Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

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  • GiantBlue76
    Banned
    • Jun 2007
    • 3287

    #46
    Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

    Originally posted by Official_Mole
    Unfortunately I can't go into detail about Dev Team discussions. However, you will see all sorts of animations you've never seen before and it really creates a better experience when going up for a catch. As far as the type of catch or "variety in the way WRs catch the ball," that is not something I can discuss either. I apologize.
    Mole, here is a question that shouldn't be under the NDA...

    One of the WORST things in Madden is the synchronized animations and movement. In other words, you will see 2, 3, sometimes even more players doing the exact same movement at the exact same time. "Terrible" is not a big enough word to describe how bad this makes the game look and feel.

    For example, you will often see a receiver and DB both go into the exact same catching animation at the same time. Or 3 linebackers running for the ball carrier with the exact same stride, all stopping at the exact same time with the exact same movements. For some reason, this has stayed in the game for about 7 years and I don't know how they can't notice it. It's been discussed beyond all recognition by the youtube and social media madden community as well. Will this finally be removed from the game and give the user the perception that the players are not just mindless drones operating in a scripted environment?

    Comment

    • GiantBlue76
      Banned
      • Jun 2007
      • 3287

      #47
      Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

      Originally posted by jmurphy31
      If this is the case, it would be a huge positive in single player CFM.
      No, this is a huge positive in both single and multi. I still am baffled at the idea that a lot of the "offline" franchise guys think that the online franchise guys are any different. I only play due to online leagues, so I don't ever do "offline" anything. But I will tell you, ALL of the things you want in AI are also the EXACT same things those of us who play in online leagues want. There is no difference. I still have 10 other players on the field being controller by the AI when I am playing a person. Everything is the same!

      Comment

      • jmurphy31
        MVP
        • Jun 2008
        • 2803

        #48
        Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

        Originally posted by GiantBlue76
        No, this is a huge positive in both single and multi. I still am baffled at the idea that a lot of the "offline" franchise guys think that the online franchise guys are any different. I only play due to online leagues, so I don't ever do "offline" anything. But I will tell you, ALL of the things you want in AI are also the EXACT same things those of us who play in online leagues want. There is no difference. I still have 10 other players on the field being controller by the AI when I am playing a person. Everything is the same!
        I get you. I was thinking the CPU offense and defense. For example 95% of the time on 3rd and 1 or on the goal line the CPU pinches everyone inside the tackles. I can call a sweep and I always score or pick up a huge gain. If you're playing a human they would hopefully call a different defense or manually control the LB.

        But I get you. I hate when my CPU counterparts do something dumb in coverage

        Comment

        • apollon42
          Pro
          • Jul 2013
          • 563

          #49
          Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

          I think one of the main problems with Madden is that in Madden 06' they came up with a whole new engine. That engine was god awful. Since then, they have been trying to fix and modify that engine, instead of fixing the root of the problem. Although the game is substantially better, at least 50% of the animations look wierd.

          Comment

          • DeuceDouglas
            Madden Dev Team
            • Apr 2010
            • 4297

            #50
            Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

            Interested to see this kick meter (and special teams in general) in action. Don't like the sound of it so far with it still being a right stick motion. Seems to be nearly the same but I'll wait and see. Not sure I like the sound of some guys just simply not being able to make 55, or 50, yard FG's. If that means accuracy then I like the sound of it but if there's a ton of 50 to 50+ yard field goals coming up short, that's no good. Literally.

            Comment

            • MossMan84
              Banned
              • Nov 2013
              • 128

              #51
              Originally posted by DeuceDouglas
              Interested to see this kick meter (and special teams in general) in action. Don't like the sound of it so far with it still being a right stick motion. Seems to be nearly the same but I'll wait and see. Not sure I like the sound of some guys just simply not being able to make 55, or 50, yard FG's. If that means accuracy then I like the sound of it but if there's a ton of 50 to 50+ yard field goals coming up short, that's no good. Literally.
              I dont like the sounds of the kick meter either! Not sure why we cant have a few to pick from? I like the old button start, button power, button accuracy, with less accurate kickers having a smaller window. It would also be nice to have random shanks/whiffs/chokes/ by even the best kickers (Gary Anderson anyone?) (clutch rating plays a factor) even when you hit a perfect meter. Maybe add a botched or high snap or fumble from the place kicker? Cant stand these right stick kicking meters, absolutely no fun!

              Comment

              • wordtobigbird
                MVP
                • Sep 2008
                • 4385

                #52
                Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                Originally posted by MossMan84
                I dont like the sounds of the kick meter either! Not sure why we cant have a few to pick from? I like the old button start, button power, button accuracy, with less accurate kickers having a smaller window. It would also be nice to have random shanks/whiffs/chokes/ by even the best kickers (Gary Anderson anyone?) (clutch rating plays a factor) even when you hit a perfect meter. Maybe add a botched or high snap or fumble from the place kicker? Cant stand these right stick kicking meters, absolutely no fun!


                FG kicking is going to be a struggle this year. #Madden15 #E32014

                Comment

                • friscob
                  Rookie
                  • Jun 2013
                  • 0

                  #53
                  Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                  A lot of positive info coming out. Hopefully it can pass the eye test
                  OS Red Zone

                  2014 Cleveland Browns 13-3
                  2015 Cleveland Browns 6-1
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                  Comment

                  • TheBleedingRed21
                    Game Dev
                    • Oct 2010
                    • 5071

                    #54
                    Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                    Not a huge change to kicking but THANK GOD they did something. The angled kick should be a nice change as long as they make it precise.
                    PSN: TheBleedingRed21
                    Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                    Comment

                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #55
                      Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                      Originally posted by wordtobigbird
                      I would hope so. I don't think I missed a FG the entire 360 generation. I just really hope when they mention kickers not being able to make from 50 it has to do with accuracy and not distance. I don't want a guy like Ryan Succop who will probably only have high 80's for KP coming up consistently short on FG's from 50+ unless there is some wind or weather.

                      Definitely like hearing this initially though. Just hope it goes well online and they don't neuter it down the road if it actually does turn out to be a challenge. Can't wait to see it.

                      Comment

                      • wordtobigbird
                        MVP
                        • Sep 2008
                        • 4385

                        #56
                        Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                        Originally posted by DeuceDouglas
                        I would hope so. I don't think I missed a FG the entire 360 generation. I just really hope when they mention kickers not being able to make from 50 it has to do with accuracy and not distance. I don't want a guy like Ryan Succop who will probably only have high 80's for KP coming up consistently short on FG's from 50+ unless there is some wind or weather.

                        Definitely like hearing this initially though. Just hope it goes well online and they don't neuter it down the road if it actually does turn out to be a challenge. Can't wait to see it.
                        I hear you. Knowing EA they might screw it up but I rather have it too hard than too easy.

                        Comment

                        • Official_Mole
                          Madden Gameplay QA
                          • Jan 2011
                          • 99

                          #57
                          Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                          Originally posted by GiantBlue76
                          Mole, here is a question that shouldn't be under the NDA...

                          One of the WORST things in Madden is the synchronized animations and movement. In other words, you will see 2, 3, sometimes even more players doing the exact same movement at the exact same time. "Terrible" is not a big enough word to describe how bad this makes the game look and feel.

                          For example, you will often see a receiver and DB both go into the exact same catching animation at the same time. Or 3 linebackers running for the ball carrier with the exact same stride, all stopping at the exact same time with the exact same movements. For some reason, this has stayed in the game for about 7 years and I don't know how they can't notice it. It's been discussed beyond all recognition by the youtube and social media madden community as well. Will this finally be removed from the game and give the user the perception that the players are not just mindless drones operating in a scripted environment?


                          This is actually under NDA. I will answer as soon as I can.
                          Follow me on Twitter: @Official_Mole


                          QA Central Gameplay-Madden NFL

                          Comment

                          • DeuceDouglas
                            Madden Dev Team
                            • Apr 2010
                            • 4297

                            #58
                            Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                            Originally posted by wordtobigbird
                            I hear you. Knowing EA they might screw it up but I rather have it too hard than too easy.
                            Definitely.

                            Same goes for when I see people worrying about defense being overpowered. I think I would definitely prefer it being way too hard to score than it being too easy. Just like I wouldn't want to play a baseball game where I bat .400 as a team.

                            Comment

                            • The JareBear
                              Be Good To One Another
                              • Jul 2010
                              • 11560

                              #59
                              Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                              Originally posted by DeuceDouglas
                              Definitely.

                              Same goes for when I see people worrying about defense being overpowered. I think I would definitely prefer it being way too hard to score than it being too easy. Just like I wouldn't want to play a baseball game where I bat .400 as a team.
                              Yeah, I saw a post last night right after the man/zone coverage enhancements were announced that was something like "I really hope they didn't make it impossible to score" or something like that.

                              Please make it too hard. Please. Too hard is MUCH better than too easy. I would much rather adjust the game to make it easier than have to max out sliders to give the CPU a chance. Scoring a touchdown in the NFL is a big deal.
                              "Successful people do not celebrate in the adversity or misfortune of others."

                              OS Blog

                              The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                              Comment

                              • wordtobigbird
                                MVP
                                • Sep 2008
                                • 4385

                                #60
                                Re: Madden NFL 15 Gameplay Hands-On Impressions (GoodGameBro)

                                Originally posted by DeuceDouglas
                                Definitely.

                                Same goes for when I see people worrying about defense being overpowered. I think I would definitely prefer it being way too hard to score than it being too easy. Just like I wouldn't want to play a baseball game where I bat .400 as a team.
                                One of hte most ridiculous things about Madden is that in 20 minute games we score 2-3 times more than the best NFL offenses do in 60 minute games, on default settings. I was able to change the sliders on M25 enough to get realistic scores with full 15 min acc clock but Madden out of the box is far from a realistic representation of the NFL.

                                Imagine if in NBA 2k you could get to 100 points (assuming thats the NBA average) regularly on 5 minute quarters.

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