View Single Post
Old 05-22-2014, 10:23 PM   #33
SpectralThundr
Banned
 
OVR: 0
Join Date: Nov 2013
Re: How NHL 15 Will Capture the Look and Feel of Hockey with NBC Sports Broadcast Pac

Quote:
Originally Posted by Money99
The skating is a lot better and I thoroughly enjoyed it in NHL14.
But here are the things needed to make it more realistic (please excuse the disjointed list. Just tossing them out there as the come to mind):

1. Need a 'juke' or side-step movement. Quickness and effectiveness of this move is based on skaters quickness and agility ratings.
2. Teammate defensive AI has to be much better. Play with player lock and notice how your teammates will basically just stare at their man. They barely even poke-check.
3. Teammates getting open. In 14 there are still way too many times where I'm leading a 2-on-1 and they do something dumb like skate behind me or tail away from the net.
4. Stick handling while skating at full speed. The best players can do it, but in NHL14, as soon as you stick handle, you slow down.
5. Player types. It was done extremely well in NHL07. Snipers sniped and danglers dangled.
One of the things I adored about 07 was that if the pass wasn't perfect for a one-timer, the receiver couldn't get off a good shot, had to readjust to the poor pass and then got off a weak shot, or outright missed the shot.
So you really wanted to make sure your playmakers had the puck so one-timers were easier to setup.
For some reason they changed all this in NHL08 to the point where it didn't matter who passed, who shot, or how good or bad the pass was. It always resulted in a hard, accurate one-timer.
6. The CPU is always a perfect defender. Whether EA believes it or not, not every NHLer is great in his own end. Yet in NHL14, every skater will hound you, steal passes and knock pucks loose regardless of their ratings (this goes back to needing more player separation).
7. Pre-cognizant abilities of CPU. Ever notice how if a pass is deflected it always goes directly on the CPU's stick? Me thinks this is yet another 'boost' the CPU gets in order to be more competitive.

Those are just a few.
For the most part, EA does a pretty good job of showing individual skills. But when you pull back from the action, the actual flow of the game needs to be much better.
It should be harder getting through the neutral zone, players skills and one-ice personalities need to be separated a LOT, LOT more.
I should never, EVER, see George Parros complete a perfect, no-look, one-timer, behind-the-back pass to an open teammate. And yet, it happens all the time under the current EA engine.

I think once teams and players start playing like their real selves, then the game will feel more organic and different.
But as it is, it really doesn't matter if you play a game against the Isles, Oilers, Bruins or Wild.
And every player might as well be Jonathan Toews.
They have a juke, already on the right stick, actually there's a ton of different ones you can do.

The rest of your points all are related to AI which I agree needs to be better going forward. I feel that if they would just allow the attributes effect slider to be more of a factor on player behavior it would resolve a lot of the gripes people have in regards to the AI.

While I don't personally think it's as bad as people try to say it is with the Attributes slider set in the middle (why the middle I have no idea, EA should really explain how the various sliders work in more detail) the game on the whole certainly could use more differentiation between star players and 4th liners.

I think the core gameplay itself though is extremely solid, I don't quite have the issues pulling the CPU out of position either but then again I cycle and set up more often than trying to shoot on the rush.
SpectralThundr is offline  
Reply With Quote