EA Sports UFC Trailer, Fighting and Submission Details Revealed

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DaveDQ
    13
    • Sep 2003
    • 7664

    #76
    Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

    Parry needs to be in a fighting game. I don't see how it can't be. Where EA messed it up was with how long the parry window stayed open. I think in FNC it was improved, but there was still too much of a pause.

    A parry move sets up a counter strike or MMA counter move. It needs to be there, just in a more realistic fashion.
    Being kind, one to another, never disappoints.

    Comment

    • Find_the_Door
      Nogueira connoisseur
      • Jan 2012
      • 4051

      #77
      Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

      Originally posted by DaveDQ
      Parry needs to be in a fighting game. I don't see how it can't be. Where EA messed it up was with how long the parry window stayed open. I think in FNC it was improved, but there was still too much of a pause.

      A parry move sets up a counter strike or MMA counter move. It needs to be there, just in a more realistic fashion.
      No it doesn't - it's not a part of real MMA. Anyone that tries to parry gets ktfo. A true upper body leaning system would be much better.
      Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #78
        Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

        Originally posted by Batum Shaka Laka
        No it doesn't - it's not a part of real MMA. Anyone that tries to parry gets ktfo. A true upper body leaning system would be much better.
        Yes it does. Its not the same as boxing but it does happen. I see jabs parried at damn near every ufc event.

        Comment

        • allBthere
          All Star
          • Jan 2008
          • 5847

          #79
          Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

          Originally posted by DaveDQ
          Parry needs to be in a fighting game. I don't see how it can't be. Where EA messed it up was with how long the parry window stayed open. I think in FNC it was improved, but there was still too much of a pause.

          A parry move sets up a counter strike or MMA counter move. It needs to be there, just in a more realistic fashion.
          there should be no pause, a parry is simply a way of not getting hit by a strike - it in no way implicitly allows a fighter more time to get off a shot.

          Slipping a punch gives a better counter opportunity to counter not because you pause your opponent, but because your body can already be turned in such a way to allow YOU to strike quicker since you've already started a motion. The perfect example is slipping a right straight and countering with a left hook.

          I can't remember seeing a true parry in an MMA event that led to devastating consequences - there may have been, but it's not something that should be in any way elevated over a regular strike landing. Slipping and/or rolling with punches to deliver a counter has greater effect and more than all of that 'beating someone to the punch' and landing fractions of a second before their strike is completed over powers everything.

          UFC 2009 pre-patch handled all of that beautifully imo.

          you don't need to give a 'penalty' to the strike thrower for being blocked/dodged/parried etc... it just doesn't work that way. Just allow counter strikes to naturally occur.

          So if the effect is anything more than miniscule, it's multiplied many times over because this IS a videogame and people can't help but exploit these things because winning trumps everything. That's why I shake my head because it's easier for them to not have a 'system' and they don't seem to realize how damaging the consequences are for long-term pliability. if playing as a counter puncher is the best strategy to win in the game, that's what 90% of people are going to do especially when they find out mounting a smart pressure offensive attack that would find success in real life; is rendered useless in the game.

          I hope they minimize it hard core and that I'm crazy wrong about how damaging it will be.
          Liquor in the front, poker in the rear.

          Comment

          • Oinkersthepig
            Rookie
            • Aug 2012
            • 239

            #80
            Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

            For those of you worried about the parry system, here is a quote from "Yari" a very reliable mod on the EA UFC forum.

            "Hey. I contacted the guy from this hands-on on Twitter: http://www.gameplanet.com.au/xbox-on...-EA-Sports-UFC

            What he told me is that parrying is indeed, as we expected, automatic. He told me the problem with the mixed reports on this thing, is because they are changing the system, it was subject to change. He thought they put it on that way (automatic) to showcase the game at work, for the demo.

            He closed by saying; "The Director made it very clear to me, that it wouldn't stay that way. I don't know how different it will be though".
            --

            I'm not going to take guesses as to what the final version of the parry system will be like. I'd like to believe they won't run with it the way it was showcased at the event, but you can never be sure until you see it. I'd only say that it basically renders stand-up useless if it is too effective. And it does not take a genius to understand that.

            It's not the best news, but atleast it's better than nothing and it sounds like it will at least change. The question is into what."


            This isn't the clearest answer in the world, but to me it sounds like the devs put this auto parry system in to showcase the game better to the media, who may not be very experienced with fighting games. Hopefully they have a timing based parry system, which wouldn't really be parrying, but slipping more so. These guys have all been training in mma and working on this game for a good while, just wait to see what they put out before you judge. I'm looking forward to this game big time.

            Comment

            • Money99
              Hall Of Fame
              • Sep 2002
              • 12694

              #81
              Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

              I'm hoping we get some info about the career mode soon.
              I'm a big boxing fan, but if this game has a deep manager or career mode, I might buy it.
              (It would also get me excited for what this team could do if it ever continued it's Fight Night series).

              Comment

              • DaveDQ
                13
                • Sep 2003
                • 7664

                #82
                Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

                Originally posted by allBthere
                there should be no pause, a parry is simply a way of not getting hit by a strike - it in no way implicitly allows a fighter more time to get off a shot.

                Slipping a punch gives a better counter opportunity to counter not because you pause your opponent, but because your body can already be turned in such a way to allow YOU to strike quicker since you've already started a motion. The perfect example is slipping a right straight and countering with a left hook.

                I can't remember seeing a true parry in an MMA event that led to devastating consequences - there may have been, but it's not something that should be in any way elevated over a regular strike landing. Slipping and/or rolling with punches to deliver a counter has greater effect and more than all of that 'beating someone to the punch' and landing fractions of a second before their strike is completed over powers everything.

                UFC 2009 pre-patch handled all of that beautifully imo.

                you don't need to give a 'penalty' to the strike thrower for being blocked/dodged/parried etc... it just doesn't work that way. Just allow counter strikes to naturally occur.

                So if the effect is anything more than miniscule, it's multiplied many times over because this IS a videogame and people can't help but exploit these things because winning trumps everything. That's why I shake my head because it's easier for them to not have a 'system' and they don't seem to realize how damaging the consequences are for long-term pliability. if playing as a counter puncher is the best strategy to win in the game, that's what 90% of people are going to do especially when they find out mounting a smart pressure offensive attack that would find success in real life; is rendered useless in the game.

                I hope they minimize it hard core and that I'm crazy wrong about how damaging it will be.
                I agree. The parry system in FNC was there to enhance what happens when there is a parry. There should not be a pause but they put it in the game to let you know it happened and could counter. It was just way to heavily implemented.

                But in any kind of fighting, there is some type of parry. On wrestling, you can parry a take down by pancaking your opponent. I know we are focusing on punches and strikes, and the concern is this silly pause that gives you a window of counter opportunity, but that is what the parry does, it does not pause things but does leave someone vulnerable. To me it's more about how they implement it.
                Last edited by DaveDQ; 02-20-2014, 10:27 AM.
                Being kind, one to another, never disappoints.

                Comment

                • RyanLaFalce
                  MVP
                  • Apr 2009
                  • 2337

                  #83
                  Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

                  Originally posted by Money99
                  I'm hoping we get some info about the career mode soon.
                  I'm a big boxing fan, but if this game has a deep manager or career mode, I might buy it.
                  (It would also get me excited for what this team could do if it ever continued it's Fight Night series).
                  It needs a GM mode too!

                  Comment

                  • Find_the_Door
                    Nogueira connoisseur
                    • Jan 2012
                    • 4051

                    #84
                    Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

                    Originally posted by aholbert32
                    Yes it does. Its not the same as boxing but it does happen. I see jabs parried at damn near every ufc event.
                    No, swatting jabs down is different from what will be done in this game. In this game it's an auto hard counter that freezes your opponent for an opportunity at a huge counter after successfully parrying.


                    I other words good luck doubling up your jab or sticking to it on this game. Simply does not happen with any regularity in real life.
                    Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #85
                      Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

                      Originally posted by Batum Shaka Laka
                      No, swatting jabs down is different from what will be done in this game. In this game it's an auto hard counter that freezes your opponent for an opportunity at a huge counter after successfully parrying.


                      I other words good luck doubling up your jab or sticking to it on this game. Simply does not happen with any regularity in real life.
                      You made an assumption that isnt necessarily true. One of the people who reported that the parry system was automatic also reported later that he spoke to Brian Hayes who confirmed that it wouldnt be automatic in the retail version.

                      With that said, I still disagree with your original statements that parries dont happen in MMA and shouldnt be in the game. We all agree that they shouldnt be automatic and shouldnt have a counter window but I (and others) believe they should be in the game and do occur in MMA.

                      Comment

                      • Find_the_Door
                        Nogueira connoisseur
                        • Jan 2012
                        • 4051

                        #86
                        Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

                        Originally posted by aholbert32
                        You made an assumption that isnt necessarily true. One of the people who reported that the parry system was automatic also reported later that he spoke to Brian Hayes who confirmed that it wouldnt be automatic in the retail version.

                        With that said, I still disagree with your original statements that parries dont happen in MMA and shouldnt be in the game. We all agree that they shouldnt be automatic and shouldnt have a counter window but I (and others) believe they should be in the game and do occur in MMA.

                        I respectfully disagree. A handful of professional fighters parry with any regularity. My favorite fighter of all time Big Nog is one of them.
                        Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                        Comment

                        • LingeringRegime
                          Hall Of Fame
                          • Jun 2007
                          • 17089

                          #87
                          Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

                          If it doesn't have a promoter mode I will be disappointed. My guess they will say, "We are on a three year plan we can't get everything into this year's offering."

                          Comment

                          • RyanLaFalce
                            MVP
                            • Apr 2009
                            • 2337

                            #88
                            Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

                            Originally posted by LingeringRegime
                            If it doesn't have a promoter mode I will be disappointed. My guess they will say, "We are on a three year plan we can't get everything into this year's offering."
                            I would be sad

                            Sent from my HTC6435LVW using Tapatalk

                            Comment

                            • LingeringRegime
                              Hall Of Fame
                              • Jun 2007
                              • 17089

                              #89
                              Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

                              At the very least it SHOULD have a CPU vs CPU function. If I remember right EA MMA didn't have that option. But THQ's UFC games did.

                              Comment

                              • RyanLaFalce
                                MVP
                                • Apr 2009
                                • 2337

                                #90
                                Re: EA Sports UFC Trailer, Fighting and Submission Details Revealed

                                In my opinion, the game would be so boring if it only had exhibition mode, career, and online. It NEEDS GM mode.

                                Sent from my HTC6435LVW using Tapatalk

                                Comment

                                Working...