NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

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  • Solarstar11
    Banned
    • Feb 2014
    • 39

    #31
    Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

    Originally posted by TDKing
    Didn't they have something like this before I think it was with Davidson long ago?? Hmmm... not sure
    NHL 97 on the Sega Saturn.

    Comment

    • clarkerots
      Pro
      • Aug 2004
      • 539

      #32
      Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

      Originally posted by SpectralThundr
      So Doc but no Mc Guire? I can deal with Edzo I think.

      THANK GOD there's no McGuire!!! As it is with Emmerick I'm not looking forward to hearing about how great the Devils are, or how Sidney Crosby is the best player in the game, even when I'm NOT playing the Devils OR the Penguins.
      I just want a hockey and football game where I can spend more time playing my seasons then I spend changing my sliders.

      Comment

      • dlxsf18
        Rookie
        • Jul 2013
        • 184

        #33
        Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

        Originally posted by yanek27
        And then a month before the game comes out they will scrap the idea completely like the show did with fly in intros
        What's cool is that NHL 15 will have arena exteriors.

        Comment

        • Smirkin Dirk
          All Star
          • Oct 2008
          • 5183

          #34
          Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

          Gameplay >>>> commentary.

          IMO the commentary is a long way down the list of concerns.

          The players and teams have to distinguish themselves.
          2022 'Plug and play' sim roster (XBX)

          Comment

          • CelticHeart
            Banned
            • Oct 2009
            • 277

            #35
            Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More


            this was what should be nhl 14, you think that have mantain what could be do?

            Comment

            • jwilphl
              Legal Advisor
              • Jun 2009
              • 1499

              #36
              Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

              I really like what I'm hearing so far. Having played hardly any new NHL since '12, IMHO, the game has really failed to develop itself. Even going from '09 to '12, they still felt so much the same.

              Now we all know teasers never look like the final product, so I'm hesitant to believe much there. New commentary is good, but I'd still prefer two separate teams of commentators. Understanding the teams have fairly limited development time, this is something that can be added in over time. My other concerns center around core gameplay and the game modes themselves. Since the last time I played Be A GM Mode, it needed a lot of work. Has it been addressed at all, or was this sacrificed so they could get a good-looking crowd?

              Authentic arenas: all I can say is, it's about time. I'll be on the lookout for, "Welcome to Comcast Country."
              Puck physics: this has been touted for something like three years in a row now. Mix it up a bit? Actually get them to work?

              These things do sound more positive to me as compared to what I've been hearing out of the next Madden. I'll feel better about getting behind this when they give us substance over the superficial.

              Comment

              • Grand-Al
                Rookie
                • May 2011
                • 303

                #37
                Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

                i really hope they would work on a BOXSCORE Exporter after the games you played offline and online.

                Comment

                • japsubie
                  Rookie
                  • May 2014
                  • 414

                  #38
                  Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

                  Originally posted by spidertour02
                  Technically, this is untrue. One of the early 3D Maddens ('97?) had season intros from James Brown at a desk and Madden/Summerrall at a stadium.
                  as did nhl 97 with john davidson

                  Comment

                  • japsubie
                    Rookie
                    • May 2014
                    • 414

                    #39
                    Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

                    Originally posted by TDKing
                    Didn't they have something like this before I think it was with Davidson long ago?? Hmmm... not sure
                    yup nhl 97

                    Comment

                    • SpectralThundr
                      Banned
                      • Nov 2013
                      • 408

                      #40
                      Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

                      Originally posted by Fiddy
                      i cant wait to hear Edzo call the game from the booth in which he is coaching behind the bench as well.

                      only EA LOL..

                      get new commentary and "could" be dated before it even hits shelves. LOL
                      What does this comment even mean? It's not like NHL has had real coaches represented in game since NHL 07. So I'm not sure what little dig you're trying to toss out here but it's pretty silly.

                      Comment

                      • FoBs2007
                        Banned
                        • May 2014
                        • 55

                        #41
                        Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

                        Doc

                        "And hoists it in"
                        "And sends it around the roulette wheel"
                        "Hit THE POST with THE SHOT!"
                        "And Chara skyhooks it out of the zone"
                        "Crosby flips it ahead"

                        And Edzo

                        "All you young hockey players, if you wanna score a goal, get to the front of the net."
                        "Look at his stick! His stick is down, along the ice. If his stick is up in the air Doc, he doesn't get that scoring chance."

                        Curious to see if any of those lines will be in the game.

                        And, I'm very happy that Pitt is done. I swear, everytime I hear Pierre say "Kristopher Letang" and/or "Danny Bylsma," I want to throw something.
                        Last edited by FoBs2007; 05-14-2014, 05:08 PM.

                        Comment

                        • 18 eighty 5
                          Yellow n Black
                          • Sep 2008
                          • 926

                          #42
                          Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

                          Was reading through the OS teaser trailer article and the bit I will be curious to discover is authentic arena elements including lighting. It is obvious when I watch games on NHL Center Ice that two things stand out that create difference in the arenas on ice and that is lighting and the positioning of the cameras. Games look different in different buildings not just because the arenas are different but also because of the camera position and lighting.

                          Really hope we finally get some strong visual differentiation on the ice other than just team logos and names. It would be cool if arena lighting was customisable like they have made camera angles customisable.

                          Since most of the time we are looking at the ice lighting will be key in creating differentiation plus real arena rink specifics.
                          Last edited by 18 eighty 5; 05-25-2014, 11:46 PM.
                          We are the music makers...

                          Comment

                          • Kolbe31
                            Rookie
                            • Sep 2010
                            • 22

                            #43
                            Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

                            Originally posted by 18 eighty 5
                            Was reading through the OS teaser trailer article and the bit I will be curious to discover is authentic arena elements including lighting. It is obvious when I watch games on NHL Center Ice that two things stand out that create difference in the arenas on ice and that is lighting and the positioning of the cameras. Games look different in different buildings not just because the arenas are different but also because of the camera position and lighting.

                            Really hope we finally get some strong visual differentiation on the ice other than just team logos and names. It would be cool if arena lighting was customisable like they have made camera angles customisable.

                            Since most of the time we are looking at the ice lighting will be key in creating differentiation plus real arena rink specifics.
                            There was an article somewhere (I believe with Rammer) that mentioned lighting would be a big part of the authentic arena experience. Not verbatim, but something along the lines of "darker arenas will have darker lighting".

                            Comment

                            • drog1602
                              Rookie
                              • Sep 2011
                              • 400

                              #44
                              Re: NHL 15 - Improvements to Gameplay, Player Modeling, Arenas, Presentation and More

                              Way too much time spent on the crowds. More emphasis needs to be placed on the on ice product. I would sooner see a dead crowd and 9,000 new skater models. It would be nice to play EASHL without the AI teammates all looking the same.

                              I laughed when they said they have between 250 - 300 players faces in the game. Each team has 23 players x 30 teams = 690 players. So we still only have about half of the players in the game. A total joke. But hey, at least the crowds will look good.

                              Comment

                              • Crosby9887
                                Rookie
                                • Jan 2014
                                • 4

                                #45
                                My question: How much of this is actually going to make it into the 360 version of the game? If they are going to focus on next gen, and can't put the new features in with the old system, then don't release it with the old system.

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