05-20-2014, 07:39 PM
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#2
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All Star
OVR: 21
Join Date: Jan 2008
Location: Toronto
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Re: EA Sports UFC Hands-On Impressions, Interviews and Videos From Around the Web
polygon was a good read and touched on very important points:
"What I did notice throughout was a sensible use of momentum from punch to kick to movement that, in the long run, required me to think strategically about my strike combinations. If I threw an unreasonable number of strikes in other MMA games, they would step in to artificially reduce their effectiveness according to a stamina rating. In EA Sports UFC, the game's natural animation of moving from, say a roundhouse kick to a body blow from the opposite hand, if you're panicking and keying in those strikes, reduces the effectiveness of such a combination on its own."
That combined with an approval of the 3 stages of fighting (standup, clinch and ground)
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