Storyline Dynasties

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  • BraedenG33
    Banned
    • Dec 2012
    • 999

    #1

    Storyline Dynasties

    I am starting this thread as a discussion on how to write storyline based dynasties. There are many things that go in to a good dynasty, as well as a good story, and everyone has their own style, so I along with Trekfan and Beast10, two well-respected storyline dynasty writers on OS, and anyone else who has different ideas on how to write stories, will post different ideas on what goes into making a good storyline dynasty.

    For those of you who are new to ht OS forums or just have not read a storyline dynasty, the basic premise is that a Dynasty is a Franchise or Career mode played out and the results are posted on these forums. Typically a regular dynasty will simply post game results and sports news, similar to an ESPN.com reporting style. There is the difference between a storyline dynasty and a regular dynasty. A storyline dynasty typically has a main character (or characters) and is centered around him/her/them. It tells the story (which is why its called a storyline dynasty) of that characters career, typically involving his life on and off the field. While it will still tell people what happened in the sport, and have plenty of sports website-style reports, that is more of a complement to the story, to build the world around it, and the story is the main focus.

    To me there are three key elements to a good story, OS dynasty or otherwise.

    Characters

    One of the most important characteristics of a good story is to have well thought out and well developed characters. This goes for your main protagonist to the antagonist to even the most insignificant supporting character. There are a few things that go in to a good character, but they vary based on their role. The main character should be relatable, realistic, and flawed. The first to are common sense, I mean you want people to feel for your character, and he needs to be someone that people could believe existed to at least some extent. Flawed however, is another thing entirely. "Why would you want your main character to be flawed?" You might ask. Well the answer is, because flawless characters are boring, unchanging characters. A character needs to have flaws and weaknesses to make him who he is. It makes for a more interesting story, as he tries to compensate for these flaws, and he it makes the character more rounded. He can't be perfect, or he'll never run into any problems, and if he never runs into any problems there's really no story there, just a guy doing a bunch of things perfectly.

    If you feel like you need practice making up characters, I put some images below. Take one of the high school football/basketball players on there and give him a backstory, a personality, make him into someone and not just a picture.


    Storyline

    The second thing that is crucial to a good story is, well, the story itself. This may seem obvious but what actually happens in the story is important. Now I'm not saying you have to plan out everything that will ever happen from the beginning, in fact I do just the opposite because if you plan it all out from the beginning you restrict how creative you can get as you go. But it is a good idea to have a general idea of the story. The central plotline of the story. For example, in my story "Defying the Odds", it is about a high school football player who pushes past injury, physical limitations, and the pressures high school entails, along with some crazy bad luck, and his father leaving his mom before he was old enough to remember him, and achieve his ultimate dream of playing running back in the NFL. Now obviously that is specific enough to give me a basis, but its general enough to allow me to get creative as I go.


    Setting/Surroundings

    The third key aspect of a good story is what is going on in your story and where your story is. Since these are sports based stories, it is important to keep people updated on what is going on in that sport (for example,as story about a college football coach would have to tell you what is going in in college football for context). Also, in stories, as in real estate, its all about location, location, location. if you want a passionate fan base where the team matters dearly to the town or city, than pick a team with a big following or a geographic area that is known to follow that sport closely. If you have a high school football player, and you want the town to be passionate, put him in a small Texas town or somewhere else known for high school football so it makes sense when your players is idolized at his best and when he slips up he is ridiculed by his peers. This goes beyond the on the court impact of his life based on where he lives. If you want him to be in a lower class home, then put him in a lower class area. A Manhattan-based basketball player with no money doesn't live in the Lower East Side, he lives in Harlem. Where he is and what goes on around him that isn't directly a part of the story has a big impact. It is a fictional world that he lives in, and for people to understand the story, they need to know what's going on in that world.


    That is my take on the most important parts of a Story for a Storyline Dynasty. Feel free to ask questions or to contribute with your own ideas. Maybe stories aren't your forte, but there's more to the storyline dynasty than just a story, it is still a sports dynasty and if you think you have tips on how to do the sports news parts, the non-storyline parts of the dynasty, then feel free to add that.

    Trek and Beast10 will add there ideas when it becomes available and will also be there to answer questions.
    Last edited by BraedenG33; 07-02-2014, 02:21 AM.
  • AdamJones113
    #AyJay
    • Apr 2013
    • 2764

    #2
    Re: Storyline Dynasties

    hobbies-leisure-great_american_novel-writer-novelist-novel-author-trhn240l.png

    Have in mind a starting point for your story, or base it on a real life event.
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    • BraedenG33
      Banned
      • Dec 2012
      • 999

      #3
      Re: Storyline Dynasties

      Originally posted by AdamJones113
      [ATTACH]77481[/ATTACH]

      Have in mind a starting point for your story, or base it on a real life event.
      I like the picture as well as the advice

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      • AdamJones113
        #AyJay
        • Apr 2013
        • 2764

        #4
        Re: Storyline Dynasties


        Remember, this is a video game site. Sure, make the story key, but don't make it bigger than what the thread is ostensibly here for. That's why there are no story dynasties in the Hockey Dynasty forum.

        You want to write a short story connected to sports, fine, do it for English class or to show your buddies at work. You want to write a creative sports story? That's what this is here for.
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        • BraedenG33
          Banned
          • Dec 2012
          • 999

          #5
          Re: Storyline Dynasties

          Originally posted by AdamJones113


          Remember, this is a video game site. Sure, make the story key, but don't make it bigger than what the thread is ostensibly here for. That's why there are no story dynasties in the Hockey Dynasty forum.

          You want to write a short story connected to sports, fine, do it for English class or to show your buddies at work. You want to write a creative sports story? That's what this is here for.
          Nice Graphic.

          And that is a good point that I was going to get to this in a future post. While the focus of any storyline dynasty is the story, it is still a dynasty. Just like any other one make sure you, in some way or another, post the games and the activity in the league your in, as the is operationsports forums, the happenings in the video game can't be overlooked and are equally important to your dynasty as the audience is expecting both story posts and regular posts. Finding a good balance is key.

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          • trekfan
            Designated Red Shirt
            • Sep 2009
            • 5817

            #6
            Re: Storyline Dynasties

            Wanna let you guys know I got a post to stick in here later tonight: apologies for the long wait for my two cents.
            Any comments are welcome.
            Texas Two-Step (2K20 Alt History)
            Orange And Blue Forever (NCAA 14 Dynasty)
            You Don't Know Jack (2K18 Pacers Dynasty - Complete)
            Second Coming (2K16 Sonics MyLeague - Complete)
            The Gold Standard (2K13 Dynasty - Complete)

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            • BraedenG33
              Banned
              • Dec 2012
              • 999

              #7
              Re: Storyline Dynasties

              Originally posted by trekfan
              Wanna let you guys know I got a post to stick in here later tonight: apologies for the long wait for my two cents.
              Great! Glad to have this thread up and running again and waiting with anticipation to see what you have to say.

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              • trekfan
                Designated Red Shirt
                • Sep 2009
                • 5817

                #8
                Re: Storyline Dynasties

                My thoughts below are strictly my opinions and aren't law. Feel free to disregard them if you'd like.

                PART I: The Characters

                A. Choose Your Characters

                Much like in Mortal Kombat, choosing your characters are essentially in any story. A character is, believe or not, more than just words/traits/attributes on a piece of paper. They are a living, breathing thing ... at least in your mind and (hopefully) in the minds of your readers.

                Every character has a story to tell. And you, as the author, also have a story to tell. But this is a partnership and though it sounds insane, you need to work together with your characters to establish the storyline.

                Before we get to that, though, we need to choose our characters. Who has the story to tell? Who's the voice? This is vitally importantly in any story and, for the purposes here, any story-heavy dynasty. Anyone can follow a team throughout a season, post their stats, throw in some interesting quotes and call it a story. Technically, it is.

                But if it were in a book, would you read it? The answer to that is likely "no."

                As writers, particularly of the sports dynasty variety, we have a unique challenge. Sports are rife with "storylines" that are manufactured by the media (*cough*ESPN*cough*) that most of the time end up being just nothing. Now, if the Indiana Pacers are facing the Heat, you can be sure there's angst there and storylines. But if the Heat are facing the Bobcats? YAWN.

                So, for our dynasties, in choosing our characters, we need to be careful not to choose characters that could easily fall into the ESPN zone -- essentially characters who are good for a few quotes, but have no depth to them. We don't want characters to give us quotes.

                We want them to let us into their lives. The characters that want to talk about things other than sports, now those are the ones you should pay attention to (and aim to create). Sports culture is 24/7 now and we monitor our athletes everywhere, in every form of media. Having a character be three-dimensional is essential to any good story.

                In choosing a character, these are the traits I like to look for:

                Engaging:
                My character can interact with other characters (not main protagonist) in relateable and true-to-life ways. For example, if my main character is shooting hoops with his brother, he's gonna be talking trash (and so is his brother). Personal gripes from years past will be aired out, things will get a bit tense, and there will be fun wordplay.

                Feeling:
                I want my character to feel. Not just after a crushing defeat, but when he experiences a trauma (say his wife is in a car accident) or he's just stressed and lashing out at those around him after a long day. I want to know how he feels about things. Not everything, mind you (we don't need to know how he feels after taking a crap in the bathroom -- probably relieved I hope) but as it comes to storyline/life stuff, we want to know his feelings.

                Personality:
                I suppose this could also be under any of the other two, but I want my character to have a distinct personality. When he gets stressed, he should have a tick (like pacing or shuffling cards or something) because we all do when we get stressed. He should have a backstory that sheds light on some of these things, but not all (some mystery is always nice) and he should be able to express himself as he wants in a unique way.

                We can have this cookie cutter stuff:

                John stood from his chair and yelled, "I won't make the trade! You hear me!"

                Or this:

                John stood from his chair, his brow furrowed. There wasn't any way in hell he would give in to these demands. One hand under his desk, gripping at the underside for all his worth, he cracked his mouth open and said, "I won't make the trade. You hear me?"

                In example A John was just a guy who was angry. In example B John was an angry guy, yeah, but he had a few quirks. In the small taste we got there we saw that his brow furrowed when he was mad. He felt strongly about it, so much so that he had to grip the underside of his desk just to keep somewhat stable. These little touches are what make character people and that's what you're aiming for.

                I recommend to everyone to try out the various characters you have floating around in your head for your story to see which one actually is the main. You'd be surprised at how often you go into constructing a story thinking one character was the most important, only to find another telling you things that make them the most important.

                Try things out. Write things down, always. Even if it's some stupid fleeting thought, write it down. Having it in a note file is always good for references in the future and possible uses.

                Tomorrow, we'll hit up the next step in this part: Making History.

                Thank you for your time.
                Any comments are welcome.
                Texas Two-Step (2K20 Alt History)
                Orange And Blue Forever (NCAA 14 Dynasty)
                You Don't Know Jack (2K18 Pacers Dynasty - Complete)
                Second Coming (2K16 Sonics MyLeague - Complete)
                The Gold Standard (2K13 Dynasty - Complete)

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                • trekfan
                  Designated Red Shirt
                  • Sep 2009
                  • 5817

                  #9
                  Re: Storyline Dynasties

                  (Continuing on)

                  B. Making History

                  You've decided on a character, so your first hurdle is behind you. This is no small accomplishment but the process doesn't just stop there. Just because you have a main character to follow around now (and write about) in your dynasty doesn't mean you can go along and make a story.

                  First, you need to establish this character's history. It can seem a daunting task because history seems like a big word (despite it only being seven letters) but it's not as big as it seems. The readers don't need you to know every single detail about your character's life prior to the start of the story.

                  But the big events and a few little things? Yeah, that's needed. To fully flesh out your character as a person, you need to develop their history/backstory as a person.

                  Like myself and you, your character needs to have loves and hates. I love cheesecake. I hate ketchup. Those are two true statements but they lack depth. What's the story behind it? There's a story behind everything in my experience, even the most anal of things.

                  So, it is with this in mind that you need to construct your main character's history. Start with the usual stuff: birthplace, birthday, parents names, siblings names (if any) and various activities/likes that led them to become part of the sports world.

                  Then take that very basic structure and flesh it out. Your character was born in Texas but doesn't suffer a Texas twang ... why? Come up with a reason (semi-plausible please) and offer the story behind it.

                  Your character grew up playing a lot of sports and always strove to be the best: great. But why? Maybe it's because your character was trying to impress his father, who was always working and always promised to show up for the games, but never did. So your character kept working to be the best because he figured if he got good enough his dad would show.

                  Every action we take -- and by extension your characters take -- has a root in an experience we've been a part of. Look deeper into the base stats of your characters and give them the depth they need to be people.

                  Let them make history and your story will benefit greatly from it.

                  In the next step, we'll take a look at supporting characters in The Value of Role Players.

                  Thank you for your time.
                  Last edited by trekfan; 06-15-2014, 10:07 AM.
                  Any comments are welcome.
                  Texas Two-Step (2K20 Alt History)
                  Orange And Blue Forever (NCAA 14 Dynasty)
                  You Don't Know Jack (2K18 Pacers Dynasty - Complete)
                  Second Coming (2K16 Sonics MyLeague - Complete)
                  The Gold Standard (2K13 Dynasty - Complete)

                  Comment

                  • BUCKSWEATSHIRT
                    Rookie
                    • Nov 2012
                    • 434

                    #10
                    Re: Storyline Dynasties

                    This is great! I've struggled with making good basketball dynasties and keeping interest in them, so these tips could really help me


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                    https://www.youtube.com/channel/UCms...P-hmPWObbxO_Yg

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                    • beast10
                      All Star
                      • Nov 2011
                      • 6258

                      #11
                      Re: Storyline Dynasties

                      Not so great upon explaining how I started up my because my Michael Kane dynasty went through pretty much three different stages; first it was just a game by game recap of my individual player, then it turned into a day by day story somewhat then finally I got it to a storyline dynasty. So I didn't really do much of the planning ahead stuff in my dynasty so I'll just give you guys some tips based on what I like to read.

                      * Be descriptive but not too descriptive... This one is really important IMO. Being too descriptive is annoying and the reader can easily get lost into wtf you're talking about. However if you're not descriptive enough most readers will throw your dynasty into the 'too basic' category and simply not follow it.

                      * Making you're story in depth... This one is extremely important but is sometimes hard to actually implement into your storyline dynasty. Personally, I don't care to read about a dynasty that only emphasizes the protagonist's sports life. I like to read about his life outside of sports and that doesn't just mean having a girlfriend that you kiss before you go to practice, lmao. But yeah, as I said this can be hard to master - this will happen if you don't plan ahead within your dynasty. Before you even start you should map out your characters friends/family, likes/dislikes, personality, issues, etc., otherwise you're going to have a lot of trouble keeping up with characters and having a storyline that actually flows.

                      * Making your character dynamic... This is another important one. I usually start my characters off as a freshman in high school so it'll be pretty stupid for me to make them act as if they were a grown man at the age of 15. Your characters should all act their age but should mature as time progresses. Examples of this can be things such as developing responsibility, humbleness, or even negative things.

                      * Flaw you're character... Already kind of addressed this one but this is a good one. A dynasty with a perfect character is boring. Make your character do the unexpected sometimes. It'll keep your audience coming back for more.

                      * Know the purpose... This is a sports forum so don't go too deep with off-court stories. Keep us updated with how your character is doing in the league.

                      * Don't try to sound like a genius... Lol, keep big words to a minimum. Not too many people are reading your updates to see how intelligent you are. Use a couple of descriptive word but don't feel the need to ALWAYS disregard words such as 'walk' or 'run'

                      ...

                      So now I'll try to focus on planning you're story. It really helps and also makes making your story fun when you have a good feel for your character as if he was actually a real person rather than your created player on a video game.

                      This is how I mapped out my dynasty about my character 'Jannis Canterfield'... This one was based on a kid who was starting out his high school years at a private school in Utah so he wouldn't have to continue to re-locate with his dad who was constantly being moved by the Air Force...

                      I started out creating some sub-headings - first was 'goal of story', knowing this is important to the writer obviously because he/she needs to know the objective of what they are writing. Next was 'requirements'. Requirements are what the character has to go through in order to achieve the goal so as I listed these off I was giving myself topics I could write about throughout my dynasty... After this was 'costs', not all the requirements in my story were simply done -, Jannis is only average academically wise so when he starts to spend more time in the gym because he wants a spot on the varsity team, his grades start to drop. Then because of this he begins to lose reputation from coaches/teachers and starts to be labeled as a care free kid who could care less about school. This category also ties into the depth of your story, it will keep your character held back from easily cruising through the storyline.

                      After this, I made pretty much all of the characters that would be mentioned in the story so none would ever be lost within updates. Using online tools, I was able to keep the these characters' traits and personality random and possibly flawed so Jannis wouldn't just easily be able to befriend them.

                      There's a couple more steps but after this you should be all set to start writing for the most part.

                      ...

                      So that's all I got right now. I'm willing to answer any questions you guys have. Basically if you want to write a storyline dynasty just plan before writing it and it'll be way easier to stick with.

                      Btw, here's a GREAT dynasty I found while searching for other storyline dynasties a while back - http://www.operationsports.com/forum...ius-munez.html & it's weird how my dynasty was titled "A Look in My Eyes" then this one is "Look me in the Eyes" and they both start out in high school lol.

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                      • beast10
                        All Star
                        • Nov 2011
                        • 6258

                        #12
                        Re: Storyline Dynasties

                        That's a spam bot


                        Sent from my iPhone using Tapatalk

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                        • BraedenG33
                          Banned
                          • Dec 2012
                          • 999

                          #13
                          Re: Storyline Dynasties

                          Originally posted by beast10
                          That's a spam bot


                          Sent from my iPhone using Tapatalk
                          Oh okay then.

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                          • ChosenOne58
                            MVP
                            • Oct 2008
                            • 1148

                            #14
                            Re: Storyline Dynasties

                            These are real good points guys.

                            I tend to keep my actual writing centered around off the court happenings while still posting game updates in between so that guys don't get completely bored just reading all the time.
                            How Sweet the Sound - The Story of David Amazing Grace (MyCareer - NBA 2K23)

                            Hail to the Chief(NBA 2K17 MyCareer)

                            Til The Wheels Fall Off(Madden 18 Longshot Connect Career)

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                            • BraedenG33
                              Banned
                              • Dec 2012
                              • 999

                              #15
                              Re: Storyline Dynasties

                              So, since this is a discussion thread about storyline dynasties and how to write them and all that, I thought this would be a good place for this. I want to pitch an idea to get a feel for if it would interest people. Basically, it's still a dynasty with all the fundamental components of a dynasty, but I have an idea for a different way of presenting the dynasty. It's a storyline dynasty not based on a player, or coach, or management member, but instead it takes the story and the team through the lens of a fans' perspective, and a sports writer's perspective. The story is about a sports journalist who works for the local news outlet and writes about the team. The team still becomes the focus, but just looking at it from a different set of eyes, a set of eyes many people might find more relatable since he is just a fan at heart as well. Do you guys think that the idea would work for a dynasty or is it just not really all that good for this kind of thing? Obviously I'll still be constructing a gripping, interesting off court/field storyline to accompany it, and the information on the court/field would still be the same, just presented differently. I have a story all planned out and ready to go and once I get rosters for '14-'15 of next year on the current game (I'm not getting madden 15/nba 2k15 more than likely) but I don't want to put it out there if it doesn't seem appealing. I think it's a good idea, but I might be overthinking things or trying to get too creative.

                              So again, the premise is still similar, it's just being presented differently. Instead of being the GM of, say, the Knicks, it would be a guy who writes about the Knicks for the New York times, or the New york post, and his reports would be used for the on court coverage, and it would also talk about his life as a reporter following a sports team.

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