EA Sports UFC Video - Be Bruce Lee
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Re: EA Sports UFC Video - Be Bruce Lee
Bruce Lee is Bruce Lee, so of course anything involving him in a video game gets me a little giddy but it's not going to make this game a must buy for me.
When I watch the video it still looks off. The fighters look stiff and the movements look rigid.
The most disheartening image was when Bruce's opponent went to kick him but Bruce lee's kick landed first and his opponents leg stopped all momentum and went back into his fighting stance.
That has plague fighting games since the the beginning of time from WWF to fight night to UFC regardless of the developer. Hopefully one day someone breaks through and figures out the best way to address this. Some of the best knockouts of all time have happened while a fighter is hit by their opponent but still clips them with an overhand right or a kick to the body or head.Comment
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Re: EA Sports UFC Video - Be Bruce Lee
I don't see why people are saying it looks stiff. It's smoother than the THQ games, no question about that.
Until we see the game in action we won't get the full picture anyway.
I know nothing about Bruce Lee but he was a legend of martial arts and it should be fun to use him in the game.
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Re: EA Sports UFC Video - Be Bruce Lee
I'm not really noticing stiffness either.My 2K17 Boston Celtics MyLeague
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Re: EA Sports UFC Video - Be Bruce Lee
I am becoming a fanboy of this game...but with that said....there was a bit of stiffness or at least awkwardness of motion.
Its especially obvious with the spin kick to the mid section. That move is NOT meant to be done at such close range. It doesn't look right. What makes that move work is the extension. To be able to spin at that range but still have you knee coiled and then minimally extend the leg out is a bit unnatural and comes off goofy to me. To be honest I noticed a few similar things in another trailer...but generally it looks greatComment
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Re: EA Sports UFC Video - Be Bruce Lee
I am becoming a fanboy of this game...but with that said....there was a bit of stiffness or at least awkwardness of motion.
Its especially obvious with the spin kick to the mid section. That move is NOT meant to be done at such close range. It doesn't look right. What makes that move work is the extension. To be able to spin at that range but still have you knee coiled and then minimally extend the leg out is a bit unnatural and comes off goofy to me. To be honest I noticed a few similar things in another trailer...but generally it looks great
I admit it's got to be very hard to get perfect because there is so much technique involved in fighting.
With that being said the game is still promising.Comment
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Re: EA Sports UFC Video - Be Bruce Lee
This is exactly how I feel. Somethings just look a tad bit off. Also when the kick connects based on the other fighters movement he should have fell or stumbled back because his leg was already in a swinging motion to throw his own kick.
I admit it's got to be very hard to get perfect because there is so much technique involved in fighting.
With that being said the game is still promising.
This is why I used to hope for a natural motion combat game. You can design the techniques to be throw a certain way, but any type of contact or interuption along the way would alter the technique but purely based on the contact itself and momentum. That would be great instead of 'revert back to postion X'
I feel like naturalmotion has largely been abandoned by most companies and isn't going to make a comeback - it just seems like it got wiped from the face of the earth.Liquor in the front, poker in the rear.Comment
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Re: EA Sports UFC Video - Be Bruce Lee
I'm hoping we get some gameplay on the 20th. In another thread, aholbert32 said that all of the attendees of the event in Sweden signed an NDA and it expires on the 20th. I'll take anything.
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Re: EA Sports UFC Video - Be Bruce Lee
This is why I used to hope for a natural motion combat game. You can design the techniques to be throw a certain way, but any type of contact or interuption along the way would alter the technique but purely based on the contact itself and momentum. That would be great instead of 'revert back to postion X'
I feel like naturalmotion has largely been abandoned by most companies and isn't going to make a comeback - it just seems like it got wiped from the face of the earth.
That would also help the ground game. That would give the ground game freedom that will never be done in a game.Comment
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