That is strange, as I feel my running attack is too strong! I usually run a little over 4 YPC. I think this is due to me being able to read blocks very quickly.
My struggle with these sliders is the passing game. I'm toying with the idea of lowering CPU reaction time a little bit.
I'd appreciate if you tried them again to see if your running attack improves, and let me know what you think about the potential adjustment I mentioned.
I went in understanding that sacks for the player would be a little high, but I wanted to make sure the opposing QB didn't have an unrealistic amount of time to pass. Unfortunately the CPU never really throws the ball away, and this causes an inflation of sack numbers and completion percentage. I felt like the increased sack numbers help make up for the increased pass percentage.