|
Quote: |
|
|
|
|
Originally Posted by BritPitbull |
|
|
|
|
|
|
|
|
Just played a game with these sliders and I have to say, they are not great. The game was no challenge at all as it was easy to pass and run and the CPU was completely inept on offense. Furthermore, a lot of the stats are out of whack. Far, far too many player sacks (I had 10), huge numbers of tackles for losses and for pancakes. I probably could have put up 50 points against the computer easily but I threw 4 ints (3 in the redzone) just messing about seeing how far I could push my luck throwing to receivers who were covered.
A curious thing happened. At some point during the second quarter, my HB Brown simply left the game although the commentators continued to say that he was the back (despite Jacobs clearly being the back). I think the auto-subs had something to do with this. I've never see it happen in the game before. Actually, the autosubs were very bad and half my team had done a stint at HB by the end. Individual stats will be affected by the players being rotated so often.
I know it's not the easiest task to make this damn game playable each year but I'm struggling to find positives regarding this set. Back to the drawing board I think.
Tennessee Titans at New York Giants | Feb 16, 2014 | 1ST | 2ND | 3RD | 4TH | SCORE | Tennessee Titans | 0 | 0 | 0 | 0 | 0 | New York Giants | 10 | 13 | 3 | 0 | 26 |
Team Stats Comparison | | TEN | NYG | Total Offense | 128 | 435 | Rushing Yards | 35 | 172 | Passing Yards | 93 | 263 | First Downs | 8 | 23 | Punt Return Yards | 0 | 36 | Kick Return Yards | 95 | 22 | Total Yards | 223 | 493 | Turnovers | 1 | 4 | 3rd Down Converstion | 3-12 | 8-16 | 4th Down Conversion | 0-1 | 2-2 | 2-Point Conversion | 0-0 | 0-0 | Red Zone Touchdowns/Field Goals | 0-0 | 1-0 | Penalties | 3-25 | 1-10 | Posession Time | 20:09 | 39:51 |
Scoring Summary | FIRST QUARTER SCORING | TEN | NYG | 14:17 | (NYG) Pierre-Paul fumble return | 0 | 7 | 07:59 | (NYG) Brown 46 yd FG | 0 | 10 | SECOND QUARTER SCORING | TEN | NYG | 05:23 | (NYG) Cruz 4yd catch | 0 | 17 | 01:46 | (NYG) Brown 47 yd FG | 0 | 20 | 00:00 | (NYG) Brown 48 yd FG | 0 | 23 | THIRD QUARTER SCORING | TEN | NYG | 10:59 | (NYG) Brown 45 yd FG | 0 | 26 |
Tennessee Titans | PASSING | C/A | YDS | TD | INT | Fitzpatrick | 13/24 | 147 | 0 | 0 | RUSHING | ATT | YDS | AVG | TD | Johnson | 11 | 37 | 3.3 | 0 | Washington | 3 | 1 | 0.3 | 0 | Greene | 1 | -3.0 | -3.0 | 0 | RECEIVING | REC | YDS | AVG | TD | Wright | 4 | 42 | 10.5 | 0 | Washington | 3 | 40 | 13.3 | 0 | Walker | 2 | 21 | 10.5 | 0 | Hunter | 1 | 16 | 16.0 | 0 | Mooney | 1 | 5 | 5.0 | 0 | Britt | 1 | 8 | 8.0 | 0 | Stevens | 1 | 15 | 15.0 | 0 | BLOCKING | PANCAKE | SACK | Warmack | 2 | 1 | Stewart | 1 | 2 | Roos | 0 | 1 | Schwenke | 0 | 1 | Walker | 0 | 1 | DEFENSE | TACK | SACK | INT | TD | Wilson | 14 | 0 | 0 | 0 | Pollard | 12 | 0 | 0 | 0 | Brown | 5 | 0 | 0 | 0 | McCarthy | 5 | 0 | 0 | 0 | Sensabaugh | 4 | 0 | 0 | 0 | Wreh-Wilson | 4 | 0 | 0 | 0 | Martin | 4 | 0 | 0 | 0 | McCourty | 4 | 0 | 0 | 0 | Johnson | 3 | 0 | 0 | 0 | Casey | 3 | 1 | 0 | 0 | Morgan | 3 | 0 | 0 | 0 | Verner | 3 | 0 | 0 | 0 | Hill | 2 | 0 | 0 | 0 | Klug | 2 | 0 | 0 | 0 | Ayers | 2 | 0 | 0 | 0 |
| New York Giants | PASSING | C/A | YDS | TD | INT | Manning | 25/38 | 270 | 1 | 4 | RUSHING | ATT | YDS | AVG | TD | Brown | 15 | 62 | 4.1 | 0 | Jacobs | 12 | 34 | 2.8 | 0 | Wilson | 6 | 34 | 5.6 | 0 | Hillis | 5 | 20 | 4.0 | 0 | Hynoski | 3 | 9 | 3.0 | 0 | Cox | 1 | -1 | -1.0 | 0 | Manning | 1 | 14 | 14.0 | 0 | RECEIVING | REC | YDS | AVG | TD | Nicks | 6 | 78 | 13.0 | 0 | Myers | 5 | 66 | 13.3 | 0 | Randle | 4 | 58 | 14.5 | 0 | Brown | 2 | -4 | -2.0 | 0 | Cruz | 2 | 26 | 13.0 | 1 | Wilson | 2 | 7 | 3.5 | 0 | Murphy Jr | 2 | 29 | 14.5 | 0 | Hillis | 1 | 6 | 6.0 | 0 | Hynoski | 1 | 4 | 4.0 | 0 | BLOCKING | PANCAKE | SACK | Beatty | 8 | 0 | Pascoe | 3 | 0 | Snee | 2 | 1 | Cruz | 2 | 0 | Boothe | 1 | 0 | DEFENSE | TACK | SACK | INT | TD | Webster | 6 | 0 | 0 | 0 | Beason | 6 | 1 | 0 | 0 | Tuck | 5 | 3 | 0 | 0 | Thomas | 5 | 1 | 0 | 0 | Amukamara | 5 | 1 | 0 | 0 | Pierre-Paul | 3 | 1 | 0 | 0 | Rolle | 3 | 1 | 0 | 0 | Ross | 2 | 0 | 0 | 0 | Williams | 2 | 0 | 0 | 0 | Joseph | 2 | 1 | 0 | 0 | Beatty | 1 | 0 | 0 | 0 | Jenkins | 1 | 1 | 0 | 0 | Wilson | 1 | 0 | 0 | 0 | Jernigan | 1 | 0 | 0 | 0 | Hill | 1 | 0 | 0 | 0 |
|
|
|
|
|
|
|
Lol. Thanks for the feedback. Can I ask, did u use these in play now or CFM? I only play cfm, so that could make a difference in overall gameplay. The autosubs thing trips me out. I am absolutely NOT seeing disappearing players, and I even had a game where my RB had 31 carries for 150 yds, and he was still available at the end of the game and did not disappear for any lengthy periods of time. So, really not sure on that. As to gameplay, if u r interested in more challenge., up the CPU pass cov to 64. U should be in pick city, but If u can pass against that, then you're just a much better player than me. Lol. I can understand if u don't want to try a tweak or 2. Sounds like these aren't your cup of tea. I am surprised about the sacks, too, though as I am seeing 5 or less per game. Again, perhaps you're just more on point with your d than me, and you're getting the dreaded madden 25 coverage sack problem.
Thanks for trying em though. I do appreciate the feedback, positive or negative.
Sent from my iPhone using Tapatalk