NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More
THANK GOD there's no McGuire!!! As it is with Emmerick I'm not looking forward to hearing about how great the Devils are, or how Sidney Crosby is the best player in the game, even when I'm NOT playing the Devils OR the Penguins.I just want a hockey and football game where I can spend more time playing my seasons then I spend changing my sliders.Comment
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More
Gameplay >>>> commentary.
IMO the commentary is a long way down the list of concerns.
The players and teams have to distinguish themselves.Comment
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More
I really like what I'm hearing so far. Having played hardly any new NHL since '12, IMHO, the game has really failed to develop itself. Even going from '09 to '12, they still felt so much the same.
Now we all know teasers never look like the final product, so I'm hesitant to believe much there. New commentary is good, but I'd still prefer two separate teams of commentators. Understanding the teams have fairly limited development time, this is something that can be added in over time. My other concerns center around core gameplay and the game modes themselves. Since the last time I played Be A GM Mode, it needed a lot of work. Has it been addressed at all, or was this sacrificed so they could get a good-looking crowd?
Authentic arenas: all I can say is, it's about time. I'll be on the lookout for, "Welcome to Comcast Country."
Puck physics: this has been touted for something like three years in a row now. Mix it up a bit? Actually get them to work?
These things do sound more positive to me as compared to what I've been hearing out of the next Madden. I'll feel better about getting behind this when they give us substance over the superficial.Comment
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More
What does this comment even mean? It's not like NHL has had real coaches represented in game since NHL 07. So I'm not sure what little dig you're trying to toss out here but it's pretty silly.
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More
Doc
"And hoists it in"
"And sends it around the roulette wheel"
"Hit THE POST with THE SHOT!"
"And Chara skyhooks it out of the zone"
"Crosby flips it ahead"
And Edzo
"All you young hockey players, if you wanna score a goal, get to the front of the net."
"Look at his stick! His stick is down, along the ice. If his stick is up in the air Doc, he doesn't get that scoring chance."
Curious to see if any of those lines will be in the game.
And, I'm very happy that Pitt is done. I swear, everytime I hear Pierre say "Kristopher Letang" and/or "Danny Bylsma," I want to throw something.Last edited by FoBs2007; 05-14-2014, 05:08 PM.Comment
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More
Was reading through the OS teaser trailer article and the bit I will be curious to discover is authentic arena elements including lighting. It is obvious when I watch games on NHL Center Ice that two things stand out that create difference in the arenas on ice and that is lighting and the positioning of the cameras. Games look different in different buildings not just because the arenas are different but also because of the camera position and lighting.
Really hope we finally get some strong visual differentiation on the ice other than just team logos and names. It would be cool if arena lighting was customisable like they have made camera angles customisable.
Since most of the time we are looking at the ice lighting will be key in creating differentiation plus real arena rink specifics.Last edited by 18 eighty 5; 05-25-2014, 11:46 PM.We are the music makers...Comment
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More
There was an article somewhere (I believe with Rammer) that mentioned lighting would be a big part of the authentic arena experience. Not verbatim, but something along the lines of "darker arenas will have darker lighting".Was reading through the OS teaser trailer article and the bit I will be curious to discover is authentic arena elements including lighting. It is obvious when I watch games on NHL Center Ice that two things stand out that create difference in the arenas on ice and that is lighting and the positioning of the cameras. Games look different in different buildings not just because the arenas are different but also because of the camera position and lighting.
Really hope we finally get some strong visual differentiation on the ice other than just team logos and names. It would be cool if arena lighting was customisable like they have made camera angles customisable.
Since most of the time we are looking at the ice lighting will be key in creating differentiation plus real arena rink specifics.Comment
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Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More
Way too much time spent on the crowds. More emphasis needs to be placed on the on ice product. I would sooner see a dead crowd and 9,000 new skater models. It would be nice to play EASHL without the AI teammates all looking the same.
I laughed when they said they have between 250 - 300 players faces in the game. Each team has 23 players x 30 teams = 690 players. So we still only have about half of the players in the game. A total joke. But hey, at least the crowds will look good.
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My question: How much of this is actually going to make it into the 360 version of the game? If they are going to focus on next gen, and can't put the new features in with the old system, then don't release it with the old system.Comment


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