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Brian Mazique of Bleacher Report recently interviewed NBA Live 14 Executive Producer, Sean O'Brien. During the interview, Sean confirmed title update #2 will be released on Tuesday, February 11th. He also revealed a few little nuggets of information on NBA Live 15.
JYoung has transcribed some of the juicy details below.
-- The title update will appear on Tuesday, Feburary 11. The three major areas of improvements in the patch are lighting, Shootaround mode, and control/animation responsiveness. Minor changes include bug fixes and the All-Star Weekend court/uniforms.
-- "Player likeness" will not be improved until NBA Live 15 (facial technology, AI behavior, signature animations). This required a "huge overhaul." The team has pushed "as far as they can possibly push" the player likenesses for NBA Live 14.
-- The team is "still not completely happy with all the pass animations," but they will be noticeably improved in the patch. Players' inability to continue their forward momentum while catching fastbreak passes was fixed.
-- Fixing the animations and their lack of responsiveness to user button commands is an "absolute priority."
-- Shootaround mode is "based off the E3 NBA Live 14 demo." The mode was a "big undertaking" and will be expanded on even further in NBA Live 15.
-- The game that the current team inherited (NBA Live 13) "was not a great game." The team simply didn't have enough time to "turn around the Titanic."
-- The halftime show in NBA Live 14 was a "big investment," but the team feels it was worth the effort.
-- The team believed that the "overhead incurred" from creating a more robust created player feature simply wasn't worth the payoff.
-- Utilizing Kinect and the PlayStation 4 camera to improve the game's immersiveness is "absolutely where we need to go."
-- "Player likeness" will not be improved until NBA Live 15 (facial technology, AI behavior, signature animations). This required a "huge overhaul." The team has pushed "as far as they can possibly push" the player likenesses for NBA Live 14.
-- The team is "still not completely happy with all the pass animations," but they will be noticeably improved in the patch. Players' inability to continue their forward momentum while catching fastbreak passes was fixed.
-- Fixing the animations and their lack of responsiveness to user button commands is an "absolute priority."
-- Shootaround mode is "based off the E3 NBA Live 14 demo." The mode was a "big undertaking" and will be expanded on even further in NBA Live 15.
-- The game that the current team inherited (NBA Live 13) "was not a great game." The team simply didn't have enough time to "turn around the Titanic."
-- The halftime show in NBA Live 14 was a "big investment," but the team feels it was worth the effort.
-- The team believed that the "overhead incurred" from creating a more robust created player feature simply wasn't worth the payoff.
-- Utilizing Kinect and the PlayStation 4 camera to improve the game's immersiveness is "absolutely where we need to go."
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