Last slider set b4 Madden 15

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  • OhMrHanky
    MVP
    • Aug 2012
    • 1898

    #1

    Last slider set b4 Madden 15

    Yes, 1 more slider thread. I tweaked enough and played several games in a row where I really like what I am seeing. Here is a link to gameplay footage showing multiple plays of the last game I played (and lost 38-33) to KC. Last game of the current season for me. KC is 12-3 at the time. They have a really solid team. Quality D, quality QB, etc. So, I feel this shows how 2 good teams play each other with my sliders. Here's the link if you want to see what I see:






    Highlights/Ideas I'm trying to show with this video:

    1. WR/DB Interactions - Quality swat animations instead of Ints all the time.

    Broken up passes. Tough catches Made and tough catches dropped. Appropriate ints made with good coverage, poor throws made.



    2. QB play/Sacks - I only got 1 sack and 1 int in this particular game. Between the quality of the QB and the sliders, the QB consistently gets rid of the ball at the correct time and will avoid sacks and/or throw the ball away when pressured. Lesser QBs will take more sacks than quality QBs, so u will still see a few big sack games against weak QBs, however, I have rarely seen a 10 sack game in a while as I was tweaking these sliders. The QB will also throw some random (sometimes due to pressure, sometimes due to coverage, sometimes purely random) incompletions. U will see overthrows, underthrows, etc. instead of Ints all the time. U will also see my QB do the same. A couple of overthrows on what could have been completions simply due to my QB having a somewhat lower medium acc. I think it's 77-80 somewhere right now.



    3. I show a couple of runs just to show what it looks like. Running feels about right, though. Running to the outside is hit or miss. You will take 2-5 yard losses often. However, you will break a big run here and there. So, running feels challenging/rewarding for the most part. The cpu will also hit or miss running.



    My approach with these sliders has always been animation first, challenge second as an fyi. I want to see the correct animations, and hopefully that will achieve the desired simulation football results. As i start to see the correct animations, if the game feels too easy in any aspect, I start to tweak towards difficulty. With this particular set, I also started by trying to set many sliders to 0 (this worked so well with Madden 13 and in essence "turns off" the sliders, but doesn't work as well with 25). As I played, I found some of these weren't working well, so I started to switch them to values I have used in my other slider sets, and then tweaked here and there. I also try to set sliders equal for hum and cpu as I want ALL of the AI players to play the same. This works for some sliders, and not so much with others. So, you'll see some of the similarities. With this set I feel I have achieved about the best mix I can. If you currently have a CFM where your team is stacked, you may win every game, but if you start with the Jags or Browns, I would like to think you will struggle. But, overall, for me, this is absolutely the closest I've come to seeing what looks like real football in this game, and I hope others will as well.



    So, feel free to check out the video to get an idea. Try em out. I know this is late as Madden 15 is coming out soon, but this is how long it took to bring everything together with these golsh dern sliders.

    So, if you're still playing and looking for a set that I think will play differently than a lot of others and possibly freshen up the game for some, let me know what u think.



    These have only been used/tested in CFM All-pro. I have no idea how they play in Play Now.



    Hum/Cpu

    QB Acc19/19

    Pass Blk0/60

    (This is EXTREMELY important for QB Releasing the Ball appropriately. Too high, and he will hold onto longer taking coverage sacks. Too low, and he will take quick sacks. This really is EXACTLY the right value imo)

    WR Catch64/64

    (This is EXTREMELY important for WRs to actually challenge for the ball and toe tap appropriately)

    Run Blk0/0 - Updated to 23/25

    This still had the running game feeling overpowered for both hum and cpu, so I've tweaked this, and am now playing with 23/25. This does make a difference and feel the running game is about as good as it's going to get for me at this point. I'm seeing avg yards/carry between 4-5 most games with occasional blaster games for either hum or cpu (I gave up 300 yds to some jacka$$ RB). You will see outside running overpowered against WEAK defenses (particularly if OLBs are weak and can't blockshed), but against a good set of LBs, u will find it hard to run to the outside. I like the run game in general, but this may be a spot of personal preference. Believe me when I say, 0/0 is MORE overpowered than 23/25, so you have to play with this some or go with 23/25. I think it feels realistic enough.

    (This seems to work just fine and players play to their ratings imo)

    Fumbles56/69

    (This may be tweaked per individual. I personally draft players with high hit power, and I was getting fumbles on every hit and seeing like 5-10 fumbles per game. So, I have been tweaking this higher and higher, and I think I finally found the right spot for me. I am still not fumbling the ball much, and may still lower hum fumble. But, this also has caused the CPU to juke more appropriately at a high value, so I like what I see here)

    Pass D Rx59/59 Updated to 57/60

    (This is EXTREMELY important value. LBs are actually waiting and responding to handoffs better at 59 allowing them to ALL take better pursuit angles on any given play. Also, DBs are more often in constant motion during pass plays instead of simply running to their zone and standing still)

    Ints13/13

    (Seeing more swats here mixed with many other sliders. Above 15 and you will start to see too many ints)

    Pass Cov59/61

    (This is EXTREMELY important value. At Hum 59, the coverage is such that the cpu QB recognizes open men earlier and mixed with Pass Blk 60, gets rid of the ball appropriately. Between 59-61 has also shown more incomplete passes - YES, QB ACC seems to have almost NOTHING to do with incompletions. I'm sure this is a mix of slider settings, but believe me, after testing so many different things over many months, I have found this to be true. 62 and higher for either Hum or Cpu will result in too many Ints, but for some reason at 59-61, the QB will overthrow/underthrow a WR INSTEAD of throwing an Int or throw the ball WAY out of bounds)

    Tackling0/0

    (This seems to allow for ratings to matter more. Good tacklers tackle well. Poor tacklers don't. With tackling at 0, however, you MUST sim Cpu FGs!!! lol. They won't be able to kick over 20 yds)



    Special Teams (these are really up to you, but here's what I play with)

    FG Power55

    FG ACC50

    Punt Power46

    Punt Acc47

    Kick Power55



    Game Options

    Injuries31

    Fatigue59 (allows for D to get tired, but not too tired in 2nd half)

    Min Thresh36 (allows for fast players to be fast, but not too fast, imo)



    Penalties (EXTREMELY important as these do affect gameplay. You will often see anywhere between 1-10 penalties per game. Holding is most frequent. Clipping some on kick returns or run plays. Facemask may be called 1-4 times per game as well. False starts will occur as well, and offsides will rarely occur. However, I believe the false start to offsides differential between sliders needs to be minimal. With my sliders, you should only see 1-3 pancakes per offensive linemen. However, you may see 5 pancakes by a WR or FB if he keeps slamming a smaller CB to the turf. Overall, I really like the lineplay I'm seeing with these.)

    Offside63 Updated to 61

    False Start62 Updated to 60

    Holding61

    Face Mask56

    Def PI63

    Off PI62

    Punt CI62 Updated to 61

    Clipping56

    IG23 (Important. Helps cpu QB release the ball appropriately and throw out of bounds some instead of taking sacks)

    RP54

    RK63 Updated to 62



    AutoSubs

    General rule: I'm currently using 95/85 for many positions and seeing minimal subbing when appropriate. However, if you have players with Stamina less than 80, I believe, you may see them disappear near the end of a game. I have Julio Jones with 95 Stamina, and I have had games where he has caught 10 balls for 200 yds, and is still in the game at the end having been subbed a few times during the game. However, I have also had Julio have 10 catches for 100 yds, but have a big play in the 4th qtr, and never see him again. So, this is still glitchy. I also have a bigger slower WR with around 80 Stamina, I believe. He will absolutely disappear in the 4th if he catches too many balls. However, with this setting, I do see subbing during the game when a player has a big run or catch. They'll sit for 1-5 plays and actually come back. So, sometimes they work, sometimes they don't.



    Other settings

    Skill All-pro

    Qtr Length15 min

    Acc ClockYes

    Min Clock Time14

    Game Speed Normal

    Auto StrafeOff

    Heat Seeker Off

    Ball HawkOn

    Switch AssistOn



    Let me know what u think.
    Last edited by OhMrHanky; 07-12-2014, 06:44 PM.
  • HC0023
    MVP
    • Mar 2009
    • 1368

    #2
    Re: Last slider set b4 Madden 15

    Originally posted by OhMrHanky
    Yes, 1 more slider thread. I tweaked enough and played several games in a row where I really like what I am seeing. Here is a link to gameplay footage showing multiple plays of the last game I played (and lost 38-33) to KC. Last game of the current season for me. KC is 12-3 at the time. They have a really solid team. Quality D, quality QB, etc. So, I feel this shows how 2 good teams play each other with my sliders. Here's the link if you want to see what I see:

    Highlights/Ideas I'm trying to show with this video:
    1. WR/DB Interactions - Quality swat animations instead of Ints all the time.
    Broken up passes. Tough catches Made and tough catches dropped. Appropriate ints made with good coverage, poor throws made.

    2. QB play/Sacks - I only got 1 sack and 1 int in this particular game. Between the quality of the QB and the sliders, the QB consistently gets rid of the ball at the correct time and will avoid sacks and/or throw the ball away when pressured. Lesser QBs will take more sacks than quality QBs, so u will still see a few big sack games against weak QBs, however, I have rarely seen a 10 sack game in a while as I was tweaking these sliders. The QB will also throw some random (sometimes due to pressure, sometimes due to coverage, sometimes purely random) incompletions. U will see overthrows, underthrows, etc. instead of Ints all the time. U will also see my QB do the same. A couple of overthrows on what could have been completions simply due to my QB having a somewhat lower medium acc. I think it's 77-80 somewhere right now.

    3. I show a couple of runs just to show what it looks like. Running feels about right, though. Running to the outside is hit or miss. You will take 2-5 yard losses often. However, you will break a big run here and there. So, running feels challenging/rewarding for the most part. The cpu will also hit or miss running.

    My approach with these sliders has always been animation first, challenge second as an fyi. I want to see the correct animations, and hopefully that will achieve the desired simulation football results. As i start to see the correct animations, if the game feels too easy in any aspect, I start to tweak towards difficulty. With this particular set, I also started by trying to set many sliders to 0 (this worked so well with Madden 13 and in essence "turns off" the sliders, but doesn't work as well with 25). As I played, I found some of these weren't working well, so I started to switch them to values I have used in my other slider sets, and then tweaked here and there. I also try to set sliders equal for hum and cpu as I want ALL of the AI players to play the same. This works for some sliders, and not so much with others. So, you'll see some of the similarities. With this set I feel I have achieved about the best mix I can. If you currently have a CFM where your team is stacked, you may win every game, but if you start with the Jags or Browns, I would like to think you will struggle. But, overall, for me, this is absolutely the closest I've come to seeing what looks like real football in this game, and I hope others will as well.

    So, feel free to check out the video to get an idea. Try em out. I know this is late as Madden 15 is coming out soon, but this is how long it took to bring everything together with these golsh dern sliders.
    So, if you're still playing and looking for a set that I think will play differently than a lot of others and possibly freshen up the game for some, let me know what u think.

    These have only been used/tested in CFM All-pro. I have no idea how they play in Play Now.

    Hum/Cpu
    QB Acc 19/19
    Pass Blk 0/60
    (This is EXTREMELY important for QB Releasing the Ball appropriately. Too high, and he will hold onto longer taking coverage sacks. Too low, and he will take quick sacks. This really is EXACTLY the right value imo)
    WR Catch 64/64
    (This is EXTREMELY important for WRs to actually challenge for the ball and toe tap appropriately)
    Run Blk 0/0
    (This seems to work just fine and players play to their ratings imo)
    Fumbles 56/69
    (This may be tweaked per individual. I personally draft players with high hit power, and I was getting fumbles on every hit and seeing like 5-10 fumbles per game. So, I have been tweaking this higher and higher, and I think I finally found the right spot for me. I am still not fumbling the ball much, and may still lower hum fumble. But, this also has caused the CPU to juke more appropriately at a high value, so I like what I see here)
    Pass D Rx59/59
    (This is EXTREMELY important value. LBs are actually waiting and responding to handoffs better at 59 allowing them to ALL take better pursuit angles on any given play. Also, DBs are more often in constant motion during pass plays instead of simply running to their zone and standing still)
    Ints 13/13
    (Seeing more swats here mixed with many other sliders. Above 15 and you will start to see too many ints)
    Pass Cov 59/61
    (This is EXTREMELY important value. At Hum 59, the coverage is such that the cpu QB recognizes open men earlier and mixed with Pass Blk 60, gets rid of the ball appropriately. Between 59-61 has also shown more incomplete passes - YES, QB ACC seems to have almost NOTHING to do with incompletions. I'm sure this is a mix of slider settings, but believe me, after testing so many different things over many months, I have found this to be true. 62 and higher for either Hum or Cpu will result in too many Ints, but for some reason at 59-61, the QB will overthrow/underthrow a WR INSTEAD of throwing an Int or throw the ball WAY out of bounds)
    Tackling 0/0
    (This seems to allow for ratings to matter more. Good tacklers tackle well. Poor tacklers don't. With tackling at 0, however, you MUST sim Cpu FGs!!! lol. They won't be able to kick over 20 yds)

    Special Teams (these are really up to you, but here's what I play with)
    FG Power 55
    FG ACC 50
    Punt Power 46
    Punt Acc 47
    Kick Power 55

    Game Options
    Injuries 31
    Fatigue 59 (allows for D to get tired, but not too tired in 2nd half)
    Min Thresh 36 (allows for fast players to be fast, but not too fast, imo)

    Penalties (EXTREMELY important as these do affect gameplay. You will often see anywhere between 1-10 penalties per game. Holding is most frequent. Clipping some on kick returns or run plays. Facemask may be called 1-4 times per game as well. False starts will occur as well, and offsides will rarely occur. However, I believe the false start to offsides differential between sliders needs to be minimal. With my sliders, you should only see 1-3 pancakes per offensive linemen. However, you may see 5 pancakes by a WR or FB if he keeps slamming a smaller CB to the turf. Overall, I really like the lineplay I'm seeing with these.)
    Offside 63
    False Start 62
    Holding 61
    Face Mask 56
    Def PI 63
    Off PI 62
    Punt CI 62
    Clipping 56
    IG 23 (Important. Helps cpu QB release the ball appropriately and throw out of bounds some instead of taking sacks)
    RP 54
    RK 63

    AutoSubs
    General rule: I'm currently using 95/85 for many positions and seeing minimal subbing when appropriate. However, if you have players with Stamina less than 80, I believe, you may see them disappear near the end of a game. I have Julio Jones with 95 Stamina, and I have had games where he has caught 10 balls for 200 yds, and is still in the game at the end having been subbed a few times during the game. However, I have also had Julio have 10 catches for 100 yds, but have a big play in the 4th qtr, and never see him again. So, this is still glitchy. I also have a bigger slower WR with around 80 Stamina, I believe. He will absolutely disappear in the 4th if he catches too many balls. However, with this setting, I do see subbing during the game when a player has a big run or catch. They'll sit for 1-5 plays and actually come back. So, sometimes they work, sometimes they don't.

    Other settings
    Skill All-pro
    Qtr Length 15 min
    Acc Clock Yes
    Min Clock Time 14
    Game Speed Normal
    Auto Strafe Off
    Heat Seeker Off
    Ball Hawk On
    Switch Assist On

    Let me know what u think.
    MR HANKY GOOD TO SEE YOU BACK WITH US SIR . Well you know what i have to do right ? When someone posts a set i have to give them a coach mode spin LOL

    Comment

    • OhMrHanky
      MVP
      • Aug 2012
      • 1898

      #3
      Re: Last slider set b4 Madden 15

      Originally posted by HC0023
      MR HANKY GOOD TO SEE YOU BACK WITH US SIR . Well you know what i have to do right ? When someone posts a set i have to give them a coach mode spin LOL
      lol. I always know I count on HC0023 to try em out. As usual, I think my sliders should stack up well for coach mode users as most values are equal or close. I suggest Pass blk 60 for both and pass cov 59 for both in coach mode. Fumble is trickier to tell, but I have a feeling use 69 for both.

      Let me know how they feel, man.

      Thanks.

      Comment

      • HC0023
        MVP
        • Mar 2009
        • 1368

        #4
        Re: Last slider set b4 Madden 15

        Originally posted by OhMrHanky
        lol. I always know I count on HC0023 to try em out. As usual, I think my sliders should stack up well for coach mode users as most values are equal or close. I suggest Pass blk 60 for both and pass cov 59 for both in coach mode. Fumble is trickier to tell, but I have a feeling use 69 for both.

        Let me know how they feel, man.

        Thanks.
        OK i will make those above suggestions as you have mentioned TEST CFM COMING UP LOL

        Comment

        • HC0023
          MVP
          • Mar 2009
          • 1368

          #5
          Re: Last slider set b4 Madden 15

          TEST CFM COACH MODE JETS 20 BUCS 13 JETS GENO 18-26-202-1TD-69%,Rushing Johnson 30-145-1TD, Ivory 1-6, Receiving Hill 7-97-1TD, Decker 6-70, Kerley 3-20, Amaro 1-11, Johnson 1-4, JETS D 5 SACKS 1 INT, BUCS GLENNON 13-22-96-1INT-59%, Rushing Martin 25-210-1TD, James 3-29, Lane 2-10, Glennon 1-7, Receiving Evans 4-25, Jackson 3-46, Martin 2-20, Page 1-7, Shepard 1-2, BUCS D 2 SACKS 1 HOLDING PENALTY TOTAL PLAYS 117, TOTAL SACKS WERE 7 , 3 FUMBLES IN THE GAME ,

          Comment

          • HC0023
            MVP
            • Mar 2009
            • 1368

            #6
            Re: Last slider set b4 Madden 15

            TEST CFM COACH MODE PATS 26 JETS 10 Brady 38-53-429-1TD-1INT-71%, Rushing Ridley12-86-1TD, Receiving LaFell 15-170, Finley 7-92, Gronk 7-61-1TD, Edwards 5-61, Dobson 3-28, Ridley 1-17, PATS D 4 SACKS 1 INT, JETS Geno 16-29-195-1TD-1INT-55%, Rushing Johnson 19-59, Ivory 1- -3, Receiving Amaro 7-33, Decker 3-59, Johnson 2-8, Hill 2-87-1TD, Kerley 1-7, Bohanon 1-1 JETS D 3 SACKS 1 INT , 3 FUMBLES IN THE GAME , 7 penaltys 1 false start , 1 illegal motion, 5 holding, Total Plays 121 Im using an updated roster thomasdraft 2014 on ps4 I have ball hawk and switch assist off and subs on default those are the only changes i have made besides your suggestions on 3 sliders since im doing coach mode
            Last edited by HC0023; 06-07-2014, 03:46 PM.

            Comment

            • HC0023
              MVP
              • Mar 2009
              • 1368

              #7
              Re: Last slider set b4 Madden 15

              TEST CFM GAME#3 BILLS 23 JETS 10 BILLS Manuel 25-33-157-1INT, 75% Rushing Spiller 16-169-2TD, Jackson 8-87, Manuel 7-38, Rodriguez 1-5, Receiving Watkins 5-45, Chandler 5-30, Goodwin 4-26, Graham 4-23, Spiller 3-14, Jackson 2-6Brown 1-12, BILLS D 5 SACKS 1 INT. JETS GENO 16-23-96-1INT-69%, Rushing Johnson 16-62, Receiving Amaro 6-46, Johnson 3-12, Hill 2-6, Decker 2-18, Bohanon 2-7, Kerley 1-7 JETS D 4 SACKS 1 INT 5 TOTAL PENALTYS TOTAL PLAYS 113

              Comment

              • OhMrHanky
                MVP
                • Aug 2012
                • 1898

                #8
                Re: Last slider set b4 Madden 15

                Originally posted by HC0023
                TEST CFM GAME#3 BILLS 23 JETS 10 BILLS Manuel 25-33-157-1INT, 75% Rushing Spiller 16-169-2TD, Jackson 8-87, Manuel 7-38, Rodriguez 1-5, Receiving Watkins 5-45, Chandler 5-30, Goodwin 4-26, Graham 4-23, Spiller 3-14, Jackson 2-6Brown 1-12, BILLS D 5 SACKS 1 INT. JETS GENO 16-23-96-1INT-69%, Rushing Johnson 16-62, Receiving Amaro 6-46, Johnson 3-12, Hill 2-6, Decker 2-18, Bohanon 2-7, Kerley 1-7 JETS D 4 SACKS 1 INT 5 TOTAL PENALTYS TOTAL PLAYS 113
                yeah, I like most of the stats from your games. Brady had a big game, but that's possible. I overall like the sack numbers. I mean, we'd all like to see 2-3 per game per team, but this is madden, and I will take anything under 5 per team, and that's about where you're at. I love the int numbers. And, I think you're seeing some fluctuation in Geno's %, I like that, too. Running may be a little overpowered for you. Not sure how it looks, whether it seems realistic enough for you, or it's like, 'good god! another big run! ugghhh!'. Are u seeing decent WR/DB interactions? That is something I have really worked the hardest on for myself and I love what I see. But, coach mode can throw that off a little, I think. So, are u seeing batted balls? Passes broken up by the defender hitting the wr right as he catches it? You're certainly not seeing too many ints, and that's good. Let me know what you're seeing there, I'm curious as to whether it has something to do with the way I play, or whether the sliders are hitting that WR/DB interaction realistically.

                Comment

                • HC0023
                  MVP
                  • Mar 2009
                  • 1368

                  #9
                  Re: Last slider set b4 Madden 15

                  Originally posted by OhMrHanky
                  yeah, I like most of the stats from your games. Brady had a big game, but that's possible. I overall like the sack numbers. I mean, we'd all like to see 2-3 per game per team, but this is madden, and I will take anything under 5 per team, and that's about where you're at. I love the int numbers. And, I think you're seeing some fluctuation in Geno's %, I like that, too. Running may be a little overpowered for you. Not sure how it looks, whether it seems realistic enough for you, or it's like, 'good god! another big run! ugghhh!'. Are u seeing decent WR/DB interactions? That is something I have really worked the hardest on for myself and I love what I see. But, coach mode can throw that off a little, I think. So, are u seeing batted balls? Passes broken up by the defender hitting the wr right as he catches it? You're certainly not seeing too many ints, and that's good. Let me know what you're seeing there, I'm curious as to whether it has something to do with the way I play, or whether the sliders are hitting that WR/DB interaction realistically.
                  No i am seeing some nice interaction between wr/db i think the running game is a bit overpowered though see some of the CPU running stats .

                  Comment

                  • OhMrHanky
                    MVP
                    • Aug 2012
                    • 1898

                    #10
                    Re: Last slider set b4 Madden 15

                    If u still play with these, do me a favor and try fumble at 63. That's got a lot to do with the running game, and I think maybe that's the best spot to try and tweak it out. For me, at 68 or lower, I was able to stop the run game with SS blitzes and really gearing up for the run on certain plays. I was still getting big hits and seeing too many fumbles, though. So, I upped it to 69, and suddenly wasn't getting as many big hits, only caused 2 fumbles, and the CPU RB looked totally different in the way he ran. He absolutely juked when I was getting ready for a big hit. So, fumbles really affects 'how' the CPU runs, how often/when to juke. On coach mode, perhaps with a lower number for that, u won't see as many big hits as I was because u aren't lining them up yourself and the CPU is taking advantage of this and juking at the perfect time. Between what I've seen from so many sliders, the magic #'s for me have often been 59-64 somewhere. That's why I'm guessing at 63 for a quick fix try. So, if you're still interested and want to try that, I'm curious how it might work out.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • HC0023
                      MVP
                      • Mar 2009
                      • 1368

                      #11
                      Re: Last slider set b4 Madden 15

                      Originally posted by OhMrHanky
                      If u still play with these, do me a favor and try fumble at 63. That's got a lot to do with the running game, and I think maybe that's the best spot to try and tweak it out. For me, at 68 or lower, I was able to stop the run game with SS blitzes and really gearing up for the run on certain plays. I was still getting big hits and seeing too many fumbles, though. So, I upped it to 69, and suddenly wasn't getting as many big hits, only caused 2 fumbles, and the CPU RB looked totally different in the way he ran. He absolutely juked when I was getting ready for a big hit. So, fumbles really affects 'how' the CPU runs, how often/when to juke. On coach mode, perhaps with a lower number for that, u won't see as many big hits as I was because u aren't lining them up yourself and the CPU is taking advantage of this and juking at the perfect time. Between what I've seen from so many sliders, the magic #'s for me have often been 59-64 somewhere. That's why I'm guessing at 63 for a quick fix try. So, if you're still interested and want to try that, I'm curious how it might work out.


                      Sent from my iPhone using Tapatalk
                      I will put fumble at 63 for both HUM AND CPU and let you know

                      Comment

                      • HC0023
                        MVP
                        • Mar 2009
                        • 1368

                        #12
                        Re: Last slider set b4 Madden 15

                        Originally posted by HC0023
                        I will put fumble at 63 for both HUM AND CPU and let you know
                        I Put my Ranger avatar up even though there down 2-0 in the stanley cup finals just because like dealing with madden you can never give up LOL

                        Comment

                        • HC0023
                          MVP
                          • Mar 2009
                          • 1368

                          #13
                          Re: Last slider set b4 Madden 15

                          With fumbles at 63 TITANS 38 JETS 17 Titans Smith 24-30-240-4TD -80%, Rushing Washington 26-182-1TD, Greene 3-49, Mooney 2-24, Receiving McCluster7-60-1TD, Wright 5-103-2TD, Washington 3-41, Stevens 3-20-1TD, Greene 2-11 TITANS D 2 SACKS 3INT, JETS Geno 20-33-198-1TD-3INT-60%, Rushing Johnson 20-99-1TD, Ivory 1-1, ReceivingHill 6-100, Amaro 6-40-1TD, Johnson 3-10, Decker 2-9, Cumberland 1-12, Kerley 1-15, Ford 1-12, JETS D 2 SACKS TOTAL PLAYS 119

                          Comment

                          • OhMrHanky
                            MVP
                            • Aug 2012
                            • 1898

                            #14
                            Re: Last slider set b4 Madden 15

                            Originally posted by HC0023
                            With fumbles at 63 TITANS 38 JETS 17 Titans Smith 24-30-240-4TD -80%, Rushing Washington 26-182-1TD, Greene 3-49, Mooney 2-24, Receiving McCluster7-60-1TD, Wright 5-103-2TD, Washington 3-41, Stevens 3-20-1TD, Greene 2-11 TITANS D 2 SACKS 3INT, JETS Geno 20-33-198-1TD-3INT-60%, Rushing Johnson 20-99-1TD, Ivory 1-1, ReceivingHill 6-100, Amaro 6-40-1TD, Johnson 3-10, Decker 2-9, Cumberland 1-12, Kerley 1-15, Ford 1-12, JETS D 2 SACKS TOTAL PLAYS 119
                            Interesting. Of couse, it's never good to read into 1 game after changing a particular slider. Their running was still high, yours was about right, sacks look perfect, but ints were up! lol. So, tough to look at one game, but some of those stat changes are interesting. Smith throwing 80% is annoying, too. hmmmm, I think it's your play calling. lol

                            Comment

                            • HC0023
                              MVP
                              • Mar 2009
                              • 1368

                              #15
                              Re: Last slider set b4 Madden 15

                              Originally posted by OhMrHanky
                              Interesting. Of couse, it's never good to read into 1 game after changing a particular slider. Their running was still high, yours was about right, sacks look perfect, but ints were up! lol. So, tough to look at one game, but some of those stat changes are interesting. Smith throwing 80% is annoying, too. hmmmm, I think it's your play calling. lol
                              LOL maybeit is who knows it was one game though LOL Alex Smith was 80% and Geno was 60%

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