EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #451
    Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

    Originally posted by Phobia
    I have a interesting one for you. How has internal testing been for head to head been? Has the fights been realistic more so than arcade if two skilled guys on the sticks face off? Plus do you believe online will encounter any of the issues EA MMA did with exploits such as the hook spam and if so will you guys look to patch or server side fix any complaints?
    It's been lots of fun! I think higher skilled players do tend to tone down the arcadiness of the fights simply due to the fact that success standing up comes down to counter punching and combinations which are not going to happen if you spam strikes. In fact spamming strikes is the best way to set yourself up for a counter punch so a skilled player should shut that down pretty quickly. In addition, a lot of the flashy strikes I hear people complaining about are also the most obviously telegraphed visually. I really don't see spamming cartwheel kicks leading to anything outside of amusing youtube videos. Stamina management is also key for when it eventually goes to the ground, so all in all you see slower paced fights with more measured striking.

    We did find and fix some exploits during internal testing. You can never know if you caught them all though until the game is out in the wild.

    However I cannot comment on future plans for the title.

    Comment

    • rafaelpaolo84
      Rookie
      • Jun 2014
      • 156

      #452
      Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

      Really enjoying the demo as well. Been practicing a whole lot in the tutorial and live matches. Last night I did a couple of fights where at the start of the round I would immediately back up against the cage and let Gus come to me. I'd stand still just practicing my sways, blocks / parries, and counters. A couple of times Gus would engage me in the clinch and back me up against the cage, so I got to practice my defense there as well (on that note, has anyone been able to successfully reverse against the cage??)

      Stuffing takedowns in my experience has been similar to EA MMA (although EA MMA has the push-off as well as the sprawl depending on the timing), so it didn't take me long to get the hang of it. The only adjustment I had to make was pressing the R2 together with the flick of the stick.

      Comment

      • rafaelpaolo84
        Rookie
        • Jun 2014
        • 156

        #453
        Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

        Thank you so much GameplayDevUFC for coming in and answering our questions..

        Apologies if this has been answered or confirmed elsewhere, but can we edit fighter stats and move sets? If not, I hope that this is something that you consider in the future, along with gameplay sliders.

        Also, and this is a long shot, but will WW BJ Penn look different (fatter) than LW/FW BJ Penn?

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #454
          Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

          Originally posted by rafaelpaolo84
          Thank you so much GameplayDevUFC for coming in and answering our questions..

          Apologies if this has been answered or confirmed elsewhere, but can we edit fighter stats and move sets? If not, I hope that this is something that you consider in the future, along with gameplay sliders.

          Also, and this is a long shot, but will WW BJ Penn look different (fatter) than LW/FW BJ Penn?
          Can't edit either. Penn looks the same in every weightv class.


          Sent from my iPad using Tapatalk HD

          Comment

          • ManiacMatt1782
            Who? Giroux!
            • Jul 2006
            • 3982

            #455
            Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

            Originally posted by GameplayDevUFC
            It's been lots of fun! I think higher skilled players do tend to tone down the arcadiness of the fights simply due to the fact that success standing up comes down to counter punching and combinations which are not going to happen if you spam strikes. In fact spamming strikes is the best way to set yourself up for a counter punch so a skilled player should shut that down pretty quickly. In addition, a lot of the flashy strikes I hear people complaining about are also the most obviously telegraphed visually. I really don't see spamming cartwheel kicks leading to anything outside of amusing youtube videos. Stamina management is also key for when it eventually goes to the ground, so all in all you see slower paced fights with more measured striking.

            We did find and fix some exploits during internal testing. You can never know if you caught them all though until the game is out in the wild.

            However I cannot comment on future plans for the title.
            The problem with that is, those flashy strikes, most people could do without. Yes they are very telegraphed with the exception of the superman punch. The need for that flashy modifier on top of a power modifier, lead to the need for hooks to be placed on the D-pad with the strikes, eliminating the ability for us to have a walking jab, Most of us if polled would have probably said, ditch the 2nd modifier, no need for it. Throw hooks on to the power modifier, allow movement your jabs crosses and leg kicks. right now there is no way to throw a good stepping leg kick. nor is there a way to walk someone down with your jab. Also setting up a basic combo like Jab, Cross, Leg kick is that much harder because you have to let off of the stick. I know it is too late for this game, and something that would be impossible to patch, But something for the development team to keep in mind for UFC 2. Myself and a few other absolutely love the footwork, but feel it is not used to it's full potential due to this 2nd modifier taking up a bunch of extra conrtols for moves we aren't really gonna use all that often. I want to circle and and jab instead of hook, and I am stuck throwing a hook. Kinda frustrating for guys who do want to get technical, while keeping it simple.
            www.twitch.tv/maniacmatt1228
            www.youtube.com/maniacmatt1782

            Comment

            • rafaelpaolo84
              Rookie
              • Jun 2014
              • 156

              #456
              Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

              Originally posted by aholbert32
              Can't edit either. Penn looks the same in every weightv class.


              Sent from my iPad using Tapatalk HD
              Ah thanks! The player models look amazing in this game, I'm hoping this is something that they can do in the future, esp for fighters who have looked noticeably different in different weight classes.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #457
                Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

                Originally posted by ManiacMatt1782
                The problem with that is, those flashy strikes, most people could do without. Yes they are very telegraphed with the exception of the superman punch. The need for that flashy modifier on top of a power modifier, lead to the need for hooks to be placed on the D-pad with the strikes, eliminating the ability for us to have a walking jab, Most of us if polled would have probably said, ditch the 2nd modifier, no need for it. Throw hooks on to the power modifier, allow movement your jabs crosses and leg kicks. right now there is no way to throw a good stepping leg kick. nor is there a way to walk someone down with your jab. Also setting up a basic combo like Jab, Cross, Leg kick is that much harder because you have to let off of the stick. I know it is too late for this game, and something that would be impossible to patch, But something for the development team to keep in mind for UFC 2. Myself and a few other absolutely love the footwork, but feel it is not used to it's full potential due to this 2nd modifier taking up a bunch of extra conrtols for moves we aren't really gonna use all that often. I want to circle and and jab instead of hook, and I am stuck throwing a hook. Kinda frustrating for guys who do want to get technical, while keeping it simple.
                I totally hear what you're saying, and this is very valid feedback. To play devils advocate, I think there is very satisfying payoff if you can execute something like the pettis/henderson showtime kick in the same context it happened in real life with our game, with the same setup and the same outcome. That would be an amazing moment.

                And given that our game will be what people are playing in the future when who knows what happens in upcoming ppv's, it's prudent for us to look ahead at where mma techniques are going and what things may come up in the future and give the user the opportunity to explore those techniques as they may very well show up as the next big highlight reel finish. Plus it's fun, exciting and that's what some people look for in the game.

                Is that payoff worth it given the drawbacks you outline? Certainly a subjective thing that different people will have differing opinions about. It's a debate that was had internally as well. Perhaps there is a better approach that gives more people what they want, and I respect where you're coming from on this. Know that moving jabs have come up many times throughout development and is certainly on our radar, but are not something we delivered for this year's release as you've already discovered. I wish I could give you a more satisfying answer than that, but hopefully this at least give you a perspective on way things were done the way they were.

                Comment

                • Gotmadskillzson
                  Live your life
                  • Apr 2008
                  • 23442

                  #458
                  Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

                  FINALLY got a submission victory. I must say there are times where the CPU can escape completely out of a submission even though you have the submisssion 90% locked in. That should never happen when it is in that deep just from ONE slip up of the left stick. I prefer gradual escapes when it is in that deep. And what pissed me off the most was Jones was completely gassed each time he did that BS in the 3rd round when my guy half a tad bit more then half of his stamina.

                  I was on the verge of spiking the controller into the ground. I was saying to myself come on now, how many times is the CPU going brute force escape out my submission when I'm on the 4th freaking gate.

                  Comment

                  • DaveDQ
                    13
                    • Sep 2003
                    • 7664

                    #459
                    Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

                    I better get my ground game going or the higher difficulties are going to destroy me.
                    Being kind, one to another, never disappoints.

                    Comment

                    • Swamp Swagger
                      Gator Bait
                      • Sep 2012
                      • 3825

                      #460
                      Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

                      Originally posted by Gotmadskillzson
                      FINALLY got a submission victory. I must say there are times where the CPU can escape completely out of a submission even though you have the submisssion 90% locked in. That should never happen when it is in that deep just from ONE slip up of the left stick. I prefer gradual escapes when it is in that deep. And what pissed me off the most was Jones was completely gassed each time he did that BS in the 3rd round when my guy half a tad bit more then half of his stamina.

                      I was on the verge of spiking the controller into the ground. I was saying to myself come on now, how many times is the CPU going brute force escape out my submission when I'm on the 4th freaking gate.

                      Hope on higher difficulties they don't break them even more

                      Comment

                      • Swamp Swagger
                        Gator Bait
                        • Sep 2012
                        • 3825

                        #461
                        Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

                        Originally posted by DaveDQ
                        I better get my ground game going or the higher difficulties are going to destroy me.

                        Same here....

                        Comment

                        • ManiacMatt1782
                          Who? Giroux!
                          • Jul 2006
                          • 3982

                          #462
                          Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

                          Originally posted by GameplayDevUFC
                          I totally hear what you're saying, and this is very valid feedback. To play devils advocate, I think there is very satisfying payoff if you can execute something like the pettis/henderson showtime kick in the same context it happened in real life with our game, with the same setup and the same outcome. That would be an amazing moment.

                          And given that our game will be what people are playing in the future when who knows what happens in upcoming ppv's, it's prudent for us to look ahead at where mma techniques are going and what things may come up in the future and give the user the opportunity to explore those techniques as they may very well show up as the next big highlight reel finish. Plus it's fun, exciting and that's what some people look for in the game.

                          Is that payoff worth it given the drawbacks you outline? Certainly a subjective thing that different people will have differing opinions about. It's a debate that was had internally as well. Perhaps there is a better approach that gives more people what they want, and I respect where you're coming from on this. Know that moving jabs have come up many times throughout development and is certainly on our radar, but are not something we delivered for this year's release as you've already discovered. I wish I could give you a more satisfying answer than that, but hopefully this at least give you a perspective on way things were done the way they were.
                          Hey I appreciate the response. And just so you know. I am having an absolute blast with the Demo and fully plan on keeping my preorder. Just while we have a developers attention, I wanted to address what I feel are some negatives and flaws to the current scheme so those issue could hopefully at a minimum be discussed for UFC 2 project. I actually am pretty excited for the release being a big MMA fan. I would like to see this franchise be great, not just very good. If I can help with that by giving feed back, I am happy to help. Good luck with the release. And thank you for listening to our critiques, both positive and negative.
                          www.twitch.tv/maniacmatt1228
                          www.youtube.com/maniacmatt1782

                          Comment

                          • DaveDQ
                            13
                            • Sep 2003
                            • 7664

                            #463
                            Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

                            I do appreciate the input, GameplayDev. There was a developer that did the same for EA MMA and it was really helpful. It shows you guys care about the quality of product.
                            Being kind, one to another, never disappoints.

                            Comment

                            • Swamp Swagger
                              Gator Bait
                              • Sep 2012
                              • 3825

                              #464
                              EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

                              Probably already been said before but why does the ref to absolutely nothing in the game? And what happen to after you knock someone down or KO them you can't pounce and punch them a few times like it old games

                              The game automatically knows what's a KO and what's just a knock down even though in some cases I noticed some of the knock downs look just as brutal as KO's. In real life when a fighter knocks his opponent down they always get on top of them just to make sure they are out and then the ref jumps in

                              Never happens in this game and it may be a minor negative but it does take away from the overall feeling in my opinion

                              Edit: Maybe it's just a demo thing

                              Comment

                              • Panicshade
                                Pro
                                • Jul 2009
                                • 819

                                #465
                                Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

                                Originally posted by Swamp Swagger
                                Probably already been said before but why does the ref to absolutely nothing in the game? And what happen to after you knock someone down or KO them you can't pounce and punch them a few times like it old games

                                The game automatically knows what's a KO and what's just a knock down even though in some cases I noticed some of the knock downs look just as brutal as KO's. In real life when a fighter knocks his opponent down they always get on top of them just to make sure they are out and then the ref jumps in

                                Never happens in this game and it may be a minor negative but it does take away from the overall feeling in my opinion

                                Edit: Maybe it's just a demo thing
                                I have pretty much the same question. Why does the ref just stand there? It's almost useless to even have them in the game at all considering they have no effect on the actual gameplay. It's like they are just there for presentation and nothing else. You see them get introduced and all of the pre-match stuff then after the match you see them in the cutscene. I guess since there's no ref/Dr. stoppages, eye pokes, low blows (accidental or otherwise), etc the ref doing nothing should be expected.

                                More than likely I am just going to skip getting the game. I have tried to like the demo and I just can't do it. There's just too many flaws that shouldn't be there. When a game makes it's marketing around stamina playing a major factor you shouldn't have a fighter who has just gassed himself beyond the limit be able to still shoot in for a takedown on an opponent with a full stamina bar and get the takedown with no problem whatsoever. Same goes for that situation and blocking strikes, takedowns, and clinches. It seems like a lot of stuff was left out to cater more toward the "rock em sock em" style. I know there are people that like that and if they love it then that's great. I'm sure this game will find it's audience but it's not for me.
                                Last edited by Panicshade; 06-07-2014, 12:45 PM.
                                PSN: PanicshadeLWK
                                XBL: Nyteshade517
                                Steam: Nyteshade517

                                Comment

                                Working...