EA Sports UFC: Hands-On Impressions - Operation Sports Forums

EA Sports UFC: Hands-On Impressions

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4846

    #1

    EA Sports UFC: Hands-On Impressions



    I was able to play through some additional matches of the full version of EA Sports UFC on the E3 show floor. By now everyone has had some time with the demo, so most folks have started to make up their mind in terms of where they think the gameplay is (or isn't). The control scheme is equally divisive, with many feeling that it's too complicated or alienating for casuals (a market that EA is clearly targeting). About the only thing almost everyone is agreeing on is the staggeringly good visuals, which continue to impress right before release.

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  • CrimsionXBL
    Rookie
    • Jun 2007
    • 388

    #2
    Very good read. I'm excited for Tuesday, I've played all of THQ's UFC titles and enjoyed every one of them.
    Chicago Bullsโ€ขToronto Raptorsโ€ขCarolina Panthersโ€ขToronto Blue Jaysโ€ขToronto Maple Leafs

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    • ghettofocker
      Rookie
      • Nov 2013
      • 35

      #3
      Can't wait for Tuesday..... Ready to put in that work!

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      • wreckus
        Banned
        • Feb 2014
        • 42

        #4
        Demo made me avoid this game big time. Very hard to play and the controls are way to complicated as it seems that the controls from the tutorial aren't even working for me.

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        • BQ32
          Pro
          • Jan 2011
          • 674

          #5
          The controls are not all that complicated if you were willing to invest a couple of hours into them instead of giving up and then whining about it. They become second nature pretty fast after playing it for a day or so. I can't understand this idea that a game should be able to be mastered in one play sitting, where is the reward in that. When you sit down and are dog at a game but keep at it and finally find that moment where everything clicks, you feel badass and that is a moment I love.

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          • The JareBear
            Be Good To One Another
            • Jul 2010
            • 11574

            #6
            Re: EA Sports UFC: Hands-On Impressions

            I am glad the controls are in depth. In that regard, there is a great foundation here. Other issues with the game (see the retail impressions thread) hopefully are addressed in the next release or patched in during this games cycle
            "Successful people do not celebrate in the adversity or misfortune of others."

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            • capnbuh
              Rookie
              • Jun 2014
              • 37

              #7
              Re: EA Sports UFC: Hands-On Impressions

              I think the controls need some work and I've basically got them down. I can see how they would be off-putting.

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              • MAGboyswifT27
                Rookie
                • Sep 2012
                • 206

                #8
                Great read, looking forward to the game on Tuesday.

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                • JKSportsGamer1984
                  MVP
                  • May 2014
                  • 1379

                  #9
                  I heard that this game doesn't have gameplay sliders. Please tell me this isn't true? If so I will be cancelling my preorder.

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                  • cdk10
                    MVP
                    • Jul 2003
                    • 1394

                    #10
                    Re: EA Sports UFC: Hands-On Impressions

                    Originally posted by JKSportsGamer1984
                    I heard that this game doesn't have gameplay sliders. Please tell me this isn't true? If so I will be cancelling my preorder.
                    nope, no sliders
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                    • JoeMimic
                      Pro
                      • Feb 2005
                      • 963

                      #11
                      No sliders and you're only allowed 10 create a fighters.

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                      • JKSportsGamer1984
                        MVP
                        • May 2014
                        • 1379

                        #12
                        Originally posted by JoeMimic
                        No sliders and you're only allowed 10 create a fighters.
                        Wow are you kidding me? EA always finds a way to disappoint smh. I was so looking forward to this game too but after watching the live stream of the retail version, my skepticism about the gameplay was justified. Every fighter seems to fight the same way with exception of a few signature moves here & there (not nearly enough of*a variety in striking & takedown animations). Punches don't have enough pop to them. The CPU is way to aggressive & arcady in it's approach. Stamina regenerates too fast. Fighters don't fight like their real life counterparts in terms of strategy. Again there are a few nuances here & there but not nearly enough. These are all issues that I would attempt to mask with the use of sliders (ala Fight Night Champion). Not having sliders is a deal breaker for me. I'll be cancelling my preorder tomorrow.

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                        • JoeMimic
                          Pro
                          • Feb 2005
                          • 963

                          #13
                          Originally posted by JKSportsGamer1984
                          Wow are you kidding me? EA always finds a way to disappoint smh. I was so looking forward to this game too but after watching the live stream of the retail version, my skepticism about the gameplay was justified. Every fighter seems to fight the same way with exception of a few signature moves here & there (not nearly enough of*a variety in striking & takedown animations). Punches don't have enough pop to them. The CPU is way to aggressive & arcady in it's approach. Stamina regenerates too fast. Fighters don't fight like their real life counterparts in terms of strategy. Again there are a few nuances here & there but not nearly enough. These are all issues that I would attempt to mask with the use of sliders (ala Fight Night Champion). Not having sliders is a deal breaker for me. I'll be cancelling my preorder tomorrow.
                          Check out the EA UFC section in the forum AHolbert has the retail version and has been posting impressions.

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                          • CrookedHype
                            Just started!
                            • Jun 2014
                            • 5

                            #14
                            This game is reminding me a lot of Fight Night when it first dropped for the Last gen. That was the reason I bought a 360 back then.

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                            • aguero90
                              MVP
                              • Oct 2013
                              • 1252

                              #15
                              Originally posted by BQ32
                              The controls are not all that complicated if you were willing to invest a couple of hours into them instead of giving up and then whining about it. They become second nature pretty fast after playing it for a day or so. I can't understand this idea that a game should be able to be mastered in one play sitting, where is the reward in that. When you sit down and are dog at a game but keep at it and finally find that moment where everything clicks, you feel badass and that is a moment I love.
                              I agree! I mean look at me, I'm visually impaired and can hardly see, and I take the time to master every game I play. Practice makes perfect!
                              1458, not counting playoffs, that's the number of games in a row I haven't missed! Go Yanks!

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