Coach Starting Level: 1
Coach level Progression Rate: Slowest
Starting Team: Idaho
Changing Teams: at my whim and pleasure - I mostly like to track my own recruits' careers
Scouting Limit: 25% (per scout session) no matter the coaching letter. I haven't changed who I'm recruiting based on the scouting very often, so I enjoy the scouting process and it takes away from my total recruiting points. So I've scouted as much as I want to:
9/2016 Update
Other Coach Power Limits: Will adjust as I go. I will avoid the overpowered stuff.
Redshirting: I will try to redshirt most everybody. If they are talented and have playing time as one of their top 3/important pitches,and would be the best option then I will consider playing them as a true freshman.
Swaying Players: I have no experience on this, but would always try to keep it realistic. A Junior that's over 93 OVR will most likely be a stud/NFL worthy so I will not sway him back, however I don't see it as a "sim" thing to let players go pro that aren't good enough.
Recruiting Thoughts
I eventually went with a "do no evil" style approach, and combined with my custom progression which is lesser than the CPU for the team, have not regretted it.
My only thought for someone looking for recruits: Draw a line somewhere in the 3-star group and treat the bottom of those 3-star players as 2-star.
Why?
Go and look at each rating as a group. You'll find like 25 five-stars, however many 4-stars (couple hundred) and then more than a thousand 3-stars, and only 200-something 2-stars. It's really screwy and lame, and I feel very inaccurate. So just allow yourself to recruit from the bottom of the 3-star group as 2-stars. For the most part they're no better.