Madden NFL 15: Hands-On Impressions
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"Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: Madden NFL 15: Hands-On Impressions
A mix of both, Rex talks about it in his OS podcast interviewComment
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Re: Madden NFL 15: Hands-On Impressions
I really hope people are giving them lots of positive feedback on this. The QB ratings actually playing a role is a huge step in the right direction for this franchise."Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: Madden NFL 15: Hands-On Impressions
On top of that there are like 400 new catch animations(remember hearing that) well that's because there wasn't a way before now for these animations to trigger and the ball would just go overhead as they stood still. Now the WRs and DBs will be leaping stretching diving etc for inaccurate and overthrown passes.Comment
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Re: Madden NFL 15: Hands-On Impressions
400?
I hate when they use numbers like that. That would mean we would rarely see the same catch animation.Comment
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Re: Madden NFL 15: Hands-On Impressions
It was mentioned in one of the threads/videos (there are so many now hard to keep track) that PI calls will be worked on next year as they try to improve/add WR/DB interaction.Comment
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Well, this is where sliders should come into play! If you like realistic play then pump the int slider up a bit or whatever to make it play realistic to the user setting. Too bad sliders are iffy.Comment
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Interceptions are nerfed down in real life. Just take a look at this Football Outsiders article:This write up expresses the impression I got from reading about Madden 15 so far, nicely improved but still lacking in some key areas.
I was really glad to read about the inaccurate QBs because I have always felt that the passing game should have proper risk/reward, linked to ratings and situation. I should be nervous dropping back to pass with all but the most elite of NFL QBs and/or offensive schemes, not just flinging it all over the field, all game, regardless of the QB or team. I despised QB Vision and never want to see it again but it did add a much needed element of risk/reward for the passing game. Hopefully Tiburon can build on these pass inaccuracies, with independent physics for the football and true weather effects to make passing risk/reward even more evident.
I remember back on the older consoles when playing older NFL games, I had to focus on playing good defense and time of possession through the running game when playing with my Redskins because we didn't have a solid dependable QB. I look forward to those days again, when you actually have to adapt the way you play based on your team's and opponent's personnel.
Also about interceptions, I agree with the writer, don't nerf them down, if the situation makes sense that it be an INT, let it be an INT, regardless of how many occur. Again, if there is not proper risk to doing x, then there is no need for anyone to stop trying to do it, lol. An incomplete pass is not a big enough deterrent for some gamers, so take the training wheels off and let them set NFL records for INTs until they learn to not force passes, take what's there, setup plays, run the ball more, etc.
http://www.footballoutsiders.com/stat-analysis/2013/adjusted-interceptions-2012
Andrew Luck had 18 interceptions in 2012. He should have had 14 more, but they were dropped.Comment
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The other thing about sliders is that EA does a horrendous job of explaining what they do. I dont understand why they like to keep it such a big secretComment


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