The Golf Club Closed Beta Impressions (Q&A Inside)

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  • DirtyJerz32
    All Star
    • Aug 2007
    • 7617

    #76
    Re: The Golf Club Closed Beta Impressions (Q&A Inside)

    Originally posted by bluengold34_OS
    Depending on the course I have hit between -5 as my lowest score and as high as +18
    That double digit is what I like to see. I'm not saying shooting -10 or -11 isn't possible or realistic, I'm just saying I shouldn't be shooting that all the time. IMO, there's no fun in that. So making the courses harder will be great with the CAC feature.

    Imagine the possibilities on placing bunkers, high rough areas, water hazards, etc... It's going to be great.

    So far, this is has moved to #3 on Kenny Mack's gotta have it list.
    Moderator
    YouTube: DirtyJerz32
    Twitter: DirtyJerz32

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    Originally posted by bluengold34_OS
    No longer shall you be referred to as DirtyJerz32, but simply BOSS -

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    • Lieutenant Dan
      All Star
      • Sep 2007
      • 5679

      #77
      Re: The Golf Club Closed Beta Impressions (Q&A Inside)

      Originally posted by bluengold34_OS
      Depending on the course I have hit between -5 as my lowest score and as high as +18
      +18?? Daaaaamn.....the track started off as 18 holes and Bob left it with 259


      j/k buddy....I fully expect to post **** rounds while we all get used to it, like when we first started w/TW on the highest level.
      GO 'HAWKS!

      OS Dibs: Anna Kendrick

      Elite Dangerous on One X has become my life.

      Proud PS5 and Xbox Series X Owner
      "Best of Both Worlds"

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      • bluengold34_OS
        Content Creator
        • Nov 2004
        • 7346

        #78
        Re: The Golf Club Closed Beta Impressions (Q&A Inside)

        Originally posted by Lieutenant Dan
        +18?? Daaaaamn.....the track started off as 18 holes and Bob left it with 259


        j/k buddy....I fully expect to post **** rounds while we all get used to it, like when we first started w/TW on the highest level.
        Brother - this game may have a Tiger Woods look and feel to it, but you better focus on every shot if you expect to hit par or lower on the medium to tougher courses.
        Twitch - bluengold34_os

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        • DivotMaker
          MVP
          • Jul 2002
          • 2703

          #79
          Re: The Golf Club Closed Beta Impressions (Q&A Inside)

          Originally posted by bluengold34_OS
          but you better focus on every shot if you expect to hit par or lower on the medium to tougher courses.
          I hope you are right, but I will believe it when I see it for myself....
          PC / Xbox One X

          Xbox One Elite Controller

          The Golf Club 2

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          • bluengold34_OS
            Content Creator
            • Nov 2004
            • 7346

            #80
            Re: The Golf Club Closed Beta Impressions (Q&A Inside)

            Originally posted by DivotMaker
            I hope you are right, but I will believe it when I see it for myself....
            Well I can't speak for everyone - but even in the 3 videos I posted you can see the simple mistakes throughout the rounds - Obviously I am not talking hitting your drive off the tee box, as I have already mentioned multiple times that the difficulty needs to be tweaked here - Most of my mistakes have come from length misjudgment, green approaches, and reading the green incorrectly.
            Twitch - bluengold34_os

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            • TheBleedingRed21
              Game Dev
              • Oct 2010
              • 5071

              #81
              Re: The Golf Club Closed Beta Impressions (Q&A Inside)

              Honestly for a golf game to get the true toughness of it (as much as a video game can)

              The removal of the arrow that shows where the ball will land needs to go

              They could have a driving range where you can set up your swing and get the distances on your swings so you know that a 7 iron, you hit it say 160-170 yards..

              There could be a direction arrow right in front of the ball that shows where you are aiming but no arrow to show where it lands down the hole. Therefore, you have to do like real life and estimate where it will land and adjust accordingly.

              The whole arrow showing where it lands decreases the difficulty tremendously IMO.
              PSN: TheBleedingRed21
              Twitch: http://www.twitch.tv/TheBleedingRED21_OS

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              • Helldogg18
                Just started!
                • Mar 2014
                • 4

                #82
                Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                I'm tickled to death for finally a real golf simulation game to be released...but what's the deal with not being able to set or adjust the green speeds?!? Seems like that would be a no brainier and easy to do...

                Comment

                • bluengold34_OS
                  Content Creator
                  • Nov 2004
                  • 7346

                  #83
                  Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                  I agree with both of the post above - it would be nice to be able to adjust green speeds and remove the arrow - but as I stated earlier we have no access to settings. The final build may offer both of these options, but until then, it's all just speculation.
                  Twitch - bluengold34_os

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                  • rolltide1017
                    Pro
                    • Feb 2003
                    • 685

                    #84
                    Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                    Originally posted by TheBleedingRed21
                    They could have a driving range where you can set up your swing and get the distances on your swings so you know that a 7 iron, you hit it say 160-170 yards...

                    I like your idea about the arrow but not the idea above. I want the game to be as difficult as possible, a true sim experience but, I don't want to have to keep a yardage book next to me on the couch. If I wanted to do that much work, I'd grab my real clubs and head to the real course. I want a sim experience but not an exact replica of real life, otherwise I'd get so frustrated and not play a round for months, just like I do in real life.

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                    • TheBleedingRed21
                      Game Dev
                      • Oct 2010
                      • 5071

                      #85
                      Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                      Originally posted by rolltide1017
                      I like your idea about the arrow but not the idea above. I want the game to be as difficult as possible, a true sim experience but, I don't want to have to keep a yardage book next to me on the couch. If I wanted to do that much work, I'd grab my real clubs and head to the real course. I want a sim experience but not an exact replica of real life, otherwise I'd get so frustrated and not play a round for months, just like I do in real life.
                      It's unrealistic to have a driving range to do a setup and know your yardage? Never said it would be in a log book. Memorization. I know I do this in real life.

                      If you don't, no idea how you ever use the right club.
                      PSN: TheBleedingRed21
                      Twitch: http://www.twitch.tv/TheBleedingRED21_OS

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                      • the_future420
                        MVP
                        • Jul 2002
                        • 3086

                        #86
                        Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                        I would be fine with the game telling me what the range on any one of my specific clubs was, along with yardage to the hole. Let me figure out everything else on my own. I think that would be the best balance between being a video game and offering a sim experience
                        PSN ID: thefuture420
                        Twitch
                        Now Playing: MLB The Show 16, Fifa 16, Fallout 4

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                        • rolltide1017
                          Pro
                          • Feb 2003
                          • 685

                          #87
                          Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                          That's my point, I don't want it exactly like real life, it is still a video game. I don't want to have to memorize my yardages in a video game, sorry that's just how I feel. If I have to constantly hit the range and practice in a video game, and memorize my yardages, I mind as well go play the real thing. Plus, once memorized what is the difference in having them displayed on the screen or in your head; in both instances you know how far you are going to hit the ball and there would then be no difference in difficulty. It would only be more difficult for people who suck at memorizing which really isn't making the gameplay itself more challenging.

                          It's also not realistic to have a play call screen in Madden, should that be taken away and you have to memorize all the plays? Maybe they should remove the scouting features in MLB The Show and force you to actually do your own scouting. My point is, you can have a very good sim experience and still have features that aren't completely realistic, like displaying your distances.

                          Showing distances, IMO, is not why past golf games have ended up being so easy for most people. One big factor for why previous games become so easy IMO, is that the courses never play true to there real life counterparts; mainly because you can level your character up so much that the hazards never come into play.

                          The Golf Club doesn't have attributes to build, everyone is going to be the same. This means we can design courses that place hazards right in the path of everyone's ball and they'll always be that way. A well placed bunker right were your normal tee shot will land will cause everyone to have to decide to either club down or swing harder and risk hitting the bunker. We've never had this in a console golf game because eventually your created character is so good that the hazards become just pretty scenery.

                          I think this is going to make a huge difference in The Golf Club. This means we can have very simple courses that are meant to see how low you can score and other courses that will challenge you on every single shot. This is real life golf in a nut shell IMO. I believe that most of the difficulty of the sport comes from the course itself. Most anyone can learn to hit a golf ball and, with practice, can learn to hit it consistently straight. The challenge then comes from what the course throws at you, how does it force you to do more then just hit it straight.

                          The local course I play most isn't real challenging and I can post a pretty good score, for me, when I play it. I played a round last year on a course in Birmingham that I had never played before and had one of the worst rounds I have had in a long time. I didn't suddenly forget how to play, that course just threw me challenges that I wasn't use to facing. This is potentially what The Golf Club is going to offer and it is one of the reason I'm so excited for this game.

                          This is all just my opinion, please don't take it personally. I just don't think showing you club distance has been a major reason for why past golf games are easy. Now, I completely agree with what you said about the aiming line.
                          Last edited by rolltide1017; 03-05-2014, 12:08 PM.

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                          • DirtyJerz32
                            All Star
                            • Aug 2007
                            • 7617

                            #88
                            Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                            Originally posted by the_future420
                            I would be fine with the game telling me what the range on any one of my specific clubs was, along with yardage to the hole. Let me figure out everything else on my own. I think that would be the best balance between being a video game and offering a sim experience
                            I would be cool with this. Put the yardage with club so I can pick what club I want to use.

                            Example... I'm hitting a shot and I know it's 180 yards to the pin and 170 yards to the green. Selecting a 5 iron it would show (160 - 185) or I can select a 4 iron (170 - 195) and depending on wind/weather/lie/ball placement I can use either.
                            Moderator
                            YouTube: DirtyJerz32
                            Twitter: DirtyJerz32

                            Twitch: DirtyJerz32


                            Originally posted by bluengold34_OS
                            No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                            Comment

                            • Lieutenant Dan
                              All Star
                              • Sep 2007
                              • 5679

                              #89
                              Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                              Or we could just have a Tin Cup round where all you have in the bag is a 7 iron
                              GO 'HAWKS!

                              OS Dibs: Anna Kendrick

                              Elite Dangerous on One X has become my life.

                              Proud PS5 and Xbox Series X Owner
                              "Best of Both Worlds"

                              Comment

                              • DirtyJerz32
                                All Star
                                • Aug 2007
                                • 7617

                                #90
                                Re: The Golf Club Closed Beta Impressions (Q&A Inside)

                                Great movie!

                                And not a bad mini game.
                                Moderator
                                YouTube: DirtyJerz32
                                Twitter: DirtyJerz32

                                Twitch: DirtyJerz32


                                Originally posted by bluengold34_OS
                                No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                                Comment

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