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Old 06-11-2014, 07:07 PM   #622
GameplayDevUFC
Former EA Sports UFC Gameplay Developer
 
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Re: EA Sports UFC Demo Available Now, Post Your Impressions Here (Xbox One, PS4)

Quote:
Originally Posted by DaveDQ
I'm still not convinced that non-ground game stamina isn't going to be quirky. How can low stamina slow a guy's punches down but he still has the ability to shoot so quickly into a takedown?

There should be an absolute fatigue scenario where the fighter's ability to do anything is faulted when he is gassed.

I do enjoy the game and respect GamePlayDev for speaking on various questions. I am concerned though because the same aggressive tendencies and stamina issues that flawed FNC are manifested here in EA UFC.
OK, our gameplay producer just got back from vacation today so I was able to talk to him about all things stamina.

One interesting tidbit that I wasn't aware of was that permanent stamina and permanent damage (yes there is such a thing) are tuned for a real time 5 minute round, not an accelerated clock. The reason is because we currently don't have a modifier on the tuning for real time vs. accelerated clock. So it had to be tuned for the worst case scenario, which is a full 5 minute round.

I cannot comment on anything about the future of the project, so don't ask me if this can be patched or tuned because I won't be able to answer.

I just thought this information would be of interest to you.
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