A Full 15 Minutes of Madden NFL 15 Gameplay

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  • kjcheezhead
    MVP
    • May 2009
    • 3118

    #91
    Re: A Full 15 Minutes of Madden NFL 15 Gameplay

    Seems like a lot of people saying the same thing. Beautiful looking game of maddenball.

    Love the presentation additions and camera angles. Don't love the gameplay.

    I know it's a small sample size but cpu Russel Wilson went 4/4 with deadly accuracy. The only thing that stopped him was taking 3 sacks. One with a 3 man rush where (as others pointed out) his lineman barely double team and just seem to give up.

    Head to head, maybe this will be a decent game. Vs cpu, it doesn't look like much has changed.

    Comment

    • LovejoyOTF
      Rookie
      • Nov 2010
      • 414

      #92
      Re: A Full 15 Minutes of Madden NFL 15 Gameplay

      Originally posted by DeuceDouglas
      Gotcha. Thanks!

      Any idea how something like this would work with accelerated clock? If it was set at 13 or 12 seconds, would moving the tempo to aggressive change that or would the accelerated clock negate that function?
      it pretty much negates the accelerated clock.

      on aggressive you'll get a lot more time. on normal, you'll get what you set in the options, and on conservative it'll milk it down to the last few seconds.

      that's how it works in NCAA anyway. who knows how it'll come out in madden. assuming identically.

      Comment

      • Mr_Riddick
        Pro
        • Jan 2009
        • 1173

        #93
        Re: A Full 15 Minutes of Madden NFL 15 Gameplay

        Finally, it looks playable at least.

        Comment

        • GiantBlue76
          Banned
          • Jun 2007
          • 3287

          #94
          Re: A Full 15 Minutes of Madden NFL 15 Gameplay

          Coming from a guy who plays in online leagues exclusively, the 3 man rush issue is a BIG problem. Basically, what ends up happening is everyone starts playing quarters defense and subs in their other DE at the RDE spot to replace the linebacker who is originally there. Even if the offense comes out in an i formation or double TE set, you will see both guards block no one and just stand there hunched over. The DEs will beat the tackles like a drum and you get instant pressure. It's one of the most frustrating aspects of the game and can ruin it completely. Naturally, everyone realizes this works and does it all game. Why would't you? You have 8 in coverage, you can get great pressure, and if they run, your DT will isntantly shed his block right when the back gets to the line and stop you for a loss.

          This type of crap is exactly where phrases like Madden-Ball come about, because that's exactly what that is. The funny thing is, if I call edge sting from the 4-3 under formation, I am sending 6 at the QB and have 5 defenders locked up in man coverage. A cover 0 blitz and you know what? Most of the time, it will get picked up no problem, but running that Quarters 3 man front, instant sack.

          The biggest question with this is, how the hell can you not notice this issue? It took everyone in our league for M25 about 2 hours to see it. Once again - the ideas are good, the direction is good, the implementation is poor.

          Comment

          • johnnyg713
            MVP
            • Dec 2007
            • 1465

            #95
            Re: A Full 15 Minutes of Madden NFL 15 Gameplay

            I see the frustration but I want to remind you guys that there is a multi year effort to get madden where the team wants it to be. I ask one question. How does all of the NEW stuff look?

            IMO all the presentation additions, post/pre play animations, defensive line moves, QB accuracy, zone coverage, and single tackle animations all look very well implemented (gang tackling isn't there yet). As long as the team keeps all of these improvements in the game, I trust they can improve other areas of the game just as good.

            I know this has can be said almost every year but to me the new that's that they've added give me hope for next years game.

            Comment

            • treq21
              Banned
              • Mar 2005
              • 419

              #96
              Originally posted by johnnyg713
              I see the frustration but I want to remind you guys that there is a multi year effort to get madden where the team wants it to be. I ask one question. How does all of the NEW stuff look?

              IMO all the presentation additions, post/pre play animations, defensive line moves, QB accuracy, zone coverage, and single tackle animations all look very well implemented (gang tackling isn't there yet). As long as the team keeps all of these improvements in the game, I trust they can improve other areas of the game just as good.

              I know this has can be said almost every year but to me the new that's that they've added give me hope for next years game.
              I am so sick of waiting til next year, every year.

              Comment

              • greenegt
                G-Men
                • Feb 2003
                • 4492

                #97
                Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                Graphics and presentation look great. I like what I heard from the devs in the Press Row interview, so I hope the under-the-hood stuff matches up.
                XBL: Mean Greene

                PSN: OGMeanGreene

                Twitter: @greenegt

                Comment

                • South318
                  Rookie
                  • Oct 2008
                  • 149

                  #98
                  Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                  I was looking forward to Madden NFL 15, not so much now.
                  PSN ID: KING2812

                  Comment

                  • Only1LT
                    MVP
                    • Jul 2009
                    • 3010

                    #99
                    Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                    Originally posted by allstardad
                    I think Madden's biggest issue over the past several years is that it had several different dev teams that it basically kept trying to start over year after year. Add to the fact that we had different dev teams with different ideas and there was never a "foundation" for the game to build off of.
                    There have not been several different dev teams on Madden. They have made changes within the team. Promoting, replacing, hiring, etc, people in certain positions, but it's not a new dev team.

                    Call of DUty has several dev teams (Infinity Ward, 3Arch, Sledgehammer). Madden does not, and never has.

                    I actually wish they did have a new dev team.
                    "You mustn't be afraid to dream a little bigger, darling."

                    Comment

                    • allstardad
                      Banned
                      • May 2014
                      • 237

                      #100
                      Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                      Originally posted by Only1LT
                      There have not been several different dev teams on Madden. They have made changes within the team. Promoting, replacing, hiring, etc, people in certain positions, but it's not a new dev team.

                      Call of DUty has several dev teams (Infinity Ward, 3Arch, Sledgehammer). Madden does not, and never has.

                      I actually wish they did have a new dev team.
                      Ok, my mistake for making the reference to team.

                      They have had different lead developers over the past few years that each had their own idea of what to put into the game. And with each new lead dev came a new idea of what to put into the game, therefore never allowing a foundation to be set.
                      Last edited by allstardad; 06-12-2014, 01:50 PM.

                      Comment

                      • Only1LT
                        MVP
                        • Jul 2009
                        • 3010

                        #101
                        Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                        Graphics look better. Not jaw dropping, but definitely better.

                        Player models look better. Still need work, but definitely better.

                        Finally they got the memo on presentation. Real-time. Sensible transitions. Looks really good. Better late than never.

                        Animations look the same, which is to say, very bad. Stop adding in new animations until you fix ONE terrible animation, ie the running animation. You know, the animation that you see 90% of the time that you play? What a novel idea.

                        I don't care what difficulty it's on, why are you still able to drop back 20yds without consequence? I guess Clint is no more successful than the last people that promised a real pocket.

                        TLDR, the waiting game is still on. Good grief.
                        "You mustn't be afraid to dream a little bigger, darling."

                        Comment

                        • Only1LT
                          MVP
                          • Jul 2009
                          • 3010

                          #102
                          Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                          Originally posted by allstardad
                          Ok, my mistake for making the reference to team.

                          They have had different lead developers over the past few years that each had their own idea of what to put into the game. And with each new lead dev came a new idea of what to put into the game, therefore never allowing a foundation to be set.

                          That better?
                          Those leads came from within. They may have had a few ideas of their own about direction, but none of it was a radical departure from what was already being done. They all had some expectation that Madden could improve, but their concept of improvement was less about blowing it up, which it should have been, and more about there's a couple of nagging things wrong with this already great game.

                          When I said that Madden hasn't had several dev teams, I wasn't pointing out a sematical error on your part or being a grammar Nazi. I said what I said to illustrate that the leads can change, but the quest for simulation remains the same. In other words, they think they are pretty much there already and just need to tweak a few things.

                          A new dev lead at Tiburon is the equivalent of getting a new back of the box feature. It never amounts to any more than that.
                          "You mustn't be afraid to dream a little bigger, darling."

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #103
                            Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                            Originally posted by GiantBlue76

                            ...The biggest question with this is, how the hell can you not notice this issue? It took everyone in our league for M25 about 2 hours to see it. Once again - the ideas are good, the direction is good, the implementation is poor.
                            The whole post was spot on but I wanted to focus on this part about how does this stuff go unnoticed or at least unmentioned. I have asked for years do Madden devs actually play Madden and hearing the passion from some people working on the game, I presume they do. So that leads me to wonder if, since they see this stuff and know we will see it to, they should just mention it upfront. "We noticed ___ during development and we know you hardcore players will too, the fix is not as simple as it seems but we are working on it". I know that wouldn't fly with everyone initially but it's very direct and at some point everyone would have to move on. However when we are shown clips with various issues and Tiburon refuses to acknowledge what's happening right in front of us, like a roach crawling across their tv screen with a house full of guests, that's an issue, imo.

                            At one time I thought I was just being too nitpicky about the E3 gameplay, so I went to Youtube to look at "other" football gameplay. Sure enough, not even 1 full minute into a video, I saw what appeared to be gang tackling and an errant pass that went into the grass out of bounds, just out of reach of the intended receiver.

                            All that said, I know it's unreasonable to expect them to completely change Madden anytime soon or for them to come right out discussing lingering issues with a game they are selling to consumers. Just wanted to vent a little, thank you OS for listening.

                            Comment

                            • RogueHominid
                              Hall Of Fame
                              • Aug 2006
                              • 10898

                              #104
                              I'm curious to know if you meant "best in Madden to date" when you spoke of OL/DL interaction, or if you truly meant "best we've seen in a football game," which would be a more direct reference to the as-yet unparalleled OL/DL play in APF.

                              Comment

                              • allstardad
                                Banned
                                • May 2014
                                • 237

                                #105
                                Re: A Full 15 Minutes of Madden NFL 15 Gameplay

                                Originally posted by Only1LT
                                Those leads came from within. They may have had a few ideas of their own about direction, but none of it was a radical departure from what was already being done. They all had some expectation that Madden could improve, but their concept of improvement was less about blowing it up, which it should have been, and more about there's a couple of nagging things wrong with this already great game.

                                When I said that Madden hasn't had several dev teams, I wasn't pointing out a sematical error on your part or being a grammar Nazi. I said what I said to illustrate that the leads can change, but the quest for simulation remains the same. In other words, they think they are pretty much there already and just need to tweak a few things.

                                A new dev lead at Tiburon is the equivalent of getting a new back of the box feature. It never amounts to any more than that.
                                I see what you're saying and you make an excellent point.

                                I would also like to apologize for my childish and smart remark earlier.
                                Last edited by allstardad; 06-12-2014, 03:27 PM. Reason: omitted word

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