EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
Oh boy
+ Graphics look good, better than I expected
+ Movement better than previous releases, same with ground control
- Aldo gets rocked, stands up after 10 s and right away starts throwing spinning kicks, superman punches, really?
- Same with when Aldo hurts his leg, right after makes a takedown (with a leg he couldn't stand 2s before)
- Way too many punches and kicks thrown, rock em sock em robots (as always)
- Far from "simulation"
- Roster looks far from complete
Have to say, I just saved 60โฌComment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
Well the people that was playing it didn't give a good first gameplay video imo. They made it look like it was a rock em sock em robots game. But other than that I think the game looks really impressive and I can't wait until the demo.Comment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
Am I the only not impressed by this? Looks way too arcadey to me. That doesn't mean it won't be a fun game, I'm just a bit disappointed.Cincinnati Reds University of Kentucky Cincinnati Bengals
@GoReds1994Comment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
If someone got into the latest sports car and floored it, lost control and drove off the side of the road, would we say the handling in that car sucked?
Now I'm not saying this is the Ferrari of MMA games, but the user has a lot to do with how it looks like it plays.
Sent from my iPhone using TapatalkBeing kind, one to another, never disappoints.Comment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
If someone got into the latest sports car and floored it, lost control and drove off the side of the road, would we say the handling in that car sucked?
Now I'm not saying this is the Ferrari of MMA games, but the user has a lot to do with how it looks like it plays.
Sent from my iPhone using TapatalkComment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
If a guy throws punches at a normal rate, there is no issue with speed. But if he does it at a very high rate, then speed is an issue. This is something Hayes Inc. refuse to consider. Any fighter would be sucking wind with this rate of aggression. They have to penalize it with a heavy blow to stamina if someone decides to throw punch and kicks galore.
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Now Brian told us straight up, "its a game and it needs to be fun" so to a extent they don't want to go a "simulation" route. I believe the same carries forward with this combat game under his belt also.
I'll say this, EA MMA looked very similar but that game featured a ton of depth and strategy when playing online (before the button hookers found how to break game). So if people go in knowing it won't be a true simulation but a mix of realism and "gaminess" then I believe they won't set themselves up for being disappointed.
If people go back and watch the fight, notice how they are parrying strikes. Now I know this is not the most realistic thing, but in EA MMA this brought in a strategy element so people would not throw wildly. If you got caught on the button from a parry punch then shut the door you getting KOed. The Aldo guy is the only one really throwing like mad, while the Pettis guy is picking his shots and parrying his attacks. It is how he almost ended the fight early from a parried punch.
I think the strategy elements will be there to slow it down just based on user stick control. Online if I face a kid who runs in throwing nonstop, I can promise I will get many wins from parrying a shot then landing that brutal punch for the KO/TKO.Last edited by Phobia; 05-21-2014, 10:19 AM.Comment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
If someone got into the latest sports car and floored it, lost control and drove off the side of the road, would we say the handling in that car sucked?
Now I'm not saying this is the Ferrari of MMA games, but the user has a lot to do with how it looks like it plays.
Sent from my iPhone using TapatalkTwitch - bluengold34_osComment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
This was the same problem when I went to Fight Night Champion community day. We expressed our concerns on stamina burning to Brian and they tweaked it where it felt fantastic. There was a risk/reward for throwing hell bent looking for a knockout. Throw a multi-punch long combo and your guy would be sucking wind back pedaling trying to recover if he didn't finish his opponent. Then the game released and it was nothing like what we got to play and test in Canada.
Now Brian told us straight up, "its a game and it needs to be fun" so to a extent they don't want to go a "simulation" route. I believe the same carries forward with this combat game under his belt also.
I'll say this, EA MMA looked very similar but that game featured a ton of depth and strategy when playing online (before the button hookers found how to break game). So if people go in knowing it won't be a true simulation but a mix of realism and "gaminess" then I believe they won't set themselves up for being disappointed.
If people go back and watch the fight, notice how they are parrying strikes. Now I know this is not the most realistic thing, but in EA MMA this brought in a strategy element so people would not throw wildly. If you got caught on the button from a parry punch then shut the door you getting KOed. The Aldo guy is the only one really throwing like mad, while the Pettis guy is picking his shots and parrying his attacks. It is how he almost ended the fight early from a parried punch.
I think the strategy elements will be there to slow it down just based on user stick control. Online if I face a kid who runs in throwing nonstop, I can promise I will get many wins from parrying a shot then landing that brutal punch for the KO/TKO.
The best impression I've read was from Fox Sports.com where the author said he was using Mendes against Aldo (CPU) and that he had trouble hitting Aldo because of the CPU's use of movement and speed. If EA is telling the truth with its "FighterIQ" advertising and CPU fighters fight like they do in real life I will be in heaven. The first person I'm fighting is Machida. If he's counterpunching, throwing a low amount of strikes and moving around...I will be in heaven. If he's coming straight forward and attacking like he has in every other UFC game, I will be the first person to **** on this game.
My expectations are lower than most too. People seem to hate Fight Night Champion but it is the only reason I still have a 360. Through slider tweaks, Im able to make a realistic enough game and thats all I want.Comment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
This was the same problem when I went to Fight Night Champion community day. We expressed our concerns on stamina burning to Brian and they tweaked it where it felt fantastic. There was a risk/reward for throwing hell bent looking for a knockout. Throw a multi-punch long combo and your guy would be sucking wind back pedaling trying to recover if he didn't finish his opponent. Then the game released and it was nothing like what we got to play and test in Canada.
Now Brian told us straight up, "its a game and it needs to be fun" so to a extent they don't want to go a "simulation" route. I believe the same carries forward with this combat game under his belt also.
I'll say this, EA MMA looked very similar but that game featured a ton of depth and strategy when playing online (before the button hookers found how to break game). So if people go in knowing it won't be a true simulation but a mix of realism and "gaminess" then I believe they won't set themselves up for being disappointed.
If people go back and watch the fight, notice how they are parrying strikes. Now I know this is not the most realistic thing, but in EA MMA this brought in a strategy element so people would not throw wildly. If you got caught on the button from a parry punch then shut the door you getting KOed. The Aldo guy is the only one really throwing like mad, while the Pettis guy is picking his shots and parrying his attacks. It is how he almost ended the fight early from a parried punch.
I think the strategy elements will be there to slow it down just based on user stick control. Online if I face a kid who runs in throwing nonstop, I can promise I will get many wins from parrying a shot then landing that brutal punch for the KO/TKO.
This is just the kick in the nuts. You can only have fun while throwing 100 punches and 200 kicks per round i guess.
I would be on board with arcadey feel if the grappling just looked better.
Also the two users controlling the fighters did a terrible job of "showcasing" the game as the first reveal.Last edited by dghustla; 05-21-2014, 12:01 PM.Comment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
If someone wants to spam strikes, fine.
But let their be a penalty for it by allowing us to adjust a fatigue/stamina slider.
There was just way too much action in that one round.Comment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
I am concerned about stamina, mainly because this is the FN team and they delivered once with a tuner for FNC and the stamina was perfect. Then they quickly tuned it again and it was terrible.
If the fox sports article is an example of what the game will be then vs CPU will be solid. With online, there will always be Johnny spam a lot. But even with FNC, I loved the online, because if you could survive past round 4, it was so fun to pick guys apart that we're just gassed. I hope the same will be true with UFC.
Sent from my iPhone using TapatalkBeing kind, one to another, never disappoints.Comment
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Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis
I am concerned about stamina, mainly because this is the FN team and they delivered once with a tuner for FNC and the stamina was perfect. Then they quickly tuned it again and it was terrible.
If the fox sports article is an example of what the game will be then vs CPU will be solid. With online, there will always be Johnny spam a lot. But even with FNC, I loved the online, because if you could survive past round 4, it was so fun to pick guys apart that we're just gassed. I hope the same will be true with UFC.
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