because they will always hang onto it. SMH.

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      • N51_rob
        Faceuary!
        • Jul 2003
        • 14805

        #18
        Re: Madden NFL 25 Patch Released (PS4, Xbox One)

        Originally posted by EASPORTS_AJ
        Are you talking about Next-Gen or Current Gen?

        This is only to address the balls that the receiver catches and drops. Calvin Johnson doesn't drop everything just because he has a CB on him. Not sure what you're referring to.
        How was it determined that this was a problem? I mean I played in a 32 user online CFM where Calvin Johnson has 125 catches to I think 15 drops yes that number is high, but I don't see it as a problem, because QBs are too accurate as is and not enough passes hit the ground.

        Yet is this same CFM Michael Smith ran for 400+ yards on 37 carries (in one game) when his coach figured out that he could out run the defense to the outside and run past everyone. It seems to me that the game is always balanced to favor the offense.

        Screen passes are problematic, any thing going to be done to tune that? They are essentially insta-offense.

        It is just unsettling that the only gameplay tuning happens to favor the offense, when its the defense that needs more help IMO. Thanks for the time, and any and all improvements are welcome because I understand you guys are probably working on Madden 15 morso that diverting a lot of assets to this game which is understandable.
        Last edited by N51_rob; 02-06-2014, 03:20 PM.
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        • EASPORTS_AJ
          EA Sports Community Manager
          • Aug 2012
          • 103

          #19
          Re: Madden NFL 25 Patch Released (PS4, Xbox One)

          Originally posted by GiantBlue76
          Once again, proving that this game will never be a realistic game. Everything has to cater to the cry baby who can't learn football and wants success on every play. Put in the effort to make different degrees of difficulty in the game like simulation and casual modes. Stop babying people and force them to learn the game of football.

          Business as usual at Tiburon.
          This is not constructive criticism at all. Are you saying passing is too easy on Next Gen Madden? Can you give me some concrete examples with specific plays?

          This type of post doesn't help anyone.

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          • TheBleedingRed21
            Game Dev
            • Oct 2010
            • 5071

            #20
            Re: Madden NFL 25 Patch Released (PS4, Xbox One)

            Originally posted by EASPORTS_AJ
            This is not constructive criticism at all. Are you saying passing is too easy on Next Gen Madden? Can you give me some concrete examples with specific plays?

            This type of post doesn't help anyone.
            I will if you guys will listen...

            CBs do not look for the ball. Too many times they have good coverage but are lookinng wrong way and have no awareness to where the ball is. That's not right for CBs with good awareness and etc.

            If a MLB nails a little WR on a slant. He should drop it.

            Their needs to be secondary awareness. It needs adjusted, that would fix most issues. If they played the ball and put a hand out to swat it or keep WR from making the catch. They should get in position to make a swatted ball rather than mirror the WR route and just be in the way
            PSN: TheBleedingRed21
            Twitch: http://www.twitch.tv/TheBleedingRED21_OS

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            • jgarrett
              Pro
              • Feb 2003
              • 866

              #21
              Re: Madden NFL 25 Patch Released (PS4, Xbox One)

              Originally posted by EASPORTS_AJ
              This is not constructive criticism at all. Are you saying passing is too easy on Next Gen Madden? Can you give me some concrete examples with specific plays?

              This type of post doesn't help anyone.
              I think passing can be too easy on Next Gen Madden. Especially the underneath routes. Just doesn't seem like the AI (on both user controlled and computer controlled teams) plays tight enough coverage. It seems like everything 10 yards downfield or further plays great.

              By the way, is the issue where you can't load custom rosters into connected franchises ever be fixed?

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              • EASPORTS_AJ
                EA Sports Community Manager
                • Aug 2012
                • 103

                #22
                Re: Madden NFL 25 Patch Released (PS4, Xbox One)

                Originally posted by N51_rob
                How was it determined that this was a problem? I mean I played in a 32 user online CFM where Calvin Johnson has 125 catches to I think 15 drops yes that number is high, but I don't see it as a problem, because QBs are too accurate as is and not enough passes hit the ground.

                Yet is this same CFM Michael Smith ran for 400+ yards on 37 carries when his coach figured out that he could out run the defense to the outside and run past everyone. It seems to me that the game is always balanced to favor the offense.

                Screen passes are problematic, any thing going to be done to tune that? They are essentially insta-offense.

                It is just unsettling that the only gameplay tuning happens to favor the offense, when its the defense that needs more help IMO. Thanks for the time, and any and all improvements are welcome because I understand you guys are probably working on Madden 15 morso that diverting a lot of assets to this game which is understandable.
                The "ONLY gameplay tuning" happens to favor the offense? This is simply not true. We tuned the precision stiff-arm, which was over-effective, as well as the juke moves on KRs. With all due respect, hyperbole doesn't help anybody.

                As for the rest of the stuff - Have you tried adjusting the sliders? I have seen a LOT of INTs, personally in multiple CFMs, so I don't see this as being a global issue.

                Comment

                • EASPORTS_AJ
                  EA Sports Community Manager
                  • Aug 2012
                  • 103

                  #23
                  Re: Madden NFL 25 Patch Released (PS4, Xbox One)

                  Originally posted by TheBleedingRed21
                  If I see Ted Ginn going across the middle, big hit and hangs on to it...

                  Offense is easy enough. That's what he means. We sim players like dropped balls when people force throws since there is no damn swat animation. It's usually INT or dropped pass
                  What do you mean there is no swat animation. You can swat balls by pressing L1/LB. Are you talking about something else?

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                  • TheBleedingRed21
                    Game Dev
                    • Oct 2010
                    • 5071

                    #24
                    Re: Madden NFL 25 Patch Released (PS4, Xbox One)

                    Originally posted by EASPORTS_AJ
                    What do you mean there is no swat animation. You can swat balls by pressing L1/LB. Are you talking about something else?
                    THIS. If I DO IT. we play non switches leagues around here. The CPU does not swat 90% of the time.

                    The CPU should play defense and swat balls. Not rely on user to switch and swat.
                    PSN: TheBleedingRed21
                    Twitch: http://www.twitch.tv/TheBleedingRED21_OS

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                    • EASPORTS_AJ
                      EA Sports Community Manager
                      • Aug 2012
                      • 103

                      #25
                      Re: Madden NFL 25 Patch Released (PS4, Xbox One)

                      Originally posted by TheBleedingRed21
                      I will if you guys will listen...

                      CBs do not look for the ball. Too many times they have good coverage but are lookinng wrong way and have no awareness to where the ball is. That's not right for CBs with good awareness and etc.

                      If a MLB nails a little WR on a slant. He should drop it.

                      Their needs to be secondary awareness. It needs adjusted, that would fix most issues. If they played the ball and put a hand out to swat it or keep WR from making the catch. They should get in position to make a swatted ball rather than mirror the WR route and just be in the way
                      See, this is constructive feedback. Thank you. I will definitely pass this along.

                      Comment

                      • EASPORTS_AJ
                        EA Sports Community Manager
                        • Aug 2012
                        • 103

                        #26
                        Re: Madden NFL 25 Patch Released (PS4, Xbox One)

                        Originally posted by TheBleedingRed21
                        THIS. If I DO IT. we play non switches leagues around here. The CPU does not swat 90% of the time.

                        The CPU should play defense and swat balls. Not rely on user to switch and swat.
                        Ahhh. I gotcha. I'll pass this along. Thanks.

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                        • N51_rob
                          Faceuary!
                          • Jul 2003
                          • 14805

                          #27
                          Re: Madden NFL 25 Patch Released (PS4, Xbox One)

                          Originally posted by EASPORTS_AJ
                          The "ONLY gameplay tuning" happens to favor the offense? This is simply not true. We tuned the precision stiff-arm, which was over-effective, as well as the juke moves on KRs. With all due respect, hyperbole doesn't help anybody.

                          As for the rest of the stuff - Have you tried adjusting the sliders? I have seen a LOT of INTs, personally in multiple CFMs, so I don't see this as being a global issue.
                          You are right, that wasn't the only game play tuning change made, so I apologize that was the one I focused on. Its all relative I guess, as I didn't think stiff arms were over powered as I use Alfred Morris who isn't a burner and I like being able to power through smaller DBs, same with KR jukes, but again its all relative and you are right about hyperbole.

                          As for the rest of the stuff, with all due respect this comes off as rather dismissive. You can go into great detail to point out how erroneous one line of though is, (which I admit was short sighted) but for the rest of my points which may or may not be more balanced and have actual merit, its just dismissed as tune the sliders. But yes, I have tuned sliders. We turned ints down to 0 and still had 8+ ints in our two Championship Round game.

                          But there really isn't a slider to improve the ability of edge defenders to set the edge, or OLBs to get into the proper run fits, or for DEs and DT to spill and chase properly.

                          Again I appreciate you taking the time to interact with us.
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                          • TheBleedingRed21
                            Game Dev
                            • Oct 2010
                            • 5071

                            #28
                            Re: Madden NFL 25 Patch Released (PS4, Xbox One)

                            AJ, I'm repeating myself but to add to Robs post, if there were more swat animations that was purely CPU there would be less interceptions and fix that.

                            People would be less pissed with swatted balls than dropped picks all the time.

                            No one would think "Bull... I should of picked that. He keeps dropping it!!!" They would say "Great job on batting the ball down" etc..
                            PSN: TheBleedingRed21
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                            • RumbleCard
                              MVP
                              • Aug 2007
                              • 1228

                              #29
                              Re: Madden NFL 25 Patch Released (PS4, Xbox One)

                              Originally posted by EASPORTS_AJ
                              The "ONLY gameplay tuning" happens to favor the offense? This is simply not true. We tuned the precision stiff-arm, which was over-effective, as well as the juke moves on KRs. With all due respect, hyperbole doesn't help anybody.

                              As for the rest of the stuff - Have you tried adjusting the sliders? I have seen a LOT of INTs, personally in multiple CFMs, so I don't see this as being a global issue.
                              Originally posted by EASPORTS_AJ
                              What do you mean there is no swat animation. You can swat balls by pressing L1/LB. Are you talking about something else?
                              I've worked extensively with the sliders. Part of the problem is some of the sliders are reversed or switched but without an acknowledgement from EA its tough to differentiate unless you test extensively...which for me was a lot of work. Enough to put the game down a few weeks back. I was testing in 10 game batches.

                              The INT slider doesn't seem to work or perhaps its switched with a different slider altogether because I've seen bigger results with lowered INT's from adjusting the other defensive sliders like coverage or reaction for example. Yes I realize that all those sliders certainly play a part.

                              Basically if I set the INT slider to 0 I should see no interceptions which isn't the case.

                              Ideally what would be a game changer is if I set the INT slider to 0 it would cause the defensive players to look to break up plays rather than look to get a pick altogether. This way I could tune that slider to my skill level and that of the CPU's. Rather than just changing the chances of an INT animation being successful.

                              Going back to swat animations being automatic. I think the whole idea that DB's and even LB's should be swatting more is something that needs a great deal of attention. It would solve the problem of overly accurate QB's and excessive INT's in the regard that most backs play to break the play up not just for the INT.

                              INT's should be much more rare in comparison to swats and broken up catches but it seems like the DB's animations and actions are more tuned to seeking out INT's instead breaking up plays. Which results in us predominately seeing excessive amounts of INT animations and then waiting to see if they're successful or not.

                              The entire DB/WR interaction needs a face lift...and there's lots of great directions this could go. Jostling for position, jump balls, coming over the top, whacking across arms...etc.

                              I hope that made sense.
                              Last edited by RumbleCard; 02-06-2014, 03:48 PM.
                              PS4 - CoastalRyan

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                              • RumbleCard
                                MVP
                                • Aug 2007
                                • 1228

                                #30
                                Re: Madden NFL 25 Patch Released (PS4, Xbox One)

                                Originally posted by TheBleedingRed21
                                AJ, I'm repeating myself but to add to Robs post, if there were more swat animations that was purely CPU there would be less interceptions and fix that.

                                People would be less pissed with swatted balls than dropped picks all the time.

                                No one would think "Bull... I should of picked that. He keeps dropping it!!!" They would say "Great job on batting the ball down" etc..
                                This is certainly what I was thinking and you said in a lot less words than I did.
                                PS4 - CoastalRyan

                                The Golf Club Published Courses
                                The OsoV2
                                Big Leaf of South Texas
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