I have been working with a very skilled graphics artist the last few days. Would this theme make the game more visually appealing? (this is a bit of a rhetorical question)
Dynasty Football: Q&A With Creator Eric Kneipfer
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer
And I'm officially a supporter. Bring on the Kickstarter.
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Awesome game. You are an inspiration. I am currently completing the AI for my sports game which is going to launch on iOS (iPad 3 and up), then Windows 8.1 and Android high definition devices.
I hope you do extremely well.
By the way, what .NET language are you using? I taught myself C++ then C# - and I love it. I know it takes time though so I know what you mean. Are you using WPF or Windows Forms?
Again, best wishes to your success.When the game is on the line, winners want the ball.Comment
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer
Thanks, and good luck to you in your sports programming venture. Be sure to promote what you have when the time is right here on OS. They have been awesome to me.
My game is in VB.net, by the way in Windows Forms.
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer
I'm really excited for this game because I think that you went about the project in the completely right way. The heart of any game, especially in text-based sims, is the game-play and immersion. Just from the video and screens, it looks like you have really put a lot of work and thought into the engine. No one is going to care about graphics or UI if the game-play is awful. Look at Front Office Football, there was/is an active community even while development was dormant for many years simply because of the game-play.
An active modding community can do wonders with graphics and mods if you open it up to them. This is why I think in part OOTP & Football Manager are so successful. It's amazing how mods can take games to new heights.
Don't let anyone rush you with the game's development. This has been the downfall for so many games. The people that complain about the release date and "when is it going to be finished" are the same ones that will complain about errors and bugs when it is finally released. Release the game when you feel it is ready and don't be pressured by release dates.
With the kickstarter campaign, will there be incentives for pledging certain amounts (i.e. Beta Access or getting the game a few days earlier than the release)?Comment
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Thanks. I will. How did you go about promoting it? Who do I need to get in touch with on this site?When the game is on the line, winners want the ball.Comment
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Sorry man, but you do not need to be a coach to know the game in and out. There are head coaches out there that don't know jack.Comment
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer
Thank you so much for your sound advice and compliments. I will not rush the game's development for the very reasons you stated. I've seen this pattern myself and I don't want to repeat it.I'm really excited for this game because I think that you went about the project in the completely right way. The heart of any game, especially in text-based sims, is the game-play and immersion. Just from the video and screens, it looks like you have really put a lot of work and thought into the engine. No one is going to care about graphics or UI if the game-play is awful. Look at Front Office Football, there was/is an active community even while development was dormant for many years simply because of the game-play.
An active modding community can do wonders with graphics and mods if you open it up to them. This is why I think in part OOTP & Football Manager are so successful. It's amazing how mods can take games to new heights.
Don't let anyone rush you with the game's development. This has been the downfall for so many games. The people that complain about the release date and "when is it going to be finished" are the same ones that will complain about errors and bugs when it is finally released. Release the game when you feel it is ready and don't be pressured by release dates.
With the kickstarter campaign, will there be incentives for pledging certain amounts (i.e. Beta Access or getting the game a few days earlier than the release)?
As for kickstarter and rewards: yes there will be tiers for rewards based on the amount given to Dynasty Football. Beta Access, free games, T-Shirts, and for bigger spenders the opportunity to have their name and face in the game as a player, coach, or owner! (Using FaceGen's scanning ability)Comment
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer
I also really like your idea with the coaching meetings and how they are structured around a certain amount of time. It forces you to plan and strategize as each choice has some sort of potential benefit or recourse.Thank you so much for your sound advice and compliments. I will not rush the game's development for the very reasons you stated. I've seen this pattern myself and I don't want to repeat it.
As for kickstarter and rewards: yes there will be tiers for rewards based on the amount given to Dynasty Football. Beta Access, free games, T-Shirts, and for bigger spenders the opportunity to have their name and face in the game as a player, coach, or owner! (Using FaceGen's scanning ability)
Maybe in a future version, you could implement this strategy with free agency. Say in the first few days or week of the free agency period, each team is allotted a certain amount of time to meet with free agents or/and their agents. As GM, you have to strategize as to which players to target, what's the pitch and at what price. Your "conversations" could radically change the course of that free agent's potential interest. You have to keep in mind how much time you have when you negotiate. Do you want to haggle too much to get a better deal or do you cut your loses and move on to a different option.Last edited by shins; 07-01-2014, 07:35 PM.Comment
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Re: Dynasty Football: Q&A With Creator Eric Kneipfer
Hello everyone,
Dynasty Football's Kickstarter campaign has started!
https://www.kickstarter.com/projects...nasty-football
Any support would be greatly appreciated. Thanks to everyone in advance!Comment
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