EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

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  • woody2goody
    MVP
    • Mar 2009
    • 2097

    #91
    Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

    I play sort of 50-50 vs the CPU and against offline human opponents so to me this looks really good. Me and my friends always play in a somewhat sim-style anyway.

    The presentation and character models were great and most of the striking animations looked pretty good.

    I thought the commentary was generally better, with nice lines analysing the tale of the tape for instance.

    It can't be any worse than UFC 2010 no matter what.

    I enjoyed EA Sports MMA so this one should be good.

    Also I very much doubt the footage they showed us was from the latest build, although I'm sure someone can correct me on that.



    Sent from my SM-N9005 using Tapatalk
    Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!

    Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0

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    • DaveDQ
      13
      • Sep 2003
      • 7664

      #92
      EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

      We have to get past "it might not be the latest build" speculation and see the game for what it is and how it is being used.

      I see positives in this video. It looks like when a guy throws a lot and is overly aggressive, he slows down substantially. I seriously think that Aldo would've been done by round 2.

      There is concern in that if Aldo was CPU controlled the CPU is way too aggressive. Also, the amount of punches landing and the receiver brushing it off is a concern. This is something team Hayes did with FNC and I think it was to make fights intense but also give fights longevity.


      Sent from my iPhone using Tapatalk
      Being kind, one to another, never disappoints.

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      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #93
        Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

        Originally posted by DaveDQ
        We have to get past "it might not be the latest build" speculation and see the game for what it is and how it is being used.

        I see positives in this video. It looks like when a guy throws a lot and is overly aggressive, he slows down substantially. I seriously think that Aldo would've been done by round 2.

        There is concern in that if Aldo was CPU controlled the CPU is way too aggressive. Also, the amount of punches landing and the receiver brushing it off is a concern. This is something team Hayes did with FNC and I think it was to make fights intense but also give fights longevity.


        Sent from my iPhone using Tapatalk

        I dont think Aldo was CPU controlled. I swear I read in EA's forum that it was two people controlling the fighters/

        The biggest issue with sports fighting games and realism is that most people dont realize that realistic punch counts is kind of boring. Take boxing. In most fights, you see an average of 30-50 punches thrown. I've limited punch counts in games like FNC with a lot of movement and sliders and I enjoy it. But most people dont want that. They want action fights where people throw a 100 punches a round. I would love if EA created a simulation setting for people like us but that will never happen. They refuse to cater to this audience in all of their games.

        Comment

        • Anaxamander
          Imperator
          • Mar 2003
          • 2795

          #94
          Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

          What I'll really be interested in seeing is how aggressive the CPU is. In UFC 3, the CPU was always coming forward, no matter whether they were Silva, Machida, or Clay Guida. They were rushing you down and throwing bombs. If the CPU shows a degree of patience in this game, fights won't look nearly so frenzied.

          Comment

          • dghustla
            Pro
            • Apr 2009
            • 721

            #95
            Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

            Originally posted by aholbert32
            I dont think Aldo was CPU controlled. I swear I read in EA's forum that it was two people controlling the fighters/

            The biggest issue with sports fighting games and realism is that most people dont realize that realistic punch counts is kind of boring. Take boxing. In most fights, you see an average of 30-50 punches thrown. I've limited punch counts in games like FNC with a lot of movement and sliders and I enjoy it. But most people dont want that. They want action fights where people throw a 100 punches a round. I would love if EA created a simulation setting for people like us but that will never happen. They refuse to cater to this audience in all of their games.
            I think everyone should play how that want. I just want to see the punches and kicks land and be executed in a realistic manner. factoring into the equation stamina and distance from the other fighter. That way a button masher can jump on and spam their life away and still be effective and fun.

            Comment

            • phillyfan23
              MVP
              • Feb 2005
              • 2324

              #96
              Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

              I dont understand when people say...this video.is ok because the 2 users are punch happy, but when I play I will play realistically. That is fine, but if you dont have a system that punishes throwing 200 punches a round and rewards more cerebral.striking, ( read: realistic stamina engine) the gameplay imo will fail as an MMA simulation.

              I know we shouldnt expect a 100 percent realistic stamina engine, but there needs to be sim.stamina mode, where if your fighter's stamina rating is average, and he throws 200 punches a round, by the third round hhe should be fully gassed.

              If they wont have this stamina engine at least have fighters' punch tendencies/frequency and an eeditable stamina/ chin rating, so mma simheads can be satisfied offline.

              Staminas, chins, punch frequencies will be halved initially and edit from there:

              1) cpu fighters wont throw too much if their style says so.

              2) the active fighter with high stamina will still fight aggressively

              3) PUNCHES count to award the cerebral fighters user or cpu....

              give us tools to edit stamina rating, chin rating and fighter punch frequency, and there is a damn good chance this game will satisfy players looking to fight like aholbert against a cpu machida.

              Sent from my SAMSUNG-SGH-I717 using Tapatalk 2

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #97
                Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

                Originally posted by phillyfan23
                I dont understand when people say...this video.is ok because the 2 users are punch happy, but when I play I will play realistically. That is fine, but if you dont have a system that punishes throwing 200 punches a round and rewards more cerebral.striking, ( read: realistic stamina engine) the gameplay imo will fail as an MMA simulation.

                I know we shouldnt expect a 100 percent realistic stamina engine, but there needs to be sim.stamina mode, where if your fighter's stamina rating is average, and he throws 200 punches a round, by the third round hhe should be fully gassed.

                If they wont have this stamina engine at least have fighters' punch tendencies/frequency and an eeditable stamina/ chin rating, so mma simheads can be satisfied offline.

                Staminas, chins, punch frequencies will be halved initially and edit from there:

                1) cpu fighters wont throw too much if their style says so.

                2) the active fighter with high stamina will still fight aggressively

                3) PUNCHES count to award the cerebral fighters user or cpu....

                give us tools to edit stamina rating, chin rating and fighter punch frequency, and there is a damn good chance this game will satisfy players looking to fight like aholbert against a cpu machida.

                Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
                Who said this was a "MMA Simulation". Its a video game. I agree with alot of the things you say but I also realize that I'm not the target audience for this game. EA doesnt do simulation modes so that will likely not happen.

                Comment

                • phillyfan23
                  MVP
                  • Feb 2005
                  • 2324

                  #98
                  Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

                  i know this isnt a sim, no video game can be a true sports sim, but there has to be some.sim.aspects in the game to.make.it worthwhile for a lot of people in OS.

                  if you're playing against the cpu, for example, you are fighting a cpu aldo ( questionable stamina). he proceeds to throw 250 strikes a round) and doesn't gas out....I just cannot enjoy a game like this. Im not saying it cant happen....it shoud be like this maybe if ure fighting nick diaz.

                  there needs to be variety so fighting a machida, nick.diaz and jose.aldo will feel like completely different experiences. I dont wany to fight roided up punching robots....

                  Sent from my SAMSUNG-SGH-I717 using Tapatalk 2

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #99
                    Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

                    Originally posted by phillyfan23
                    i know this isnt a sim, no video game can be a true sports sim, but there has to be some.sim.aspects in the game to.make.it worthwhile for a lot of people in OS.

                    if you're playing against the cpu, for example, you are fighting a cpu aldo ( questionable stamina). he proceeds to throw 250 strikes a round) and doesn't gas out....I just cannot enjoy a game like this. Im not saying it cant happen....it shoud be like this maybe if ure fighting nick diaz.

                    there needs to be variety so fighting a machida, nick.diaz and jose.aldo will feel like completely different experiences. I dont wany to fight roided up punching robots....

                    Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
                    I'm not seeing the stamina issues you are seeing though. In the Pettis/Aldo clip, Pettis clearly gasses toward the end of the round. In the Hendo/Cormier clip, you see Hendo's punches significantly become slower when the user throws a ton of punches. Even in the clip with a bunch of fights in it, you see fighters stamina drop significantly when throwing multiple punches.

                    I just dont think we have enough evidence to go off of that stamina will be a problem.

                    Comment

                    • MAGboyswifT27
                      Rookie
                      • Sep 2012
                      • 206

                      #100
                      It took me a couple of times to watch the video clip because I wasn't impressed. For me it's a 50/50 deal because half of me says there are so much to fix and the other half says that this could be a good game. I don't want to hype the game up too much even though I'm excited for it and have an opportunity to be the greatest fighter ever with Bruce Lee. We'll find out in June..

                      Comment

                      • woody2goody
                        MVP
                        • Mar 2009
                        • 2097

                        #101
                        Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

                        According to the previews the stamina system seems like it works well.

                        Also we will see about CPU aggressiveness but as long as the fighters fight in their style, and guys like Machida and Silva are mostly counter-punching the game will be enjoyable.

                        Sent from my SM-N9005 using Tapatalk
                        Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!

                        Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0

                        Comment

                        • BezO
                          MVP
                          • Jul 2004
                          • 4414

                          #102
                          Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

                          About what I thought. A pretty, arcadey fight game from EA.

                          The graphics are very nice!

                          The animations are smooth enough, but I'm left guessing how good the footwork is. I only see the step-step movement from Fight Night. Can you rush someone when they're hurt? Can you skip around the ring to avoid an aggresive fighter?

                          The recovery from those 2 big shots was too quick for my taste. Dude flipped on his back and went into guard like he didn't just eat 2 heavy clubs.

                          Can anyone confirm stamina/chin sliders?

                          Can anyone confirm if the HUDs can be turned off or not?

                          Can anyone confirm a broadcast cam that doesn't swing with fighter movement?

                          Is there video of the submission interface? That's my biggest concern. I'm almost positive it will stop me from purchasing this game. I can't stand meters, HUDs... anything I have to look at other than me and my opponent. Very distracting.

                          I don't get why games still use these types of interfaces with graphics as good as they are. Why not rely on player models for signs of fatigue & damage?
                          Shout out to The Watcher! Where you at bruh?

                          Comment

                          • BezO
                            MVP
                            • Jul 2004
                            • 4414

                            #103
                            Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

                            Originally posted by BezO
                            Is there video of the submission interface? That's my biggest concern. I'm almost positive it will stop me from purchasing this game. I can't stand meters, HUDs... anything I have to look at other than me and my opponent. Very distracting.

                            I don't get why games still use these types of interfaces with graphics as good as they are. Why not rely on player models for signs of fatigue & damage?
                            Just saw it. Ehh well.
                            Shout out to The Watcher! Where you at bruh?

                            Comment

                            • WISports
                              Banned
                              • Jun 2013
                              • 2058

                              #104
                              Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

                              Really disappointed in the overall movement, especially the feet movement. So choppy and robotic. No excuses for that on these systems now.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #105
                                Re: EA Sports UFC Gameplay Video - Jose Aldo vs. Anthony Pettis

                                Originally posted by WISports
                                Really disappointed in the overall movement, especially the feet movement. So choppy and robotic. No excuses for that on these systems now.
                                I completely disagree, watching just the feet is fantastic. Everything flows the way it should.

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