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Originally Posted by OhMrHanky |
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Lol. This just cracks me up. Different strokes for different folks, for sure. Madden 13 was the biggest leap forward for the franchise ever in that they finally tried to implement a RTP engine. This is the game that makes me smh when people say, 'same old madden.' Lol. This game was totally different than previous versions and played completely different. However, if u didn't mess with the sliders, I can see the comparison. ALLPRO plays like ALLPRO madden 6-12. Allmadden plays like Allmadden from 6-12, also. And, then 13 'feels' the same. So, I can get that. But, try 13 with all zero sliders except for QB ACC around 30, I think and WR catch way up to 83, I think I had it. Those settings allowed the RTP to really shine as the players weren't 'hamstrung' by the sliders. They all seemed to move independently, and I'm dead serious when I say I legitimately saw an 'infinite' amount of animations with 13 with those sliders. From what I'm seeing of the 15 footage, I'm hoping for out of the box decent play, if not solid play. However, I am totally planning on f@&king with those sliders on day ONE to make it play the way I want. For online players, I know that doesn't work, but for anyone wanting to play sim style franchise vs CPU, u HAVE to mess with the sliders. U can get a more functional game out of it. 13 was WAY better than 10-12 IMO. But, once again, different strokes. Lol.
Sent from my iPhone using Tapatalk
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I respect that, like you said different strokes. EA's RTP wasn't impressive to me. It wasn't a good enough game IMO for me to want to "lab it up" and experiment with sliders. Imma presentation guy and the presentation was trash that year coming off of 12. I hated the passing game. Sig qb animations all but disappeared. Progressive lighting was worse. Don't and still don't like connected careers. The RTP made everything a sloppy mess, but then again I didn't lab it up, so I respect your perspective.