It's been lots of fun! I think higher skilled players do tend to tone down the arcadiness of the fights simply due to the fact that success standing up comes down to counter punching and combinations which are not going to happen if you spam strikes. In fact spamming strikes is the best way to set yourself up for a counter punch so a skilled player should shut that down pretty quickly. In addition, a lot of the flashy strikes I hear people complaining about are also the most obviously telegraphed visually. I really don't see spamming cartwheel kicks leading to anything outside of amusing youtube videos. Stamina management is also key for when it eventually goes to the ground, so all in all you see slower paced fights with more measured striking.
We did find and fix some exploits during internal testing. You can never know if you caught them all though until the game is out in the wild.
However I cannot comment on future plans for the title.

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