More Madden NFL 15 Details Revealed

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  • LorenzoDC
    MVP
    • Sep 2010
    • 1857

    #121
    Re: More Madden NFL 15 Details Revealed

    I can't see how there's any way to make sense out of what any of that will actually mean to game play and features. It's all back of the box buzzwords.

    I really don't want to invest time in deciphering the marketing department's tea leaves this year. They tell only parts of the truth and leave tons of things out that always end up really mattering.

    I'm going to wait until at least late September to think about doing anything with this game, once all the post release patch 2 issues are well documented here on OS and elsewhere, and the game play experience is in.

    I've learned my lesson.

    Comment

    • DaSmerg
      Rookie
      • Jul 2010
      • 155

      #122
      Re: More Madden NFL 15 Details Revealed

      Don't know to make of this "trailer". Animated player? Shiny helmet? Name dropping a few 'back of the box' features with no context? This is the stuff of where the Madden franchise was stalled at for nearly half a decade and gotta say, a bit alarmed.

      To be honest, mostly surprised this new sraight'ish talking team allowed a promo of zero substance to be put out there like this.

      Fingers crossed but with both 360 & PS:3 on the release schedule...c'mon man! Decade + old tech sucking up dev time and dollars is all I'll say.

      "What I look forward to is continued immaturity followed by death"
      -Dave Barry

      Comment

      • Madwolf
        MVP
        • Jul 2007
        • 1327

        #123
        Re: More Madden NFL 15 Details Revealed

        Yea, you would think they would have released a bit more info by now, even if it's not the feature they're going to be talking about at E3.

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #124
          Re: More Madden NFL 15 Details Revealed

          I really hope the hitstick is finally gone. Or at the very least, the amount of wrap up tackle animations out number big hit animations about 1000 to 1. Or put in a "Big Hit" slider. It's really annoying when you play on All-Madden and it makes all your players look like children getting ran over by Ronnie Lott's and Ray Lewis'.

          Comment

          • Tengo Juego
            MVP
            • Dec 2007
            • 2524

            #125
            Re: More Madden NFL 15 Details Revealed

            Originally posted by DeuceDouglas
            I really hope the hitstick is finally gone. Or at the very least, the amount of wrap up tackle animations out number big hit animations about 1000 to 1. Or put in a "Big Hit" slider. It's really annoying when you play on All-Madden and it makes all your players look like children getting ran over by Ronnie Lott's and Ray Lewis'.
            Remember when physics were supposed to drive big hits with momentum, speed and force of impact? lol

            I've always wondered if the hit stick could be re-branded into the all-in-one for defensive tackle attempts. It could open up X/Square for a true contextual dive attempt. Or something else, I don't know. I haven't given the thought too much time.

            I don't know what to expect anymore from Madden. I like to think this new console generation could be the start of something new, but it's likely to stay the course it's on. It's hard to be optimistic about it.

            Comment

            • Aggies7
              All Star
              • Jan 2005
              • 9495

              #126
              Re: More Madden NFL 15 Details Revealed

              I hope the dynamic halftime show has highlights from other games. I know posted this in NHL thread but it applies to EA Sports games across the board. There were highlights from other games while you were playing you game in NHL 94. The technology was available then and I imagine it can still be achieved.

              Just my opinion.
              Texas A&M Aggies
              Denver Broncos

              Colorado Avalanche
              Colorado Rockies

              Comment

              • The JareBear
                Be Good To One Another
                • Jul 2010
                • 11560

                #127
                Re: More Madden NFL 15 Details Revealed

                Originally posted by LorenzoDC
                I can't see how there's any way to make sense out of what any of that will actually mean to game play and features. It's all back of the box buzzwords.

                I really don't want to invest time in deciphering the marketing department's tea leaves this year. They tell only parts of the truth and leave tons of things out that always end up really mattering.

                I'm going to wait until at least late September to think about doing anything with this game, once all the post release patch 2 issues are well documented here on OS and elsewhere, and the game play experience is in.

                I've learned my lesson.
                Yeah, it took a long time for me as well, but I am officially off the "automatic pre-order and season pass early release subscription every time" wagon. In no way, shape, or form am I saying "I'm not buying the game ever again, damn EA" or anything like that, but, I definitely am going to wait and see this time around.

                The defensive control blurb sounds good on paper, I hope it really matters though and isn't just fluff.
                "Successful people do not celebrate in the adversity or misfortune of others."

                OS Blog

                The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                Comment

                • Raveneff
                  Rookie
                  • Apr 2014
                  • 15

                  #128
                  Re: More Madden NFL 15 Details Revealed

                  Originally posted by DeuceDouglas
                  I really hope the hitstick is finally gone. Or at the very least, the amount of wrap up tackle animations out number big hit animations about 1000 to 1. Or put in a "Big Hit" slider. It's really annoying when you play on All-Madden and it makes all your players look like children getting ran over by Ronnie Lott's and Ray Lewis'.
                  I'm hoping when people run into each the defender actually attempts to make a tackle, and not just have his arm flail around in the air. That's what has bothered me most about 25. I lost a game online in the last seconds because my defenders arm was hit and basically looked like one of those "wacky inflatable tube" things.
                  Ravens
                  Orioles
                  University of Maryland

                  Comment

                  • IndyColts2
                    Banned
                    • Mar 2009
                    • 570

                    #129
                    Re: More Madden NFL 15 Details Revealed

                    People seem to get "user control" mis-understood.. EA can give us the ultimate amount of control over our players they want, but they can make it realistic as well. If I'm running the ball with Barry Sanders I should be able to cut, juke and spin at just about any speed I'm running at. If I'm using a guy like Toby Gerhart I can still TRY these moves at these speeds (that's under my control) but actually EXECUTING these moves should be hard as hell. If I'm using a pure power back like Brandon Jacobs, speed moves should not work.. I should stumble, lose large amounts of momentum or fall when I try.

                    Trucking defensive lineman/linebackers should be almost non-existent for players like Darren Sproles or Chris Johnson. That doesn't mean a power move can't happen depending on the physics, angles and momentum on a certain play.. But there needs to be more variety and disparity.

                    Ratings mean nothing in these current gen games. I can use a 70 overall WR with a 65 in catching and still get 85 catches and 1000 yards in a franchise season. Lack of actual adaptive AI, coaching schemes, and core fundamental knowledge of football this game has makes it very frustrating to play. This game needs real coaching minds incorporated into not only gameplanning each week but on the fly adjustments after each drive, quarter and half.

                    If my next opponent is the Jets and I know that Geno can't throw deep well or make the tough medium ranged throws under pressure, then I should be able to coach up my players and tell the corners to play inside shades, my safeties to cheat up a bit and defend the run or QB scramble. If I'm playing the Colts I should be able to coach up my OL to be physical in the run game to give enough time for the play-action pass. These things are needed for a football game to work. Because with gameplanning, the Jets can say "hey I know the opponent is going to force us to make hard throws so Geno just make the smart throw, use your check downs as much as possible, and we will pound the run game to open up play-action passes that we know you can make." The Colts will know it needs turnovers and to capitalize on its offensive chances or whatever the coaching staff decides to do for either team.

                    So much that can go into these games and it seems as if these guys don't bother doing the work or research to understand and incorporate it into Madden or NCAA.

                    Comment

                    • hanzsomehanz
                      MVP
                      • Oct 2009
                      • 3275

                      #130
                      Re: More Madden NFL 15 Details Revealed

                      I will keep it short for now: I hope they program the SAM and WILL LBs as well as Strong Safety's to actually align on the strong and weak sides of the Offense.

                      It will convince me that they are endeavoring to replicate the NFL strategies and basics of scheming If they can teach that the athletes have intelligence to understand what side they belong on.

                      Sent from my SGH-I727R using Tapatalk
                      how could I lose? im playing by my own rules..

                      Comment

                      • R9NALD9
                        MVP
                        • Nov 2008
                        • 1268

                        #131
                        Re: More Madden NFL 15 Details Revealed

                        I'm pretty sure that the NBA Live 14 halftime and endgame shows will be brought over to Madden.

                        And unfortunately I've learnt over the years, that when EA talks defense..they talk big hits and I fully expect even more big hits this year.

                        I'm alarmed at this stage...they talk about revolution but it's only 3 months to go and we've had close to no information on the game.

                        There is no talk about CCM etc. So I assume that will be the same as last year...

                        And let me guess...assisted tackles will still not work, even though they promote the defensive aspect like crazy.

                        I do hope I'm wrong, but the last 10 years have been a hard depressing meeting with reality.
                        San Francisco 49ers
                        San Francisco Giants
                        Chicago Bulls

                        Comment

                        • FaceMask
                          Banned
                          • Oct 2013
                          • 847

                          #132
                          Re: More Madden NFL 15 Details Revealed

                          Originally posted by R9NALD9
                          And unfortunately I've learnt over the years, that when EA talks defense..they talk big hits and I fully expect even more big hits this year.
                          I thought Madden was already above the limit. Any more and it's Blitz The League territory.

                          Comment

                          • Senator Palmer
                            MVP
                            • Jul 2008
                            • 3314

                            #133
                            Re: More Madden NFL 15 Details Revealed

                            Originally posted by R9NALD9
                            And unfortunately I've learnt over the years, that when EA talks defense..they talk big hits and I fully expect even more big hits this year.

                            I do hope I'm wrong, but the last 10 years have been a hard depressing meeting with reality.
                            Yep.

                            I'm hoping there's something real comprehensive behind the "improved defense" claim. But I remember this from last year...

                            Now that you know how to Run Free with the precision modifier, you might be curious about the 11 guys on the other side of the ball. Wait until you get a look at what Patrick Willis, JJ Watt and their buddies on D can do.

                            MAKE YOUR PRESENCE FELT

                            Last year, the major focus of the Infinity Engine was figuring out the basics of speed, momentum and other factors. With the introduction of Force Impact and a year of additional tuning, the dev team can now bring the power of Infinity to the Hit Stick. This allows for the biggest, most impressive hits yet, creating moments you’ll want to recreate over and over.

                            Furthermore, if you manage to pop a ball carrier with the Hit Stick while he’s performing one of the special precision modifier moves, the chances of causing a fumble increase. So if you’re up against an opponent who loves flashy moves, line him up with the Hit Stick and see if he doesn’t get a bit more conservative. This concept carries over into the passing game as well, as cornerbacks and safeties who trigger the Hit Stick as a receiver makes a catch have a higher chance of jarring the ball loose.



                            HEAT-SEEKER TACKLING

                            Those who opt for a more conventional approach this year have the option to enable heat-seeker tackling to help square up and bring down the ball carrier. Heat-seeker is enabled anytime you hold down the Hit Stick, defensive assist or wrap tackle buttons, and essentially guides your defender on the proper angle to intercept the ball carrier and bring him down. Heat-seeker tackles can also act as a counter to precision modifier moves when employed by defenders with high agility or awareness ratings.

                            The ultimate goal of heat-seeker is to provide assistance without taking control away from the user, as well as eliminating small errors like oversteers. Also, there’s a bit of risk/reward with heat-seeker, as defenders with lower awareness or agility ratings are more susceptible to a fake-out by the ball carrier. Players will have to find the balance between going for the big hit or using heat-seeker for a helping hand. For those who prefer to play without assists, heat-seeker tackling can be turned off entirely for both online and offline games.



                            RECOVER AND GET BACK IN THERE

                            Another way we’re balancing the defense is with a new defensive recovery mechanic. Often times in the NFL you’ll see a player overrun a play or miss a tackle, but immediately take steps to get back in the action. In Madden NFL 25, defenders can make the same hard cuts as ball carriers to quickly change direction and renew their pursuit. Speedy defensive ends and other high-agility defenders are even more valuable, as they can recover on plays and chase down runners on the backside. Defenders can also utilize the acceleration burst to close the gap on ball carriers and make a play before the runner gets into space.



                            TAKING A DIVE

                            There are times when you just can’t get in position to either deliver the big hit or wrap up the ball carrier, and those are the moments when a dive tackle can be the difference between a short gain and a touchdown. Dive tackles have been tuned in Madden NFL 25 to utilize more momentum so that defenders have a better chance of catching runners from behind and tripping them up. Also, new lunge tackles let defenders dive past the lead blockers to take out the legs of the ball carrier.



                            ALWAYS BE IN POSITION TO MAKE THE PLAY

                            Last but not least are a few under-the-hood improvements that affect a defender’s reactions in various situations. For instance, defensive awareness plays a big role this year, as defenders with a higher awareness rating are less likely to bite on fake-outs. So when a ball carrier attempts a juke on a high-awareness defender, that player is likely to make an appropriate reaction and still make the tackle.

                            Another example is retuned pursuit angles, where defenders take smarter routes to the ball in order to track down ball carriers and make plays. In addition, defenders will now “break down” and prepare for a tackle as they get close to the ball carrier. This controls their momentum and puts them into the best position to make a play.

                            As you can see, the defense in Madden NFL 25 is more than ready to meet the challenge posed by offense. Ball carriers may be able to Run Free, but the defense has some powerful weapons of its own.
                            Which resulted in linebackers not being able to cover TE's in zone or man to save their life, outside runs, defensive backs leaving curl routes wide open, defenders doing strange things in pursuit (i.e. breaking down unnecessarily), and so on and so on...
                            Last edited by Senator Palmer; 05-05-2014, 09:36 AM.
                            "A man can only be beaten in two ways: if he gives up, or if he dies."

                            Comment

                            • bucky60
                              Banned
                              • Jan 2008
                              • 3288

                              #134
                              Re: More Madden NFL 15 Details Revealed

                              Originally posted by IndyColts2
                              Lack of actual adaptive AI, coaching schemes, and core fundamental knowledge of football this game has makes it very frustrating to play. This game needs real coaching minds incorporated into not only gameplanning each week but on the fly adjustments after each drive, quarter and half.

                              If my next opponent is the Jets and I know that Geno can't throw deep well or make the tough medium ranged throws under pressure, then I should be able to coach up my players and tell the corners to play inside shades, my safeties to cheat up a bit and defend the run or QB scramble.
                              And for more casual fans, the game should have optional assists from the game planning/opponent scouting screen that will give these strategic moves. And for Coach/GM guys, these tendencies should be settable in a game plan screen and not have to be done on the fly before each play.

                              By now, the game should be as micromanaged or macro-managed as the customer wants.

                              I do like where you are going.

                              Comment

                              • ch46647
                                MVP
                                • Aug 2006
                                • 3515

                                #135
                                Re: More Madden NFL 15 Details Revealed

                                Looking at the NHL features this year gives me a SLIGHT glimmer of hope that we may see something special from Madden.

                                The NHL team is probably 1/8 the size of the Madden team and the features they are touting for NHL 15 are absolutely amazing.

                                Comment

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