when you are in the career main menu, when you hit continue career it SHOULD bring you to a list of all saved careers, or atleast mine does
EA Sports UFC Available Now, Post Your Impressions
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Re: EA Sports UFC Available Now, Post Your Impressions
when you are in the career main menu, when you hit continue career it SHOULD bring you to a list of all saved careers, or atleast mine does -
Re: EA Sports UFC Available Now, Post Your Impressions
GameplayDevUFC, is there anyway that the stand-up escape from bottom mount can be removed, and a stand-up escape from backmount bottom be added. You never see straight standups from being in bottom mount but you do see stand-ups from slipping out the back door with your back taken. As it is right now, it is very backwards.Comment
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NFL: Oakland Raiders
MLB: Oakland A's
NBA: LA Lakers
NCAAF: Oregon Ducks
EA UFC League:
Gegard Mousasi - LHW (1-1)
Dustin Poirier - FW (0-2)
Sarah McMann - W Bantamweight (1-3)
"Don't let it go to the judges!"Comment
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Re: EA Sports UFC Available Now, Post Your Impressions
I'll look into the possibility but we actually don't have the animation captured at the moment. I think it was an omission more than an intentional thing to be honest. Might be able to make something work though.GameplayDevUFC, is there anyway that the stand-up escape from bottom mount can be removed, and a stand-up escape from backmount bottom be added. You never see straight standups from being in bottom mount but you do see stand-ups from slipping out the back door with your back taken. As it is right now, it is very backwards.
When I first heard of the problem I was thinking of it from a pure BJJ standpoint where I think of a mount escape to be much more likely than a back escape (hip-bump to butterfly to standup which I think is what we have), and therefore not wholly unrealistic.
I've never escaped back without rolling to guard first in real life, but you're right, now that I think of it from an MMA perspective, guys do slide high while striking leaving the back door open quite often.Comment
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Re: EA Sports UFC Available Now, Post Your Impressions
I'm very disappointed in the Career mode, I can't play it for more than 30 minutes without being bored to death. The workouts are so tedious, and when you fight against somebody with significantly higher stats (98% of the time) you just feel powerless. I'll just stick with quick fight.
Sent from my DROID BIONIC using Tapatalk now FreeBoston Celtics
Chelsea FCComment
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Re: EA Sports UFC Available Now, Post Your Impressions
But if it's a unanimous decision, why didn't the stats reflect that?? I swear my opponent DID BEAT ME in one of the three rounds. His stats is just better top to bottom in that round. Therefore, it shouldn't be a unanimous decision. It should be a split decision.Comment
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Re: EA Sports UFC Available Now, Post Your Impressions
You won according to all three judges so it a unanimous decision. If you won rounds 1 and 2 but lost round 3 the judges would score it 29-28. They would score the first two round 10-9 for you and the last round 9-10 for your opponent. A unanimous decision is because all three judges had you winning the fight. It's only a split decision when one of the judges had your opponent win the entire fight (not just a round which I think is what is confusing you).
A split decision would occur when two judges scored the bout 29-28 for you and one judge scored the bout 29-28 for your opponent. So two judges had you winning and one had you losing. That's a split decision.Last edited by thegut; 06-19-2014, 08:01 PM.Comment
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Re: EA Sports UFC Available Now, Post Your Impressions
are you guys getting into career from the home screen? i think that would cause it to just load the previous, in the same manner nba2k did this year with career modes.
heres the way to navigate to choose from your different careers
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Re: EA Sports UFC Available Now, Post Your Impressions
Nevermind...i am just confused. Still confused...No you won Unanimously 29-28 on all cards. 2 rounds to 1. A Split Decision is when the Judges disagree about who won the fight, 2 judges pick 1 and 1 Judge picks the other. Most Decisions are Unanimous, Phobia and I had a fight last night that was a 5 round split decision, I won 2 round, pretty clear, he won 2 rounds pretty clear, and 1 round was very close. 2 scored it 1 way, and 1 scored it the other, that is a split decision. Scorecards are never announced by round, they are always announced by judge. If all 3 judges score it the same, they will say that, if there scores that differ, they will announce all scores.Last edited by reptilexcq; 06-19-2014, 09:47 PM.Comment
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Re: EA Sports UFC Available Now, Post Your Impressions
The thing is, there is an inital transition to butterfly. It would be better if a transition to another position from mount. Mount should be a dangerous place to be. Also once guys gass, there should be a delay between a failed transition and when they can try again, they can keep spamming, and while you can deny it, you can't get much ground and pound going between the spastic attempts.I'll look into the possibility but we actually don't have the animation captured at the moment. I think it was an omission more than an intentional thing to be honest. Might be able to make something work though.
When I first heard of the problem I was thinking of it from a pure BJJ standpoint where I think of a mount escape to be much more likely than a back escape (hip-bump to butterfly to standup which I think is what we have), and therefore not wholly unrealistic.
I've never escaped back without rolling to guard first in real life, but you're right, now that I think of it from an MMA perspective, guys do slide high while striking leaving the back door open quite often.Last edited by ManiacMatt1782; 06-19-2014, 10:05 PM.Comment
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Re: EA Sports UFC Available Now, Post Your Impressions
Started not to get his game because the controls were frustrating
If you're on the fence get this game. Controls aren't nearly as difficult as I thought#1 Laker fan
First Team Defense !!!Comment
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Re: EA Sports UFC Available Now, Post Your Impressions
they might seem hard/annoying at first but it give a solid 5 hours of gameplay and all will be fine with the control layoutComment
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Re: EA Sports UFC Available Now, Post Your Impressions
I am understanding some of the design decision more. You really have to sit still to conserve energy. Holding the block button will often keep your stamina dropped, and upon release it will regain. I suppose that was done to prevent spamming the block. There is reward in parrying and countering but I feel if you could just penalize the aggressive puncher for basically throwing without thinking, much progress would be made.Being kind, one to another, never disappoints.Comment
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Re: EA Sports UFC Available Now, Post Your Impressions
I don't disagree with anything you say here...on the surface I really like the cool down period on ground transitions. The thing is, the ground game can feel unresponsive enough at times, and I know there will be push back to the idea because a cool down would make it even more unresponsive, especially to the new user who is spamming everything trying to figure out how to play the game.The thing is, there is an inital transition to butterfly. It would be better if a transition to another position from mount. Mount should be a dangerous place to be. Also once guys gass, there should be a delay between a failed transition and when they can try again, they can keep spamming, and while you can deny it, you can't get much ground and pound going between the spastic attempts.
In an ideal world to me, all user input would result in an action on the screen no matter what, and the quality/speed/effectiveness of that action is determined by stamina/timing/ratings. The ground and clinch are the farthest from that of any place in our game, although we made some real progress on the ground with strikes overlapping with transitions. I'd prefer to be moving more in that direction than away from it. Having said that, perhaps there is more we can do...or perhaps not and cool down is the only solution without making much bigger changes.
As for the "no getups from mount" thing, the designers have really gone for a symmetric design around the ground positions, likely for the same reasons as above, except where the nature of the sport makes it absolutely impossible. A new user trying to understand the controls knows that L3 is getup no matter what, and won't ever get frustrated not getting a response from their input.
Again, we could probably balance the effectiveness better for different positions.
I keep getting reminded that many of our users, who identify themselves as UFC fans, don't know the names of the different ground positions, let alone what their advantages/disadvantages are. Our goal is to best represent the sport so they can come to understand those differences while at the same time not alienating that segment of our users or the hardcore fans who know what's what. Part of what makes the ground game a particularly tricky problem to solve.Comment

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