Realism must still be respected: in some areas you may disagree but in some areas, such as the architechture of the field, realism must be respected in measurements and landmarks.
Speed is a measurement of distance over time and must be appropriated universally just as distance and time are..
Without the realistic appropriation of speed, acceleration, and velocities (on the football and players): we lose touch with the great essence of the game: movement and how it is experienced in real life should be replicated in here by now on the fundamental levels of physics.
One of the reasons some of us lose the immersion in gameplay mode is becase running strides are elongated unnaturally and are uncharcteristically twitchy, like a heroine addict who needs his fix.
Yes, the game is scaled down but like an architect who scales down a project into a blueprint form: Madden can take Football proportions, strides, and speeds and scale them down to the video game and process them through pixels.
EA already scales the field to be proportioned properly w the appropriate landmarks but could you imagine if the players in the game were presented like the average height was 7ft in real life? This distortion would affect movements and the practicality of certain plays which is why the neccessary balances must be appropriated.
It is a pity that the running animations which are more like hummingbird movements than human football movements, are present to appease the users who cannot handle realistic human (Football) steers and movements and need to bend the human rules to benefit from the graces of the virtual possibilities.
We need someone with a trained eye to speak on what he sees: members such as yourself can remain a casual participant in the discussions but there is no need to consider another man's findings "crazy" merely because they are above your thought processes.
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