MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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  • Curahee
    100 Miles To Go
    • Jan 2012
    • 4009

    #316
    Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

    Originally posted by SK8RAK3NROLL
    Will i be able to play quick counts in online ranked games or online exibition games . or another online vs game that counts towards stats and records. thnx im mostly online player and like the quick count idea just not sure it applies to the way i play.
    Originally posted by Curahee
    I never saw this question get answered.
    Will QC be available in online play?
    Originally posted by HustlinOwl
    Russell said it was available for online franchise, but no word on other online game modes. Hopefully not as it would be a quick way to boost universal profile XP and maybe "stubs"?
    Originally posted by Curahee
    Where did he say this?

    Direct Quote from Lance:
    Originally posted by LanceL_86
    QC will be available online.

    Play Now Rated, Online Exhibition, Game Rooms, Custom Challenges, and Online Franchises will all have QC as an option to use.

    Player Lock will not be available in a head-to-head capacity online. However, you can still play CPU opponents in an Online Franchise with the Player Lock option enabled.

    Comment

    • HustlinOwl
      All Star
      • Mar 2004
      • 9713

      #317
      Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

      Originally posted by Curahee
      Direct Quote from Lance:
      thanks, but God noooooooooooooooooooooo

      Comment

      • Curahee
        100 Miles To Go
        • Jan 2012
        • 4009

        #318
        Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

        Originally posted by HustlinOwl
        thanks, but God noooooooooooooooooooooo
        Its as easy as not selecting it.
        Its an option at the onset.
        No need to get your panties in a bunch.

        Comment

        • HustlinOwl
          All Star
          • Mar 2004
          • 9713

          #319
          Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

          Originally posted by Curahee
          Its as easy as not selecting it.
          Its an option at the onset.
          No need to get your panties in a bunch.
          just think it affects XP and maybe "stubs" by being able to complete games more quickly and takes away from competition

          Comment

          • Curahee
            100 Miles To Go
            • Jan 2012
            • 4009

            #320
            Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

            Originally posted by HustlinOwl
            just think it affects XP and maybe "stubs" by being able to complete games more quickly and takes away from competition
            Maybe so. But maybe they thought of that and have something to circumvent that.
            Maybe the UP has some sort of notation of the actual games played, or inning played or QC AI used.

            Who knows.

            Comment

            • MrOldboy
              MVP
              • Feb 2011
              • 2653

              #321
              Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

              Originally posted by HustlinOwl
              just think it affects XP and maybe "stubs" by being able to complete games more quickly and takes away from competition
              Hustlin I respect your opinion on here, especially since you are into online more than most, but I just don't see this as big of an issue as you do.

              You have to give the benefit of the doubt that the devs balanced the XP and stub systems. I know the devs have said that the stubs don't take anything away from the experience, but the fact is that thye have a monetary value attached to them so I doubt they would want a QC game to earn the same amount of stubs as a normal game. Granted they could have not seen this during development, but its a simple balance change I feel, games do patch these things all the time (look at Forza).

              The only issue I see is with the leaderboards, some users can rack up more wins than others due to shorter games. Their records (win%) shouldn't reflect anything different, but the games played would. I did not expect it to be available for rated games, that is dissapointing.

              But it would be even more of a bummer if users could not choose to use them in online modes.

              Comment

              • HustlinOwl
                All Star
                • Mar 2004
                • 9713

                #322
                Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

                Originally posted by MrOldboy
                Hustlin I respect your opinion on here, especially since you are into online more than most, but I just don't see this as big of an issue as you do.

                You have to give the benefit of the doubt that the devs balanced the XP and stub systems. I know the devs have said that the stubs don't take anything away from the experience, but the fact is that thye have a monetary value attached to them so I doubt they would want a QC game to earn the same amount of stubs as a normal game. Granted they could have not seen this during development, but its a simple balance change I feel, games do patch these things all the time (look at Forza).

                The only issue I see is with the leaderboards, some users can rack up more wins than others due to shorter games. Their records (win%) shouldn't reflect anything different, but the games played would. I did not expect it to be available for rated games, that is dissapointing.

                But it would be even more of a bummer if users could not choose to use them in online modes.
                no problem dont care if you agree or not just discussing is all. Guess I will never understand why anyone would want random logarithms in a competitive mode

                Comment

                • Bobhead
                  Pro
                  • Mar 2011
                  • 4926

                  #323
                  Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

                  Originally posted by HustlinOwl
                  no problem dont care if you agree or not just discussing is all. Guess I will never understand why anyone would want random logarithms in a competitive mode
                  So... you don't understand why someone would want to play with Classic pitching or timing hitting? You don't understand why someone would attempt a pickoff? Or you don't understand why someone would simulate a game in Franchise mode? Because those are all also "random logarithms in a competitive mode".

                  Of course none of the formulae in question are actually random, but I'm just using your words here.

                  Comment

                  • cardinalbird5
                    MVP
                    • Jul 2006
                    • 2814

                    #324
                    Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

                    Originally posted by MrOldboy
                    Hustlin I respect your opinion on here, especially since you are into online more than most, but I just don't see this as big of an issue as you do.

                    You have to give the benefit of the doubt that the devs balanced the XP and stub systems. I know the devs have said that the stubs don't take anything away from the experience, but the fact is that thye have a monetary value attached to them so I doubt they would want a QC game to earn the same amount of stubs as a normal game. Granted they could have not seen this during development, but its a simple balance change I feel, games do patch these things all the time (look at Forza).

                    The only issue I see is with the leaderboards, some users can rack up more wins than others due to shorter games. Their records (win%) shouldn't reflect anything different, but the games played would. I did not expect it to be available for rated games, that is dissapointing.

                    But it would be even more of a bummer if users could not choose to use them in online modes.
                    If QC are allowed in online rated then that is a big deal to me. Granted, I think the better users will avoid that filter, but I could see some trying to exploit to be able to get in games faster.

                    I personally know guys who could still win 90+ pct of the time with QC on and they would be able to get in, at least, double the amount of games in compared to those who have it off. One of my biggest assets is my patience and that would be neglected if QC were a filter for online rated.

                    Keep it off for online rated and DD. Game rooms and online franchise...sure.
                    Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

                    Youtube

                    Comment

                    • MrOldboy
                      MVP
                      • Feb 2011
                      • 2653

                      #325
                      Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

                      Originally posted by Bobhead
                      So... you don't understand why someone would want to play with Classic pitching or timing hitting? You don't understand why someone would attempt a pickoff? Or you don't understand why someone would simulate a game in Franchise mode? Because those are all also "random logarithms in a competitive mode".

                      Of course none of the formulae in question are actually random, but I'm just using your words here.
                      Competitive as in player vs player. I get where hustlin is coming from, as it adds a random (somewhat random) to every at bat in the game. You can't change how pickoffs work. But you can decide to use QC or not. I just don't see the harm in letting people decide if they want that factor in their game or not, both players have to agree to it before going into the game. They both are playing on the same field.

                      Comment

                      • Bobhead
                        Pro
                        • Mar 2011
                        • 4926

                        #326
                        Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

                        Originally posted by MrOldboy
                        Competitive as in player vs player. I get where hustlin is coming from, as it adds a random (somewhat random) to every at bat in the game. You can't change how pickoffs work. But you can decide to use QC or not. I just don't see the harm in letting people decide if they want that factor in their game or now, both players have to agree to it before going into the game. They both are playing on the same field.
                        So Classic and Timing?!?! Those are used in Player vs Player "competitive" games. I assume you all have a problem with those control schemes entirely?

                        My point is you can't use the "I dont want luck in my game!" argument because luck is a fundamental part of the game, both on a real field, and on a virtual one.

                        Of course I think there should be filters and such, for people who don't want to play against QC users. But to suggest they be banned outright? That's very inconsistent reasoning.

                        Comment

                        • HustlinOwl
                          All Star
                          • Mar 2004
                          • 9713

                          #327
                          Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

                          Originally posted by Bobhead
                          So... you don't understand why someone would want to play with Classic pitching or timing hitting? You don't understand why someone would attempt a pickoff? Or you don't understand why someone would simulate a game in Franchise mode? Because those are all also "random logarithms in a competitive mode".

                          Of course none of the formulae in question are actually random, but I'm just using your words here.
                          Yep thats what I said smh

                          Sent from my LG-L40G using Tapatalk

                          Comment

                          • cardinalbird5
                            MVP
                            • Jul 2006
                            • 2814

                            #328
                            Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

                            I had this debate last year with the randomness of the game (Classic pitching/Timing hitting). I understand why people want it, but it just does not belong in online rated or DD. That doesn't show skill and that is the point of those modes.

                            It is a video game and I don't get online to see who gets luckier. That being said, there is still a ton of luck/randomness involved in head to head w/o timing hitting. The problem is the skill gap and the reason that most people would use timing or QC is not for the "Sim" aspect of it. They would use it because it is easier to use.

                            Online leagues, franchise mode, unranked, etc. is where it should be. I don't disagree at all there.

                            People seem to forget sometimes that there are users who strictly only play online. I just can't get excited playing the CPU anymore, so it is all I usually play.

                            I am sorry but if you don't really play online then you wouldn't understand. Most players do the easiest/cheesiest things because they lack skill. QC and timing hitting would be abused.
                            Last edited by cardinalbird5; 03-03-2014, 09:11 PM.
                            Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

                            Youtube

                            Comment

                            • MrOldboy
                              MVP
                              • Feb 2011
                              • 2653

                              #329
                              Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

                              Originally posted by Bobhead
                              So Classic and Timing?!?! Those are used in Player vs Player "competitive" games. I assume you all have a problem with those control schemes entirely?

                              My point is you can't use the "I dont want luck in my game!" argument because luck is a fundamental part of the game, both on a real field, and on a virtual one.

                              Of course I think there should be filters and such, for people who don't want to play against QC users. But to suggest they be banned outright? That's very inconsistent reasoning.
                              If you looked at my previous posts I'm all for QC to be available for online. But I am still against it for ranked games as it shortens game times. That is unfair for the rankings I feel as people can exploit that and potentially double (or more) the number of wins over someone who doesn't use QC's.

                              I'm merely looking at it from someone else's perspective. The same people who don't want QC used in ranked games also don't want timing/classic used there as well.

                              Comment

                              • Bobhead
                                Pro
                                • Mar 2011
                                • 4926

                                #330
                                Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

                                Originally posted by MrOldboy
                                If you looked at my previous posts I'm all for QC to be available for online. But I am still against it for ranked games as it shortens game times. That is unfair for the rankings I feel as people can exploit that and potentially double (or more) the number of wins over someone who doesn't use QC's.

                                I'm merely looking at it from someone else's perspective. The same people who don't want QC used in ranked games also don't want timing/classic used there as well.
                                But they'd double the losses too. It wouldn't actually affect their ranking or win percentage.

                                Comment

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