Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
Regarding playcalling, I did read from someone that defensive pre play adjusgments (audibles) also take longer to process and are prolonged by delays that wait for x player(s) to respond accordingly to the adjustment.
I like the aforementioned news and hope it will usher in an era where the o-line responses to blitzes are timed appropriatley ( tied to awareness and footwork RTGs & head-tracking: must be in line of sight ); void of suctioning, sliding and esp the removal of clipping that results in no stumble and/or fall to reflect impedance on their path to the target when they clip teammates and/or defenders.
I am suggesting that the defensive delay in pre-play adjustments could minimize the prevalence of nano sacks albeit I believe the hurries are essential to replicating the speed on the battlefield of the National Football League and moreover: the fireworks of defense.
Providing the offense has a legit football counter: it should not be considered cheese or glitchy to send nano heat.
I remember a highlight of Troy Polomalu timing a sack so well that he hurdled the line and sacked the QB in mid-flight!
That is a highlight folks may imagine only creating in a videogame but lo and behold: it happened in the NFL.
If stock blitzes with minor adjustments worked more effectively: lab monkeys would have one less impetus to dial-up glitch sacks and max protect coverages that send one man -- and that one man still gets a hurry or sack because the AI in o-line play is not wired to football knowledge and realistic reaction times but cheesey gimmicks that are present to pacify those who cannot hold up to make key adjustments.
The scheme scientists in the lab will continue to match psychic, suction, sliding, non-falling over o-linemen w glitch defensive tactics of their own design until those tactics become unnecessary.
Not everyone is fit to hold up in the competitive jungle of online play and so I am glad Madden is offering more in the instituion of training.
Sent from my SGH-I727R using TapatalkLast edited by hanzsomehanz; 06-17-2014, 11:00 AM.how could I lose? im playing by my own rules..Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
Players look like they are moving lighting fast.
Coverage looks a little more improved.
accuracy finally looks like it's going to be a factor.
I've asked a few times but haven't gotten an answer.
Will the previous play information be available in every game on all game modes?Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
Real-time physics/player movement is STILL broken. I saw several times where a WR with a free release was able to get to 12 yards in 1.27 seconds. The fastest any player has ever run a 10-yard split in ideal conditions with fresh legs and no pads was only 1.40 seconds.
The players are still accelerating WAY TOO FAST to be considered "realistic".
I really don't care to hear about the speed threshold either. That shouldn't matter. The game should be made with one setting, IMO: True-To-Life.
This superhuman acceleration is NOT true to life. Unreal.Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
mannn I get your points and i'm all for any improvements to madden... me personally just give me better graphics and new rosters every year and i'm happy... anything else is just a plus.... but at the end of the day its a video game... so when you get into the science of it by saying on the game a plyer gets up the field in this amount of seconds and in real life its this amount of seconds is CRAZY!!! thats just like in real life its 15min quarters and 3-5 min commercials. do you want that in madden also??? all im saying is a game is a game and life is life... sure madden could use improvements but some of u guys expect to much..
Speed is a measurement of distance over time and must be appropriated universally just as distance and time are..
Without the realistic appropriation of speed, acceleration, and velocities (on the football and players): we lose touch with the great essence of the game: movement and how it is experienced in real life should be replicated in here by now on the fundamental levels of physics.
One of the reasons some of us lose the immersion in gameplay mode is becase running strides are elongated unnaturally and are uncharcteristically twitchy, like a heroine addict who needs his fix.
Yes, the game is scaled down but like an architect who scales down a project into a blueprint form: Madden can take Football proportions, strides, and speeds and scale them down to the video game and process them through pixels.
EA already scales the field to be proportioned properly w the appropriate landmarks but could you imagine if the players in the game were presented like the average height was 7ft in real life? This distortion would affect movements and the practicality of certain plays which is why the neccessary balances must be appropriated.
It is a pity that the running animations which are more like hummingbird movements than human football movements, are present to appease the users who cannot handle realistic human (Football) steers and movements and need to bend the human rules to benefit from the graces of the virtual possibilities.
We need someone with a trained eye to speak on what he sees: members such as yourself can remain a casual participant in the discussions but there is no need to consider another man's findings "crazy" merely because they are above your thought processes.
Sent from my SGH-I727R using TapatalkLast edited by hanzsomehanz; 06-17-2014, 01:17 PM.how could I lose? im playing by my own rules..Comment
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You guys are making a lot of assumptions based on very little footage as far as how good this game could be. We're seeing video of the same two teams in alpha and still have no info about CFM yet. They will be cleaning up the halftime show and for CFM it will show the standings and Playoff chase as well as other new banners. During the game there will also be player spotlight montages and probably quite a few other little things we haven't been able to notice at full speed. Once we get to see the game broke down in replays through the pause menu and stuff like that, we will see the good and the bad in greater detail. People need to understand this is not the same old madden and FAR from a roster update. They haven't quite gotten there yet but once they redo the animations now that they are putting all the fundamentals of football in place, then they will just keep building off of each game. If you're waiting for the game to regress and them to add then remove things, it won't happen. It hasn't happened in any of the last 3 years and that is not a coincidence, that's by design.
I will guarantee everyone on these forums that Madden 16 and 17 will be better not worse than 15 as long as Cam and Rex develop it. The game has improved every year since Cam was hired and the difference between 06-12 and 13-15 is pretty great. The jump from 25 to 15 is probably the biggest in 10 years in terms of how much was worked on to be improved. It all comes down to how this stuff is executed in the end but if you can't see the difference between 06-12 and what's happening now, you never will.Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
Sent from my SGH-I727R using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
mannn I get your points and i'm all for any improvements to madden... me personally just give me better graphics and new rosters every year and i'm happy... anything else is just a plus.... but at the end of the day its a video game... so when you get into the science of it by saying on the game a plyer gets up the field in this amount of seconds and in real life its this amount of seconds is CRAZY!!! thats just like in real life its 15min quarters and 3-5 min commercials. do you want that in madden also??? all im saying is a game is a game and life is life... sure madden could use improvements but some of u guys expect to much..
I had a post last year when they spoke about adding pockets. Where i broke down a youtube film of Mike Wallace highlights, and showing the time it took him to reach certain yard markers during live play. Mike Wallace has been timed running the 40 around 4.37 seconds. In live football action it took him upwards of 5.7-7 seconds to reach these yard markers. A 5.5 40time at the combine would make many scouts consider him a slow WR.
I don't have a problem with Madden allowing WRs to get down field in 4 seconds or less but that also means that pass rush needs to be 4 seconds or less. If your QB is holding the ball long enough for players to get 40+ yards down-field he should making throws under duress or taking big hits.Comment
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Realism must still be respected: in some areas you may disagree but in some areas, such as the architechture of the field, realism must be respected in measurements and landmarks.
Speed is a measurement of distance over time and must be appropriated universally just as distance and time are..
Without the realistic appropriation of speed, acceleration, and velocities (on the football and players): we lose touch with the great essence of the game: movement and how it is experienced in real life should be replicated in here by now on the fundamental evels of physics.
One of the reasons some of us lose the immersion in gameplay mode is becase running strides are elongated unnaturally and are uncharcteristically twitchy, like a heroine addict who needs his fix.
Yes, the game is scaled down but like an architect who scales down a project into a blueprint form: Madden can take Football proportions, strides, and speeds and scale them down to the video game and process them through pixels.
EA already scales the field to be proportioned properly w the appropriate landmarks but could you imagine if the players in the game were presentrd like the average height was 7ft in real life? This distortion would affect movements and the practicality of certain plays which is way the neccessary balances must be appropriated.
It is a pity that the running animations which are more like hummingbird movements than human football movements, are present to appease the users who cannot handle realistic human (Football) steers and movements and need to bend the human rules to benefit from the graces of the virtual possibilities.
We need someone with a trained eye to speak on what he sees: members such as yourself can remain a casual participant in the discussions but there is no need to consider another man's findings "crazy" merely because they are above your thought processes.
Sent from my SGH-I727R using TapatalkComment
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I understand your opinion but I also have to disagree with you. The players movement speed doesn't have to be identical to their real life 40 speed but it has to be properly portioned to all other players on the field or quit simply the game doesn't work properly.
I had a post last year when they spoke about adding pockets. Where i broke down a youtube film of Mike Wallace highlights, and showing the time it took him to reach certain yard markers during live play. Mike Wallace has been timed running the 40 around 4.37 seconds. In live football action it took him upwards of 5.7-7 seconds to reach these yard markers. A 5.5 40time at the combine would make many scouts consider him a slow WR.
I don't have a problem with Madden allowing WRs to get down field in 4 seconds or less but that also means that pass rush needs to be 4 seconds or less. If your QB is holding the ball long enough for players to get 40+ yards down-field he should making throws under duress or taking big hits.Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
I have to agree with you... I guess the real difference here is how serious you take the game... so your whole breakdown makes me realize you take this game far more serious than I do.... like I said for me its simple.. better graphics and new rosters would satisfy me. I think you took my "crazy" comment as a shot at you when I was only using it as a figure of speech.... What i've learned over my years of playing video games is the more you expect the more you will be disappointed... when your expectations are set so high you will overlook a decent game only because you were expecting perfection... to me it sound like the only way you will be satisfied is if you go to a stadium with a ps4 controller and sit in the crowd and act like your playing Madden... but all in all u have good points.. i'm not knocking you for your "above thought process" just relating my thoughts to the subject....Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
I agree with you that the game isn't bad. Just some areas that you have to really overlook to enjoy it at times.Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
were any of the vids on *Slow or Very Slow* game speed?.....that's what I end up doing...that & that player separation sliderBummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
I have a way that I feel about this game and so do you. I'm not preaching anything and in the past yeah I used to try to get people to think more positive about the game, but now, now I'm just giving an honest opinion. The problem is that everyone is used to being pessimistic and negative, that the slightest bit of positivity or optimism, is seen as overbearing and embarrassing. In most people's opinion the game hasn't improved and never can whatever, in my opinion it has and will continue to greatly. I see no difference. We're at opposite sides of the spectrum and we both are passionate about what we believe.
As far as Madden 15 blowing people away, I said I believeMadden 15 will blow us away. I had no idea we would be getting so little amounts of footage which makes it harder to be impressed. We still haven't seen how a game plays out from beginning to end even.I still think it will blow people away once they put the controller in their hand, but I realize some need to see more to be impressed, some will never see enough, some will never accept a EA football title, and some will be happy because its football, that's just the way it is. Do what's best for you, don't worry about me or what others think.Church!!!!
I'm a diehard St. Louis Cardinals Fan!! Birds on the bat til I die!Comment
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Re: Madden NFL 15 Video - Gameplay Footage & More on the Play Call System
I don't have a problem with Madden allowing WRs to get down field in 4 seconds or less but that also means that pass rush needs to be 4 seconds or less. If your QB is holding the ball long enough for players to get 40+ yards down-field he should making throws under duress or taking big hits.
The principle of balance is key to this end: what is good for the goose is good for the gander.
It is really as you simplified it - no gray matter to comb thru.
Sent from my SGH-I727R using TapatalkLast edited by hanzsomehanz; 06-17-2014, 01:22 PM.how could I lose? im playing by my own rules..Comment
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