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Old 04-26-2014, 09:26 AM   #1
StraightBaylien
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Join Date: Jan 2012
THE Trifecta Sliders

Hey guys. I realize there's already a thread for the Trifecta 2k14 Sliders I've been editing... hell, I created it! Haha, either way here's the deal: I've been noticing lately that due to whatever reason, the CPU is too forceful on offense. This may have something to do with 2k's supposed secret patch for CG. And by forceful offense, I don't mean overly aggressive, because that would be a good thing. No, forceful as in: bullying way into the paint with any position 1-5, straight shot and force a contested shot.

Not a lot of fluidity or creativity in their offense. So I decided to go back and input the Sliders from last year's project, Trifecta 2013. The results were phenomenal. I noticed the CPU being far more decisive and intelligent despite being on a lower difficulty (All Star) with lower shot tendencies. I'm suspecting this may have something to do with the All-Star difficulty in general. I've read about when you enter into Superstar and HOF, that the CPU gets a significant boost in ratings, but that shouldn't really change their overall mindset, it should just get smarter really. But this doesn't seem to be the case, right now I'm convinced that All-Star is the way to go and you either have to inflate the CPU or nerf the USER to achieve an even playing field and smooth gameplay.

Wow, why did I feel the need to type all that? Why did you feel the need to read it? LOL. Either way, I feel like this set is a far different feel from the Trifecta 2K14 set so maybe deserves its own thread. But of course, these are designed with the Trifecta Roster implemented, hence the name.
[GAMEPLAY]
Difficulty: All-Star
Game speed: 50
Player speed: 55
Quarter length: 10-11 Minutes
Fatigue: On
Injuries: On
Shooting type: Real player %
FT Shooting type: Real player %
Free throw difficulty: 0
Automatic shot contest: Manual
Defensive assist strength: 0
Camera: Broadcast

[SHOOTING]
Inside shot success: 45 / 48
Close shot success: 42 / 49
Mid-range success: 46 / 50
3PT success: 46 / 48
Layup success: 47
Dunk in traffic frequency: 55
Dunk in traffic success: 60
Pass accuracy: 48 / 47
Alley-oop success: 60
Contact shot success: 45

[DEFENSE]
Driving contact shot frequency: 80
Inside contact shot frequency: 100
Layup defense strength (Takeoff): 100
Layup defense strength (Release): 100
Jumpshot defense strength (Gather): 45 / 55
Layup defense strength (Release): 50 / 60
Help defense strength: 61 / 65
Steal success: 50 / 58

[ATTRIBUTES]
Quickness: 95 / 100
Vertical: 45
Strength: 60
Stamina: 55
Speed: 50 / 45
Durability: 50
Hustle: 90 / 75
Ball handling: 42
Hands: 0
Dunking ability: 55 / 50
On-ball defense: 60 / 60
Stealing: 62 / 65
Blocking: 7 / 93
Offensive awareness: 100
Defensive awareness: 100
Offensive rebounding: 85 / 80
Defensive rebounding: 70
Consistency: 14 / 20
Fatigue rate: 45
Injury frequency: 57
Injury severity: 23

[TENDENCIES]
Take inside shots: 40
Take close shots: 55
Take mid-range shots: 65
Take 3PT shots: 70
Post shots: 65
Attack the basket: 95
Look for post players: 100
Throw alley-oops: 100
Attempt dunks: 57
Attempt putbacks: 0
Play passing lanes: 45
Go for on-ball steals: 60 / 65
Contest shots: 100
Backdoor cuts: 95

[FOULS]
Over the back foul frequency: 100
Charging foul frequency: 100
Blocking foul frequency: 70
Reaching foul frequency: 95 / 90
Shooting foul frequency: 80
Loose ball foul frequency: 100

[CONTROLLER SETTINGS]
Automatic shot contest: Intense-D
Defensive assist strength: 0

[NBA RULES]
Kick ball: OFF

* - The kicked ball rule is not properly implemented in 2K14 and most of the calls that do occur just interrupt gameflow and are not, in fact, kicked ball violations (Player getting ball dribbled off foot, player kicking ball away from self on loose ball, etc.) Kicked ball should be reserved for INTENTIONAL kicking of the basketball to interrupt a pass or dribble move.
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