Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro) - Operation Sports Forums

Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

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  • MAGboyswifT27
    Rookie
    • Sep 2012
    • 206

    #16
    Positive post, I'm going to stay optimistic and realistic at the same time and hope for the best. If what Goodgamebro is saying is true, then we may be able to get a good product this season..

    Comment

    • Big FN Deal
      Banned
      • Aug 2011
      • 6076

      #17
      Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

      On adaptive A.I.: "Another solid improvement comes with a new Adaptive AI system, that helps create an environment where the CPU can start to read how you’re controlling your offense. The days of running “Strong Power” to the outside are over, as CPU opponents will pick up on repeated plays as the game moves forward. To test this, I purposely ran 4 HB screens in a row to see what would happen. The first one went for a gain of 12, the second went for a gain of 4, the third was stuffed right away for an incompletion and the fourth attempt was picked-off for a TD."

      I know I have to temper my expectations until this is actually proven with gameplay footage but it is nice to finally read about adaptive AI again. I hope this applies to ALL AI/CPU controlled players/teammates, including User controlled teams, not just those on a CPU controlled teams.

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26431

        #18
        Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

        Originally posted by Big FN Deal
        On adaptive A.I.: "Another solid improvement comes with a new Adaptive AI system, that helps create an environment where the CPU can start to read how you’re controlling your offense. The days of running “Strong Power” to the outside are over, as CPU opponents will pick up on repeated plays as the game moves forward. To test this, I purposely ran 4 HB screens in a row to see what would happen. The first one went for a gain of 12, the second went for a gain of 4, the third was stuffed right away for an incompletion and the fourth attempt was picked-off for a TD."

        I know I have to temper my expectations until this is actually proven with gameplay footage but it is nice to finally read about adaptive AI again. I hope this applies to ALL AI/CPU controlled players/teammates, including User controlled teams, not just those on a CPU controlled teams.
        Big, I've read the same on curl routes, zone coverage. Last year and prior years, 9 out of 10 times, it was a completion. I've heard that's not an issue anymore, but I need to see it and feel it first.

        Comment

        • chris luva luva
          Rookie
          • May 2008
          • 97

          #19
          Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

          Originally posted by Official_Mole
          First off, its "QA" not "Q&A." But to answer your question, due to the fact that QBs would throw the ball right in the numbers of your WRs, TEs, RBs, etc when accurate it only triggered so many catch animations. By allowing the QB to throw the ball to your intended receiver in various spots surrounding his body, it opens up more catch animations.
          Maybe if EA was as anal about the quality of their QA as you are about my misuse of the term Q&A, maybe they would have learned that all their work was for nothing.

          I understand why the animations didn't trigger. I didn't know you to reiterate that for me. I want to know HOW EA didn't realize that during the dev cycle? How can you test these new animations you've created if they're not triggering during gameplay? Or do diff areas of the team dev their portions of the game within a vacuum?

          I'd like to go back and read the impressions from these in-house demo sessions and see if the reporters were accurate. Either they were lying, or they played a diff build than what was shipped. I don't blame anyone who takes this write-up with a huge grain of salt.

          Maybe in 2018, we'll find out that the QB's being able to throw the ball to different areas of the WR is actually tied to another element of the game. And then we'll get the WR animations.
          Last edited by chris luva luva; 06-10-2014, 02:12 PM.

          Comment

          • jmurphy31
            MVP
            • Jun 2008
            • 2794

            #20
            Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

            Originally posted by Big FN Deal
            On adaptive A.I.: "Another solid improvement comes with a new Adaptive AI system, that helps create an environment where the CPU can start to read how you’re controlling your offense. The days of running “Strong Power” to the outside are over, as CPU opponents will pick up on repeated plays as the game moves forward. To test this, I purposely ran 4 HB screens in a row to see what would happen. The first one went for a gain of 12, the second went for a gain of 4, the third was stuffed right away for an incompletion and the fourth attempt was picked-off for a TD."

            I know I have to temper my expectations until this is actually proven with gameplay footage but it is nice to finally read about adaptive AI again. I hope this applies to ALL AI/CPU controlled players/teammates, including User controlled teams, not just those on a CPU controlled teams.
            If this is the case, it would be a huge positive in single player CFM.

            Comment

            • Official_Mole
              Madden Gameplay QA
              • Jan 2011
              • 100

              #21
              Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

              Originally posted by chris luva luva
              Maybe if EA was as anal about the quality of their QA as you are about my misuse of the term Q&A, maybe they would have learned that all their work was for nothing.

              I understand why the animations didn't trigger. I didn't know you to reiterate that for me. I want to know HOW EA didn't realize that during the dev cycle? How can you test these new animations you've created if they're not triggering during gameplay? Or do diff areas of the team dev their portions of the game within a vacuum?

              I'd like to go back and read the impressions from these in-house demo sessions and see if the reporters were accurate. Either they were lying, or they played a diff build than what was shipped. I don't blame anyone who takes this write-up with a huge grain of salt.

              Maybe in 2018, we'll find out that the QB's being able to throw the ball to different areas of the WR is actually tied to another element of the game. And then we'll get the WR animations.

              You'll get more animations simply by the fact that the ball can be thrown at the receiver in different areas.
              Follow me on Twitter: @Official_Mole


              QA Central Gameplay-Madden NFL

              Comment

              • chris luva luva
                Rookie
                • May 2008
                • 97

                #22
                Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                Originally posted by Official_Mole
                You'll get more animations simply by the fact that the ball can be thrown at the receiver in different areas.
                Maybe you're not understanding me, or maybe I'm not being clear. Why did it take them two years to figure this out? What happened during their QA in 2013 that allowed them to not NOTICE THAT 400 ANIMATIONS WEREN'T TRIGGERING? lol How is that even remotely excusable?


                And then we have this...

                http://www.operationsports.com/previ...gine-hands-on/

                Originally posted by Steve Noah
                I must have seen at least 60 different animations in what little time I had to play with Madden last night, but every one of them made me smile.
                Like I said, either we question the integrity of the testers or we question the builds they're given to play during these sessions.
                Last edited by chris luva luva; 06-10-2014, 02:21 PM.

                Comment

                • Official_Mole
                  Madden Gameplay QA
                  • Jan 2011
                  • 100

                  #23
                  Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                  Originally posted by chris luva luva
                  Maybe you're not understanding me, or maybe I'm not being clear. Why did it take them two years to figure this out?


                  And then we have this...

                  http://www.operationsports.com/previ...gine-hands-on/



                  Like I said, either we question the integrity of the testers or we question the builds they're given to play during these sessions.

                  Honestly I can't answer that because I don't know why. I've only been a part of the QA Team since February and before that I was in the EA SPORTS Game Changers. All I can tell you is that the Pass Inaccuracy will open up more catching animations.
                  Follow me on Twitter: @Official_Mole


                  QA Central Gameplay-Madden NFL

                  Comment

                  • Demoncrom
                    Rookie
                    • Jun 2008
                    • 118

                    #24
                    Originally posted by roadman
                    Do you have a link to someone stating no True Step? I asked one of the GCer's and they thought it was in the game for all 22?

                    Maybe they were mistaken?
                    the podcast said that old techs are being improved but not discussed so maybe this is included.

                    Comment

                    • thesubmittedone
                      Rookie
                      • Jul 2008
                      • 31

                      #25
                      Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                      Originally posted by Official_Mole
                      First off, its "QA" not "Q&A." But to answer your question, due to the fact that QBs would throw the ball right in the numbers of your WRs, TEs, RBs, etc when accurate it only triggered so many catch animations. By allowing the QB to throw the ball to your intended receiver in various spots surrounding his body, it opens up more catch animations.
                      His point remains. How is it possible that a multi-million dollar making franchise with a fairly large development team can add "100s of animations" years ago, yet allow something like QB accuracy affect triggering them?

                      I mean, the fact that they spent man hours, of which they're getting paid a substantial amount, adding these animations and having them essentially NEVER show up in the game because of something so basic (like QB accuracy ratings actually doing what they're supposed to) tells me there is something completely wrong with their business model.

                      Never mind that QB accuracy ratings have been broken for years (which is utterly ridiculous for a football game). But I just can't believe the team is that stupid to where they'd spend so much energy and resources on adding animations that will never be "triggered" because something so basic is broken in the first place. It's mind-boggling.

                      How DID that get by them? Weren't they excited to see the new animations they put in triggered and didn't they wonder why they kept seeing the same 10 animations over and over? Incredible.
                      PSN: RomieG
                      Xbox Live: thesubmittedone

                      Comment

                      • Demoncrom
                        Rookie
                        • Jun 2008
                        • 118

                        #26
                        Does anyone know if they got rid of the rubber banding with the CB where you run a post and you see the CB is beat, but the minute you launch the ball he catches up with super speed?

                        Comment

                        • chris luva luva
                          Rookie
                          • May 2008
                          • 97

                          #27
                          Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                          Originally posted by Official_Mole
                          Honestly I can't answer that because I don't know why. I've only been a part of the QA Team since February and before that I was in the EA SPORTS Game Changers. All I can tell you is that the Pass Inaccuracy will open up more catching animations.

                          That's fine and all... And I'm not speaking for anyone else. But you need to chill with sarcasm and being a grammar nazi when you have nothing to offer but "because EA told me so".

                          **stealth edit** OOOH, you're part of the QA team... No wonder you got butt-hurt about me calling it the Q&A team. Gotcha... Either way, your former colleagues and/or their employer don't know how to do their jobs.
                          Last edited by chris luva luva; 06-10-2014, 02:30 PM.

                          Comment

                          • Official_Mole
                            Madden Gameplay QA
                            • Jan 2011
                            • 100

                            #28
                            Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                            Originally posted by thesubmittedone
                            His point remains. How is it possible that a multi-million dollar making franchise with a fairly large development team can add "100s of animations" years ago, yet allow something like QB accuracy affect triggering them?

                            I mean, the fact that they spent man hours, of which they're getting paid a substantial amount, adding these animations and having them essentially NEVER show up in the game because of something so basic (like QB accuracy ratings actually doing what they're supposed to) tells me there is something completely wrong with their business model.

                            Never mind that QB accuracy ratings have been broken for years (which is utterly ridiculous for a football game). But I just can't believe the team is that stupid to where they'd spend so much energy and resources on adding animations that will never be "triggered" because something so basic is broken in the first place. It's mind-boggling.

                            How DID that get by them? Weren't they excited to see the new animations they put in triggered and didn't they wonder why they kept seeing the same 10 animations over and over? Incredible.


                            I 100% understand the Community's thoughts on this and I too was someone who pushed the feedback that we need more of these catch animations to happen. I can't speak for the entire company, but what I can tell you is that the passing changes made for Madden 15 have opened a wider variety of catch animations that make the game fresh.
                            Follow me on Twitter: @Official_Mole


                            QA Central Gameplay-Madden NFL

                            Comment

                            • Official_Mole
                              Madden Gameplay QA
                              • Jan 2011
                              • 100

                              #29
                              Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                              Originally posted by chris luva luva
                              That's fine and all... And I'm not speaking for anyone else. But you need to chill with sarcasm and being a grammar nazi when you have nothing to offer but "because EA told me so".


                              Never going to give you sarcasm. Its all about the integrity of the post. I have made very clear through twitter and other social media sites that anything I post is my opinion, or information that can help the Community further understand the vision of Madden NFL.


                              I apologize if I offended you in any way.
                              Follow me on Twitter: @Official_Mole


                              QA Central Gameplay-Madden NFL

                              Comment

                              • JKSportsGamer1984
                                MVP
                                • May 2014
                                • 1379

                                #30
                                Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                                Originally posted by Official_Mole
                                Honestly I can't answer that because I don't know why. I've only been a part of the QA Team since February and before that I was in the EA SPORTS Game Changers. All I can tell you is that the Pass Inaccuracy will open up more catching animations.
                                So in other words they didn't add any "new" catch animations, the hidden ones that didn't play out before will finally show. Gotcha....When are we going to get more of a variety in the way receivers catch the ball? Specifically body catches (see Michael Irvin)? This is long overdue. Is this even discussed by the dev team?

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