I think i have figured out defensive sliders

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  • tariq071
    Rookie
    • Jun 2012
    • 226

    #1

    I think i have figured out defensive sliders

    This is what i am seeing in several games:

    - Pass Rx - it's actually Pass coverage slider , for CPU lower value is better for Human higher one

    - INT slider- it regulates how tight coverage is, specially in zone , at 25 CPU reacts and keeps it tight , even on curls. I had Houston's Joseph covering Jag's Blackmon all over when 1 on 1 on outside curls(as it should be).Possible sideffect is that CPU WR's also run routes little better (not confirmed yet)

    - Pass Coverage - this is INT slider.Lower it is , more chances of the swat animations over CPU attempting Int. At 15 they are more going for swats then ints, at 25 CPU only goes for Int animation.

    This is on All pro and with Treshold of 36 and in combination with OPI/DPI being 7/1. Anything under 36 was making human outside runs unstoppable.

    More testing is still needed , but it looks very promising...
  • newcastlebronco
    Rookie
    • Jun 2012
    • 15

    #2
    Re: I think i have figured out defensive sliders

    This looks really promising especially if it means that curls aren't as open as they normally are. I use TheDoooogs sliders (which are awesome btw) with a couple of changes and have tried to fix this myself as I use gameplan and curls constantly comes up as a play.

    Have you done any more testing of this?

    Comment

    • kpkpkp
      Banned
      • Mar 2007
      • 1733

      #3
      Re: I think i have figured out defensive sliders

      I agree about the pass coverage slider having a great effect on INT's.

      Mizzou24 suggested something very similar.

      Per his advice I set pass cov. at 20 because my defenders were intercepting the CPU 3-4 times a game. And I wasn't even user controlling my defenders, this was just the CPU controlled QB being intercepted by my CPU controlled defenders. (I just call plays and watch on defense, or control only DL guys)

      Once I put hum pass cov to 20 it stopped. I still get 1 or 2 but it has gotten way better.

      I'm not sure I agree about the INT slider affecting coverage. Because as per Mizzou24's sliders I have INT at zero for both CPU and HUM and coverage is still plenty tight for both teams. But maybe I need to look closer since you said it's more man coverage specifically.

      I'm confused by your comment on Pass Reaction slider. You're saying it's reversed for CPU and is actually the slider that affects coverage? Do you mean man coverage since you suggest the INT slider is zone coverage?

      Lastly, why OPI/DPI set so low?

      Comment

      • tariq071
        Rookie
        • Jun 2012
        • 226

        #4
        Re: I think i have figured out defensive sliders

        Originally posted by kpkpkp
        I agree about the pass coverage slider having a great effect on INT's.

        Mizzou24 suggested something very similar.

        Per his advice I set pass cov. at 20 because my defenders were intercepting the CPU 3-4 times a game. And I wasn't even user controlling my defenders, this was just the CPU controlled QB being intercepted by my CPU controlled defenders. (I just call plays and watch on defense, or control only DL guys)

        Once I put hum pass cov to 20 it stopped. I still get 1 or 2 but it has gotten way better.

        I'm not sure I agree about the INT slider affecting coverage. Because as per Mizzou24's sliders I have INT at zero for both CPU and HUM and coverage is still plenty tight for both teams. But maybe I need to look closer since you said it's more man coverage specifically.

        I'm confused by your comment on Pass Reaction slider. You're saying it's reversed for CPU and is actually the slider that affects coverage? Do you mean man coverage since you suggest the INT slider is zone coverage?

        Lastly, why OPI/DPI set so low?
        Sliders appears to be mislabeled (hard to believe, i know) but it looks like:

        - Pass Rx = Pass coverage
        - Int = Pass Rx
        - Pass Cov = Int

        For Int question , on Int 25 for CPU, on outside curl routes, you will see DB jumping on the ball before WR. That was the only way i have seen CPU reacting on curls without delay. Without that , it waits till WR catches the ball (or turns) and then stops and reacts.

        For pass Rx at 35 (i believe that's Mizzou's setup) CPU reacts and plays tighter then Human side(with 65 on Human side you will get similar result as the CPU 35) . They were reversed last year and comparable slider in NCAA 14 was reversed also (Pas cov slider)

        I am using Dooogs (not sore how many o's in name) sliders and OPI/DPI come from there.

        Originally posted by newcastlebronco
        This looks really promising especially if it means that curls aren't as open as they normally are. I use TheDoooogs sliders (which are awesome btw) with a couple of changes and have tried to fix this myself as I use gameplan and curls constantly comes up as a play.

        Have you done any more testing of this?
        to be honest i have settled on 15 for INT right now, till i play more games against different teams..Left Pass Cov at 20 and if i don't see enough of swat attempts, i'll move it to 15 and compensate difference with Pass Rx adjustment
        Last edited by tariq071; 03-10-2014, 07:28 PM.

        Comment

        • kpkpkp
          Banned
          • Mar 2007
          • 1733

          #5
          Re: I think i have figured out defensive sliders

          What do you use for CPU and Human QB accuracy tariq071?

          Comment

          • tariq071
            Rookie
            • Jun 2012
            • 226

            #6
            Re: I think i have figured out defensive sliders

            Originally posted by kpkpkp
            What do you use for CPU and Human QB accuracy tariq071?
            Didn't change anything from Dooogs sliders other then mentioned , so it's 5 for both. but my QB is Blaine Gabbert , so can be different with real QB

            Comment

            • kpkpkp
              Banned
              • Mar 2007
              • 1733

              #7
              Re: I think i have figured out defensive sliders

              Tariq, I really think you're on to something.

              I was using QB acc 5 for both human and CPU. I was also using 40/0/40 in pass Rx/int/coverage respectively. I was gettin realistic numbers except for interceptions were always too high. Usually 3 for the CPU and 1-2 for me. I was so confused because I would get all of these INT's even though I had the INT slider at 0.

              Then last night I played a game based off of your suggestions.

              I set it at: (hum/CPU)

              QB acc 10/10
              P block 45/55
              WR catch 50/50

              Reaction 30/30
              INT 25/25
              Coverage 15/15

              FINALLY, a game without tons of INT's!

              Andrew Luck threw for 2 Td's 250 yards and 0 INT
              Dane Honani (me) threw for 320 yards 2 TD's and 0 INT
              Both had comp % of 68

              I'm thinking of upping INT to 20 and putting QB acc at 7 for both.

              Comment

              • gman2774
                MVP
                • Mar 2004
                • 1071

                #8
                Re: I think i have figured out defensive sliders

                I use Mizzous passing sliders but have issues with passing. If I want to loosen the CPU coverage on me I should just lower CPU pass rx? He has it at 35. If I drop it to 30 will I see looser CPU pass coverage?

                Comment

                • kpkpkp
                  Banned
                  • Mar 2007
                  • 1733

                  #9
                  Re: I think i have figured out defensive sliders

                  Originally posted by gcoons22
                  I use Mizzous passing sliders but have issues with passing. If I want to loosen the CPU coverage on me I should just lower CPU pass rx? He has it at 35. If I drop it to 30 will I see looser CPU pass coverage?
                  According to Tariq, and several other posters as I read more, Pass Rx is reversed for the CPU.

                  So you would want to raise the CPU Pass Rx slider to lower their coverage.

                  Comment

                  • tariq071
                    Rookie
                    • Jun 2012
                    • 226

                    #10
                    Re: I think i have figured out defensive sliders

                    Originally posted by kpkpkp
                    Tariq, I really think you're on to something.

                    I was using QB acc 5 for both human and CPU. I was also using 40/0/40 in pass Rx/int/coverage respectively. I was gettin realistic numbers except for interceptions were always too high. Usually 3 for the CPU and 1-2 for me. I was so confused because I would get all of these INT's even though I had the INT slider at 0.

                    Then last night I played a game based off of your suggestions.

                    I set it at: (hum/CPU)

                    QB acc 10/10
                    P block 45/55
                    WR catch 50/50

                    Reaction 30/30
                    INT 25/25
                    Coverage 15/15

                    FINALLY, a game without tons of INT's!

                    Andrew Luck threw for 2 Td's 250 yards and 0 INT
                    Dane Honani (me) threw for 320 yards 2 TD's and 0 INT
                    Both had comp % of 68

                    I'm thinking of upping INT to 20 and putting QB acc at 7 for both.
                    You mean coverage to 20? Just be careful not to trigger to many INt's.If that happens you can compensate by adjusting INT to maybe 20(or Pass rx slider) , so they are not too tight.

                    Problem with coverage slider is that at certain value it's stops triggering swat animations and just spams pick attempt animations.Let me know if you get better results.

                    And i am more and more certain that all 3 mentioned sliders are mislabeled.

                    P.S. i don't want to take full credit for this if it works and turns out to be correct assumption.Some other people on this forum have had same observations for at least some sliders already , PMO for example.
                    Last edited by tariq071; 03-13-2014, 12:04 PM.

                    Comment

                    • kpkpkp
                      Banned
                      • Mar 2007
                      • 1733

                      #11
                      Re: I think i have figured out defensive sliders

                      Originally posted by tariq071
                      You mean coverage to 20? Just be careful not to trigger to many INt's.If that happens you can compensate by adjusting INT to maybe 20(or Pass rx slider) , so they are not too tight.

                      Problem with coverage slider is that at certain value it's stops triggering swat animations and just spams pick attempt animations.Let me know if you get better results.

                      And i am more and more certain that all 3 mentioned sliders are mislabeled.

                      P.S. i don't want to take full credit for this if it works and turns out to be correct assumption.Some other people on this forum have had same observations for at least some sliders already , PMO for example.
                      Yes, my mistake, I did mean coverage to 20.

                      I'm so certain the coverage slider affects swat vs int animations as you discovered, I have just started calling it the "INT" slider in my head, lol.

                      However I have decided to leave coverage at 15 for both human and CPU, I think it's almost perfect. With it like that, over 2 games I have have given up 1 interception and caught 1 interception.

                      I put it up to 20 for a game and too many interceptions and interception animations started happening again. So I'm going with 15 from now on.

                      Still deciding Pass Rx and the INT slider... I had them both at 30 my last game for both hum and CPU and it seems to work OK.

                      So had it like this:
                      (hum/CPU)

                      QB acc 7/7
                      P block 45/55
                      WR catch 50/50

                      Reaction 30/30
                      INT 30/30
                      Coverage 15/15

                      Got pretty good results
                      I threw for 360 yards 2 Td's (my QB is Dane Honani)
                      CPU (Cutler-Bears) threw 280 yards 2Td's and 1 INT.

                      Both had comp % of 70-80, so both QB's were a little high on %.

                      I'm going to try 5/5 for QB acc next with this:
                      (hum/CPU)

                      QB acc 5/5
                      P block 45/55
                      WR catch 50/50

                      Reaction 35/35
                      INT 35/35
                      Coverage 15/15


                      Also, on a side note.... I almost neeeever get fumbles. Either for me or the CPU. What fumble, tackle, and run block sliders do you use?

                      Comment

                      • tariq071
                        Rookie
                        • Jun 2012
                        • 226

                        #12
                        Re: I think i have figured out defensive sliders

                        Originally posted by kpkpkp
                        Yes, my mistake, I did mean coverage to 20.

                        I'm so certain the coverage slider affects swat vs int animations as you discovered, I have just started calling it the "INT" slider in my head, lol.

                        However I have decided to leave coverage at 15 for both human and CPU, I think it's almost perfect. With it like that, over 2 games I have have given up 1 interception and caught 1 interception.

                        I put it up to 20 for a game and too many interceptions and interception animations started happening again. So I'm going with 15 from now on.

                        Still deciding Pass Rx and the INT slider... I had them both at 30 my last game for both hum and CPU and it seems to work OK.

                        So had it like this:
                        (hum/CPU)

                        QB acc 7/7
                        P block 45/55
                        WR catch 50/50

                        Reaction 30/30
                        INT 30/30
                        Coverage 15/15

                        Got pretty good results
                        I threw for 360 yards 2 Td's (my QB is Dane Honani)
                        CPU (Cutler-Bears) threw 280 yards 2Td's and 1 INT.

                        Both had comp % of 70-80, so both QB's were a little high on %.

                        I'm going to try 5/5 for QB acc next with this:
                        (hum/CPU)

                        QB acc 5/5
                        P block 45/55
                        WR catch 50/50

                        Reaction 35/35
                        INT 35/35
                        Coverage 15/15


                        Also, on a side note.... I almost neeeever get fumbles. Either for me or the CPU. What fumble, tackle, and run block sliders do you use?
                        With tackle on 35 and Fumble 40 (human) and 45 (CPU) i've see to many fumbles lol.MJD coughed up the ball twice in two games in a row + 2 fumbles on punt return..so i raised it 42 and 50 for CPU , because CPU QB's were droping it to often on sacks.

                        Granted it was CPU Geno Smith( and then Mark Sanchez), but disregarding how much i enjoy beating up on "biggest circus on the earth", i have to test it against real QB's (you really can't call those 2 QB's) before i can say anything with certainty.

                        Sadly there was no Jets trademarked "butt fumble"

                        Let me know how it works out with higher INT.

                        Comment

                        • SickDL
                          Pro
                          • Aug 2012
                          • 970

                          #13
                          Re: I think i have figured out defensive sliders

                          Gonne give this theorie a try. Makes a lot of sence thinking of it. You can havethe int sliderat 0 with high cover slider you still see a lot of interceptions. Gonne try out reaction time at 30 int at 35 and and cover at 15

                          Comment

                          • gman2774
                            MVP
                            • Mar 2004
                            • 1071

                            #14
                            Re: I think i have figured out defensive sliders

                            What does the int slider actually do? I've read it's linked tight coverage but I have int at 0 and still get tight coverage. That's with pass reaction at 35 and pass coverage at 20. Same settings for CPU and human.

                            Comment

                            • kpkpkp
                              Banned
                              • Mar 2007
                              • 1733

                              #15
                              Re: I think i have figured out defensive sliders

                              Originally posted by SickDL
                              Gonne give this theorie a try. Makes a lot of sence thinking of it. You can havethe int sliderat 0 with high cover slider you still see a lot of interceptions. Gonne try out reaction time at 30 int at 35 and and cover at 15
                              That's exactly the settings I used in my last game. That's funny you thought of a similar make-up.

                              (With 5 QB acc for hum and CPU)

                              Things worked well, both QB's had around 250 yards and 2 TD's. The CPU and I both threw 1 INT each.

                              I should note I use default offensive and defensive pass interference under the penalty sliders section.

                              I gotta say, I really agree with Tariq on this. Generally I've been getting good results going with 15 INT slider and 30-ish for Pass Rx and coverage slider. I'm still tweaking a bit, but I think pretty satisfied.

                              I'm just happy there aren't 4-5 interceptions on average per game between the CPU and myself. That was how it was for me after countless games with INT slider at 0.... I could never figure out why until now!

                              I'll finish by saying I AM NOT SURPISED that sliders are reversed or seemingly mis-labaled. I say that because, as we all know, the wind direction arrow is backwards on FG's and XP's and has been for years... the wind arrow...

                              If they can't get that right, it's no surprise sliders might be mislabeled.

                              Comment

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