IMO it's not about dumbing the game down to fun it up. Realism is fun. Realistic looking games attract people. It's about accessibility. Giving people the proper tools to learn the game and tailor it to their gaming style. What's the point of having difficulty settings and sliders if you're going to leave things out because you think they'll be too hard for people. I don't get that approach the Tiburon has, or maybe it's the approach people think Tiburon has.