I agree, but aren't gameplay and AI attached at the hip?
If the AI is dumb, the gameplay suffers. Just like if the physics and mechanics are poor, but AI is awesome, again, the gameplay suffers.
In that regard, the
gameplay needs a LOT of work.
I may also be in the minority (by a large margin I presume), but I've kind of cooled on the skillstick. I think it's taken away from the overall gameplay.
If someone is great with the stick, then everyone is a superstar on the ice.
But if you're bad with the controls, every player turns into a grunt.
I'm a terrible gamer. Because of this, when I play NHL14, I never feel like I'm awesome when controlling allstars. Datsyuk, Kane or Crosby always resemble a 4th liner when I'm controlling them.
Meanwhile, the CPU is doing outrageous things with scrubs.
In previous hockey titles, the attributes had more to do with how players felt and reacted.
So even poor gamers like me, could make Sakic play like Sakic. In fact, it helped exaggerate the difference in players even more.
That's why I kind of hope they tone down the skill stick for NHL15 and make attributes the primary catalyst in determining whether or not you'll thread a pass, score a goal, or deke the jockstrap off a dman.
I felt NHL2k2 and 2k3 did this very well.