KingRealistic- Penalty Slider Definitions

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  • KingRealistic
    Rookie
    • Nov 2011
    • 374

    #1

    KingRealistic- Penalty Slider Definitions

    After testing for nights and nights, I truely believe these are the right definitions on what the some of the sliders do.

    Fumbles- Increases/Decreases RB's Abilities.
    Interceptions-Increases/Decreases defensive Awareness/Coverage Skills and of course interceptions occurance.

    Offsides- Increases/Decreases Defensive Line's Skills. *Higher slider Increases Skill.
    False Start- Increases/Decreases Offensive Line's Skills. *Higher slider Increases Skill.
    Holding- Increases/Decreases how long it takes to shed a block. *Higher slider Increases Skill.
    Facemask-Increases/Decreases facemask penalty occurance also more importantly tackling and broken tackle animations. * Higher slider Increases Animations.
    Defensive Pass Interference- Tightens/Loosens Defensive Coverage. * Higher slider Decreases Aggresiveness, DBs play it safe keeping a distance, trying NOT to get called for PI.
    Offensive Pass Interference- Tightens/Loosens Defensive Coverage. Needs to be balanced with Defensive Pass Interference. * Same as Def Pass Int. Higher slider Decreases Aggressiveness.
    Punt Catch Interference- Increases/Decreases a defender's aggression right before the Wide Reciever on a pass play or Returner on a return catches the ball. *Higher slider Decreases Aggressiveness.
    Clipping- Increases/Decreases blocks downfield and double team blocks.
    Intentional Grounding- Increases/Decreases check down passes.
    Roughing The Passer- Increases/Decreases Roughing the passer penalty occurance and QB's pocket awareness and DL's pursuit angle.
    Roughing the Kicker- Increases/Decreases Defensive Pursuit.

    What do you guys all think?


    This is what I have in my slider set.

    OFF: 99
    FS: 1
    HOLD: 5
    FM: 60
    DPI: 9
    OPI: 91
    KR/PR: 46
    CLIP: 54
    INTG: 46
    RTP: 54
    RTK: 40
    Last edited by KingRealistic; 03-07-2014, 01:42 PM.
  • ich2233
    Banned
    • Dec 2013
    • 108

    #2
    Re: KingRealistic- Penalty Slider Definitions

    Intentional Grounding?

    Also which way affects which sliders? @25 OFF/FS/HOLD I see a lot more Sacks than I do with them at 90 each. I get more Pancake blocks with them high though.

    Comment

    • KingRealistic
      Rookie
      • Nov 2011
      • 374

      #3
      Re: KingRealistic- Penalty Slider Definitions

      Originally posted by ich2233
      Intentional Grounding?

      Also which way affects which sliders? @25 OFF/FS/HOLD I see a lot more Sacks than I do with them at 90 each. I get more Pancake blocks with them high though.
      Intentional Grounding- Increases/Decreases check down passes.
      High increases, low decreases. Except for false start, holding and defensive pass interference. Lower is better.

      With how I have my penalty sliders set with my sliders, its great, for me. Off/fs/hold the way they are, I feel are playing how they should. I feel its balanced. It can go either way every play. Depends on my play calls or my user play making.
      Last edited by KingRealistic; 02-28-2014, 01:48 PM.

      Comment

      • khaliib
        MVP
        • Jan 2005
        • 2884

        #4
        Re: KingRealistic- Penalty Slider Definitions

        will take a look and see.

        Comment

        • GLASS87
          Banned
          • Nov 2013
          • 149

          #5
          Re: KingRealistic- Penalty Slider Definitions

          Could you elaborate on whether increasing or decreasing each slider changes what? I assumed they were all based on increasing bringing the effects you wrote... but then that doesn't make sense for your OPI and DPI.

          Comment

          • viperassasin
            Rookie
            • Dec 2009
            • 12

            #6
            Re: KingRealistic- Penalty Slider Definitions

            So with these sliders do you have ever get cpu offsides to happen?

            Comment

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