In 09, I've experimented with editing existing plays within a game but never went out of my way to design my own completely created playbook so the other day I decided what the hell. What didnt sit well with me right from the start was that you were editing/creating a play ..on a practice field with your team, the play runs over and over until you manually choose to stop it. head coach 06 could be a painful headache at times especially the practice freeze/bug but if this same environment and mechanic exists in the 09 version it really makes me wonder why practices were removed from it entirely?
NFL head coach 09 as a real time fantasy football mmorpg... custom leagues on various servers. player team(but obviously computer controlled) scouts and gm's battle it out for unlocking more scouting information on certain players making other players have to fill in the blanks or re consider their priorities, having those same advantages/disadvantages to consider come draft day. Obviously bidding wars over free agents and assistant coaches. I know that you can coach online, but not like this. Maybe its a stupid idea but this would have been extreme and endless fun. preparing for a computer controlled team is nothing...another player and their playbooks that you dont really know anything about...is an entirely different entity. thoughts?

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