A Full 15 Minutes of Madden NFL 15 Gameplay - Operation Sports Forums

A Full 15 Minutes of Madden NFL 15 Gameplay

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  • Stikskillz
    Rookie
    • Nov 2008
    • 228

    #46
    Re: A Full 15 Minutes of Madden NFL 15 Gameplay

    Originally posted by reyes the roof
    Not crazy about seeing Navorro Bowman on the kickoff team
    Not sure why this is still an issue all these years with starters (esp. all pros) on special teams. Focus on special teams and include subs, aces, and back ups on these units. The 3 phases of football should be focused on, not just 2. I hope the kicking meter, wind and the field goal net weren't the only areas given attention. We shall see.
    Will > Skill.
    SF Giants, 49ers, Warriors
    Just let your soul glo...feeling all so silky smoove!

    Comment

    • Mike Lowery
      Banned
      • May 2014
      • 109

      #47
      Re: A Full 15 Minutes of Madden NFL 15 Gameplay

      Overall the game looks really good, especially the presentation and graphics.

      My Top 5 Issues That MUST be Addressed:

      1. Tackling- If they can't get gang tackling in, then at least get two or three men tackling right. Two many times a defender makes a tackle right next to his teammate and they don't not even attempt to help on the tackle (see 06:40 & 09:35) they just come to a complete halt. This ties into my next point....

      2. Animations- Animations need to be redone from the groud up especially Qb drop backs. With the better graphics bad animations are sticking out more than ever. In replays you can see the ball carriers go down slightly before they are actually touched by the defender. Momentum and angles need to be taken into account when it comes to tackling, if a ball carrier is running full speed in front of a defender, the defender should not be able to stop the ball carrier on a dime and drag them down by his back, also their needs to be more struggle animations between the tackler and ball carrier.

      3. Offensive Line Blocking Still NOT Right- Offensive linemen give up on their blocks after they get beat (see 07:09 & 07:44.) Which is a big no no, in real life if a offensive linemen gets beat they attempt to block or push the defender in the side, back, or even tries to clip or hold them. Imagine the penalties that can come from that!

      4. Foot-Planting- Still a lot of sliding and super cutting going on especially on route running. Weight and momentum needs to be taken into account when they are running/route running, not just cutting and juking.

      5. Team celebrations- It just looks weird when two players right next to each other do separate individual celebrations (see 07:40). Takes the believably out the game because it like two players on the same team don't even notice each other.
      Last edited by Mike Lowery; 06-12-2014, 02:02 AM.

      Comment

      • DeuceDouglas
        Madden Dev Team
        • Apr 2010
        • 4313

        #48
        Re: A Full 15 Minutes of Madden NFL 15 Gameplay

        Originally posted by jpdavis82
        Almost exactly how I felt, I could hear the commentary better in the original live stream archive link direct from ign.com. I also really liked the pregame and Larry Ridley sounds pretty enthusiastic yet genuine.

        I heard from Sim that the halftime is like nba 2k but maybe even better because it describes exactly what happened and then shows the highlight. The example given was if Pittsburgh was up 3 at the time and scored the 3 pts off a fumble but couldn't get a TD, it would say the Steelers forced a fumble and were about to score a TD but the defense held them to 3, it would explain exactly that and will also say the exact number of yards a play was then show the plays mentioned. The main thing is that the halftime is dynamic and always based on the game being played on the field itself not just generic lines.
        Definitely be interested to see that. I'm not a huge halftime show guy at all but I'll still like to see what they have to offer. I did like the end of the quarter transition. It wasn't much but I don't think it ever should be. Still think they might have a little bit more in store presentation wise with CFM, but we shall see.

        Comment

        • FaceMask
          Banned
          • Oct 2013
          • 847

          #49
          Re: A Full 15 Minutes of Madden NFL 15 Gameplay

          They're not going to redo animations now. The best window for that was coming into this gen. They made a decision not to do that, so we're stuck with this for the rest of the generation, give or take some animations. Even knowing that, it's infuriating watching animations from Madden 06, bad animations at that.

          There are even post-play animations from Madden 08 and 09. They tell us about all of this new stuff with post-play, but all they're doing is changing camera angles in these scenes while using old animation sequences from old Maddens. Last generation Maddens. And speaking of angles, what's with all of these far-off shots during post-play here? It just ruins the very concept they're promoting. Did they forget what they did with Madden 12? Look at these correct angles in Madden 12:



          How do you go from that to what's in Madden 15? What the heck?

          These tackles in M15 are so bad, man. Why is everything a spin-down or a pull-down? And why are they having pro QB's drop the ball below their waists like that when they set? Those are 1930's era fundamentals that have been obsolete for generations. They even do it when they scramble in the pocket, smh. And when the QB's are mobile in the pocket their upper bodies are so overly stiff and static while their feet are dancing a jig, moving around the pocket like there is a rocket pack strapped to their back. You can still drop back super fast and unrealistically far with little or no consequence.

          The graphics are so good, it's a shame they're being cheapened by all of this.

          Comment

          • PacMan3000
            MVP
            • Jul 2002
            • 1816

            #50
            Re: A Full 15 Minutes of Madden NFL 15 Gameplay

            I've always been big on presentation, because good presentation preserves the life of the game. If the game looks stale visually, that hurts the replay value overall, IMO.

            This looked great. I think the run out with Wilson and the video is cool--I think it's something that unfortunately will get old, however. And what if you trade for Wilson in CFM in 2017, and now he's on the Broncos? Wilson in Seahawks garb then seems odd. I get where they are going with it though--but things like that need to be considered from all angles.

            Loved the close ups of Kap pointing to the defense. I noticed these pre-play closeups were super short though---like 2 seconds long. They felt overly brief to me (by a second or two), and I can't quite tell if they are made to be overly brief, or if the player was button mashing.

            I do think, however, that there are not enough close ups in the presentation. Turn on any CBS NFL broadcast--you're getting close ups of Tom Brady or Peyton Manning or Frank Gore post-play--especially as they walk back to the huddle or are in the huddle. Here, it's far too often a wide camera angle shot of the huddle, or medium shots. I'm all for variety, but come on, let's not only get closer in on the players like Madden 12 because it's true to real life presentation, but because these are the best graphics and player models in a football game to ever hit consoles.

            Like the play calling screen being vertical. But I still don't know why you go to all that work to create a highly detail oriented game, and then play call screens are covering up the post play and replays? You gotta find a way to have us simultaneously search for our next play while still enjoying an unblocked replay.

            Really loved the new player models. No more revolution helmet being too big for someone's body. Kap looking perfectly proportioned.

            Also love that not only are the cut scenes gone, but the fact that they removed those awkward post-play animations of players getting off the ground with one leg and other strange things. More organic now.

            I liked seeing little things happening, like Kap clapping as he breaks the huddle, or adjusting his facemask. I liked how players, once they transitioned from walking up to the line to getting in their pre-snap stance, it seemed less robotic than in past years.

            Liked the down and distance showing. Really liked the end of the first quarter replay highlight package, and the helmets on the grass. I did find it weird there was a Russell QB intro, but not one for Kap.

            The animations do need work, though. Still way too herky jerky for 2014. You can tell that, as pretty as the game looks, it's built on an old, unstable foundation of a decade of last gen Madden games. Problem is, in the 64 bit days, or the PS2 days, you could stomach it more. But when players are looking photo realistic, and presentation looks as good as it has in a long time, the animations hurt the immersion factor. It also hurts the realism of the game--guys just move in a smoother fashion in real life.

            Tackling needs to be re-done. Maybe that's the big back of the box feature for 2016. Because as it stands, I just don't see a variety of tackles. Regardless of how many tacklers are involved, and more need to be involved, there just needs to be a much larger variety of ways to bring the ball carrier down.

            I'm still seeing this weird post-play paralysis thing going on. And I hate it--where a guy will tackle another guy, and they'll both just lay there, almost like they are stuck to the ground with glue and can't get up. They look paralyzed--or it looks like a glitch. I'm disappointed that is a mainstay from Madden 25--really thought that would be gone.
            Last edited by PacMan3000; 06-12-2014, 01:14 AM.

            Comment

            • johnnyg713
              MVP
              • Dec 2007
              • 1469

              #51
              Re: A Full 15 Minutes of Madden NFL 15 Gameplay

              Originally posted by NicVirtue
              If it's of any use to anyone, I've slowed down all the plays for examination.

              <iframe width="560" height="315" src="//www.youtube.com/embed/Qg-o4BcFCeg" frameborder="0" allowfullscreen></iframe>
              I'll be honest, some animations look better when they are slowed down like that. QB drop backs and play action actually look good at the slower speed. Maybe EA should slow down the animations a little.

              Comment

              • MossMan84
                Banned
                • Nov 2013
                • 128

                #52
                Originally posted by johnnyg713
                I see the issues with the Seahawks offensive line but user offensive line does a very good job protecting. That's why I believe it's being played at a low difficulty. Take a look at 14:25. IMO the ol/dl interaction as a whole looks just as good as all pro. 2 double teams, one dt is completely knocked down. DE on the right gets cut and the DE on the left does a good job trying to get inside but is held up. Only issue I have is that kap should have been sacked because he went too far back and the DE should have run a better angle. IMO it's being played at pro, maybe even rookie.
                I dont really understand how difficulty level makes AI dumb? This is something that I dont understand about football games? So if i change the difficulty then my players act dumb or cpu players act smarter? Or my lineman blocks air? Or receivers drop the ball on purpose? Or the DB runs in the wrong zone or whiffs coverage because I change difficulty? I think difficulty should be different, maybe better coaching not just a bunch of blown assignments.

                Comment

                • DeuceDouglas
                  Madden Dev Team
                  • Apr 2010
                  • 4313

                  #53
                  Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                  A couple more things. I seriously wonder if Phil Simms has an issue with the way his likeness would look talking because they literally cut away right as he is about to start talking. I think there was one or maybe two intros last year where they showed him talking. Anyways, not important. Just an observation I always have noticed.

                  I've seen a lot of people mentioning what would happen in the QB intro for Russell Wilson or Kaepernick if they were to get traded or end up on another team. My guess is that they would just remove the part where they're showing the NFL Films stuff. What I'm curious about is how a guy like Johnny Manziel or Blake Bortles or any of the rookies will be handled seeing as how there is no NFL footage of them and will continue to be none until after the game comes out. Again, my guess would be that there would just be nothing there but who knows.

                  Comment

                  • FaceMask
                    Banned
                    • Oct 2013
                    • 847

                    #54
                    Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                    Originally posted by PacMan3000
                    I'm still seeing this weird post-play paralysis thing going on. And I hate it--where a guy will tackle another guy, and they'll both just lay there, almost like they are stuck to the ground with glue and can't get up. They look paralyzed--or it looks like a glitch. I'm disappointed that is a mainstay from Madden 25--really thought that would be gone.
                    The problem started in Madden 13 to be exact. It's all tied to problems with Infinity. Remember in 13 the players would usually just get up and fall over each other. I guess the paralysis is a band-aid.

                    Comment

                    • Aggies7
                      All Star
                      • Jan 2005
                      • 9556

                      #55
                      Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                      The new presentation is a start. I love the videos next to QB run out. Just hope they keep adding to presentation.
                      Texas A&M Aggies
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                      Comment

                      • johnnyg713
                        MVP
                        • Dec 2007
                        • 1469

                        #56
                        Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                        Originally posted by MossMan84
                        I dont really understand how difficulty level makes AI dumb? This is something that I dont understand about football games? So if i change the difficulty then my players act dumb or cpu players act smarter? Or my lineman blocks air? Or receivers drop the ball on purpose? Or the DB runs in the wrong zone or whiffs coverage because I change difficulty? I think difficulty should be different, maybe better coaching not just a bunch of blown assignments.
                        Completely agree with this but people suck at the game, plane and simple. If you're joe shmo and you're playing the game just to get sacks and kill the QB, there has to be some way to let you have your fun.
                        Last edited by johnnyg713; 06-12-2014, 01:22 AM.

                        Comment

                        • PacMan3000
                          MVP
                          • Jul 2002
                          • 1816

                          #57
                          Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                          Originally posted by FaceMask
                          The problem started in Madden 13 to be exact. It's all tied to problems with Infinity. Remember in 13 the players would usually just get up and fall over each other. I guess the paralysis is a band-aid.
                          Wow, you're right, it was Madden 13.

                          I mean, I'm happy it's been toned done in Madden 15 but I can't believe it's still in there.

                          Comment

                          • jpdavis82
                            All Star
                            • Sep 2005
                            • 8697

                            #58
                            Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                            Originally posted by Aggies7
                            The new presentation is a start. I love the videos next to QB run out. Just hope they keep adding to presentation.
                            It should only keep getting better with Brian Murray there. He's the former senior cinematographer for NFL Films and he's the director of Presentation now. This is his first year and it already puts Madden's presentation far beyond anything Madden has ever done.

                            Comment

                            • jpdavis82
                              All Star
                              • Sep 2005
                              • 8697

                              #59
                              Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                              Originally posted by FaceMask
                              They're not going to redo animations now. The best window for that was coming into this gen. They made a decision not to do that, so we're stuck with this for the rest of the generation, give or take some animations. Even knowing that, it's infuriating watching animations from Madden 06, bad animations at that.

                              There are even post-play animations from Madden 08 and 09. They tell us about all of this new stuff with post-play, but all they're doing is changing camera angles in these scenes while using old animation sequences from old Maddens. Last generation Maddens. And speaking of angles, what's with all of these far-off shots during post-play here? It just ruins the very concept they're promoting. Did they forget what they did with Madden 12? Look at these correct angles in Madden 12:



                              How do you go from that to what's in Madden 15? What the heck?

                              These tackles in M15 are so bad, man. Why is everything a spin-down or a pull-down? And why are they having pro QB's drop the ball below their waists like that when they set? Those are 1930's era fundamentals that have been obsolete for generations. They even do it when they scramble in the pocket, smh. And when the QB's are mobile in the pocket their upper bodies are so overly stiff and static while their feet are dancing a jig, moving around the pocket like there is a rocket pack strapped to their back. You can still drop back super fast and unrealistically far with little or no consequence.

                              The graphics are so good, it's a shame they're being cheapened by all of this.
                              Signature animations as well as things like WR/DB interactions are already being worked on for future Madden titles, as new animations are created the old ones will slowly fade away, Rex and Cam have animation replacement on their priority list too. He mentioned these things in his podcast this and last year. If the game doesn't meet your expectations until these things aren't in there, don't buy it until the game has what you want to feel satisfied.
                              Last edited by jpdavis82; 06-12-2014, 01:42 AM.

                              Comment

                              • jpdavis82
                                All Star
                                • Sep 2005
                                • 8697

                                #60
                                Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                                Originally posted by DeuceDouglas
                                A couple more things. I seriously wonder if Phil Simms has an issue with the way his likeness would look talking because they literally cut away right as he is about to start talking. I think there was one or maybe two intros last year where they showed him talking. Anyways, not important. Just an observation I always have noticed.

                                I've seen a lot of people mentioning what would happen in the QB intro for Russell Wilson or Kaepernick if they were to get traded or end up on another team. My guess is that they would just remove the part where they're showing the NFL Films stuff. What I'm curious about is how a guy like Johnny Manziel or Blake Bortles or any of the rookies will be handled seeing as how there is no NFL footage of them and will continue to be none until after the game comes out. Again, my guess would be that there would just be nothing there but who knows.
                                This is in my video thread but here's a direct feed video, easily can hear all the audio from the game

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