Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

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  • kehlis
    Moderator
    • Jul 2008
    • 27738

    #196
    Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

    Originally posted by MajorSupreme
    Yeah, last time I checked he was working on ultimate team. Nothing that has to do with on the field play. How about some relevance to the topic next time.
    He was being relevant to the conversation. You are the one that suggested sending a copy of the Show to them, how is it not relevant to make sure you are aware that a former dev from the show is now working on Madden.

    They certainly don't need a copy of the Show.

    Comment

    • MajorSupreme
      MVP
      • Aug 2013
      • 1559

      #197
      Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

      Originally posted by kehlis
      He was being relevant to the conversation. You are the one that suggested sending a copy of the Show to them, how is it not relevant to make sure you are aware that a former dev from the show is now working on Madden.

      They certainly don't need a copy of the Show.
      I believe I've been misunderstood, the topic I was discussing is the lack of actual "living worlds" in Madden that was succeeded by The Show and APF (7 years ago). He mentioned the former Show developer on the Madden team who works with UT, when gameplay and living worlds was the current topic. I apologize if I was out of line, just my 2 cents.
      EDIT: A replication of The Show's and SCEA's ability to implement would not be bad.

      Comment

      • K_GUN
        C*t*z*n *f RSN
        • Jul 2002
        • 3891

        #198
        Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

        Originally posted by CBoller1331
        I've been hearing a lot of things about pass INaccuracy. I really like this and I think it could lead to some more realistic gameplay. I just hope these bad passes aren't wildly inaccurate like they where in previous games. I would like to see passes that just miss the mark rather than ones that sail 20 yards over everybody's head. These are professional QBs; when they miss, it won't be by much (unless your Tim Tebow).

        I'd also like to see the best QBs throw more passes where either their guy is going to make a play, or it's going to fall incomplete. If I make a bad decision and throw to a covered receiver with Peyton Manning or Tom Brady, they will be smart enough to throw it where only there receiver will get it. But if I make the same throw with a rookie QB, he will try to force it and give it a chance to be picked off

        i'll say this....when I play madden 12 against CPU..if i get pressure on the qb...he will throw bad passes....
        Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

        Comment

        • Greenblood60
          Rookie
          • May 2014
          • 132

          #199
          Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

          Originally posted by CBoller1331
          I've been hearing a lot of things about pass INaccuracy. I really like this and I think it could lead to some more realistic gameplay. I just hope these bad passes aren't wildly inaccurate like they where in previous games. I would like to see passes that just miss the mark rather than ones that sail 20 yards over everybody's head. These are professional QBs; when they miss, it won't be by much (unless your Tim Tebow).

          I'd also like to see the best QBs throw more passes where either their guy is going to make a play, or it's going to fall incomplete. If I make a bad decision and throw to a covered receiver with Peyton Manning or Tom Brady, they will be smart enough to throw it where only there receiver will get it. But if I make the same throw with a rookie QB, he will try to force it and give it a chance to be picked off
          I don't like that at all. That is simply the game bailing the user out ( if they have an elite QB ) of a bad decision. I think I know what you're getting at : you want a way to differentiate QBs through intelligence, and experience, as well as accuracy, but I think that any mechanic that attempts to simulate that dynamic should put more stress on the user ( in some way ) if he is using a QB of a lesser caliber.

          EA was onto something with the vision cone, but the implementation was just stupid. First, they didn't need a cone. They could've had a simple double tap system where the receiver's icon would be highlighted in some way to signify that the QB is looking at him. You press the button once to look at the receiver and again to throw. The lower the QB's awareness rating, the longer it should take to highlight the receiver's icon. The difference would be slight, but enough to make it tougher to get all of the passes off with, let's say, Matt Shaub that you could with Tom Brady.
          Last edited by Greenblood60; 07-01-2014, 04:20 PM.

          Comment

          • NicVirtue
            Rookie
            • Oct 2011
            • 453

            #200
            Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

            Originally posted by Greenblood60
            I don't like that at all. That is simply the game bailing the user out ( if they have an elite QB ) of a bad decision. I think I know what you're getting at : you want a way to differentiate QBs through intelligence, and experience, as well as accuracy, but I think that any mechanic that attempts to simulate that dynamic should put more stress on the user ( in some way ) if he is using a QB of a lesser caliber.

            EA was onto something with the vision cone, but the implementation was just stupid. First, they didn't need a cone. They could've had a simple double tap system where the receiver's icon would be highlighted in some way to signify that the QB is looking at him. You press the button once to look at the receiver and again to throw. The lower the QB's awareness rating, the longer it should take to highlight the receiver's icon. The difference would be slight, but enough to make it tougher to get all of the passes off with, let's say, Matt Shaub that you could with Tom Brady.
            I don't think the vision cone was done bad at all. I think the speed at which you could move it could have been a bit faster, but overall I loved that feature. It forced you to make better reads, and allowed you to look off defenders. It was always an ON/OFF option anyway, to my knowledge.

            Comment

            • Greenblood60
              Rookie
              • May 2014
              • 132

              #201
              Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

              Originally posted by NicVirtue
              I don't think the vision cone was done bad at all. I think the speed at which you could move it could have been a bit faster, but overall I loved that feature. It forced you to make better reads, and allowed you to look off defenders. It was always an ON/OFF option anyway, to my knowledge.
              Even with the feature as it was, I'd rather Madden have it than not have it, but requiring the user to hold down the R2 button, while pressing the buttons, to cycle through receivers wasn't necessary, and nor was the actual cone; many thought the cone was an eyesore. I feel feature would've been better received had they simply required the user to press the button once to make the QB look at the receiver, and a second time to throw it.
              Last edited by Greenblood60; 07-01-2014, 05:22 PM.

              Comment

              • Senator Palmer
                MVP
                • Jul 2008
                • 3314

                #202
                Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

                Originally posted by Greenblood60
                Even with the feature as it was, I'd rather Madden have it than not have it, but requiring the user to hold down the R2 button, while pressing the buttons, to cycle through receivers wasn't necessary, and nor was the actual cone; many thought the cone was an eyesore.
                You didn't have to hold down R2. You could move the cone with the right stick as well, which is the way I always used it, but...

                I feel feature would've been better received had they simply required the user to press the button once to make the QB look at the center, and a second time to throw it.
                This is actually a better design decision. Tapping the button once of the corresponding receiver to move the cone, then hitting the corresponding button again to throw. Lot more intuitive and a beat quicker. I coulda gotten behind that.
                "A man can only be beaten in two ways: if he gives up, or if he dies."

                Comment

                • KBLover
                  Hall Of Fame
                  • Aug 2009
                  • 12172

                  #203
                  Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

                  Originally posted by Greenblood60
                  I feel feature would've been better received had they simply required the user to press the button once to make the QB look at the center, and a second time to throw it.
                  Yep, this would work just as well, would emulate having to look at where you're throwing, and could still have that same "move the safeties with your eyes" feel if there was a visual indicator that was unobtrusive still present.

                  I always thought the simple "receiver select" and "throw it" buttons that Tecmo Bowl had were just fine and made pressure matter. The idea you came up with is basically the same concept.
                  "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                  Comment

                  • Greenblood60
                    Rookie
                    • May 2014
                    • 132

                    #204
                    Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

                    Originally posted by Senator Palmer
                    You didn't have to hold down R2. You could move the cone with the right stick as well, which is the way I always used it, but...



                    This is actually a better design decision. Tapping the button once of the corresponding receiver to move the cone, then hitting the corresponding button again to throw. Lot more intuitive and a beat quicker. I coulda gotten behind that.
                    LOL, I know that you could use the right stick, but I neglected to even mention that thinking that if people hated holding down the R2 button, they really hated using the R-stick.
                    Last edited by Greenblood60; 07-01-2014, 05:25 PM.

                    Comment

                    • Big FN Deal
                      Banned
                      • Aug 2011
                      • 5993

                      #205
                      Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

                      Originally posted by Greenblood60
                      Even with the feature as it was, I'd rather Madden have it than not have it, but requiring the user to hold down the R2 button, while pressing the buttons, to cycle through receivers wasn't necessary, and nor was the actual cone; many thought the cone was an eyesore. I feel feature would've been better received had they simply required the user to press the button once to make the QB look at the receiver, and a second time to throw it.
                      I have always agree that the actually "vision cone" of the mechanic was what initially turned so many off about it, never really understood why a simple "lit icon" under the receivers within the "vision" of the QB wasn't used instead. That simple adjustment in concert with the double tap would have at least been better received, imo.

                      That said, the lack of the receivers being untethered from the pass and ball physics was still a core issue in Madden, no matter how well QB vision would've been implemented. I never had an issue with QB skill differential in that other game, even though a better version of QB vision could have possibly been a great addition or compliment to the way that game did it but not a standalone substitute.

                      Comment

                      • hanzsomehanz
                        MVP
                        • Oct 2009
                        • 3275

                        #206
                        Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

                        On topic w the QB Vision / Receiver Targeting System: what about the scrambling situation?

                        If I choose to lock on to my receiver on the right pre-snap - what disturbance, if any, will be caused by me now rolling left?

                        I appreciate the head-tracking and targeting logic in its form and would be in favor of its return - my only concern is how the logic is applied.

                        I also like the idea BFD alluded to regarding the target being lit up - I liken this to the "open" indicator that is already present.

                        A spotlighted receiver should light up while the others somewhat fade into the background.

                        Check-down reads would now actually look like checkdowns as you will seldom look at your runningback immediately after the snap.

                        This would be a tremeandous opportinity for user and cpu defenders to bite or jump on a spotlighted player just as they should when you spotlight a player from the defensive side - the target for the QB actually lighting up would resonate w me more.

                        Sent from my SGH-I727R using Tapatalk
                        Last edited by hanzsomehanz; 07-01-2014, 07:29 PM.
                        how could I lose? im playing by my own rules..

                        Comment

                        • hanzsomehanz
                          MVP
                          • Oct 2009
                          • 3275

                          #207
                          Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

                          It was '05 that introduced the hit-stick and '06 the vision cone - now '14 introduced the tackle-cone: hopefully '15 will bring back a focus on QB vision.

                          Sent from my SGH-I727R using Tapatalk
                          how could I lose? im playing by my own rules..

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #208
                            Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

                            Originally posted by hanzsomehanz
                            Om topic w the QB Vision / Receiver Targeting System: what about the scrambling situation?

                            If I choose to lock on to my receiver on the right pre-snap - what disturbance, if any, will be caused by me now rolling left?


                            I appreciate the head-tracking and targeting logic in its entirety and would be in favor of its return - my only concern is how the logic is applied.

                            I also like the idea BFD alluded to regarding the target being lit up - I liken this to the "open" indicator that is already present. A spotlighted receiver should light up while the others somewhat fade. This would be a tremeandous opportinity for user and cpu defenders to bite or jump on a spotlighted player just as they should when you spotlight a player from the defensive side - the target for the QB actually lighting up would resonate w me more.

                            Sent from my SGH-I727R using Tapatalk
                            If Madden had a proper base passing system with the receivers untethered from the ball/pass, independent ball physics and ratings modifier parameters, the bold wouldn't be an issue. Just think of basketball games and the way a shot is affected by if the player has their feet set, a defender in their face, etc. The QB vision lit icon would just be a complimentary system allowing for representation of "looking off defenders" and "staring down receivers".

                            Comment

                            • hanzsomehanz
                              MVP
                              • Oct 2009
                              • 3275

                              #209
                              Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

                              I think I follow you Big but to be more specific on my end, let me clarify my concern.

                              In Madden right now we have that awkward rollout animation where they run left or right but are looking the opposite way over their shoulder or at the opposite endzone.

                              I would hope that they tune this so that the QB appropriately looks in the direction of his rollout and sets his shoulders and feet properly - 2K football did a great job of animating rollouts.

                              The problem I see Madden having is having the QBs eyes glued onto that target even while he is rolling out away and opposite him opposed to towards and facing him.

                              I would want to see the proper footwork and head tracking logic implemented as a means for appropiately impacting a throw that is made to the opposite side you are rolling out too.

                              In this example we would have those Johhny Manziel fans have to actually wait for their QB to readjust and face his target before launching the ball.

                              So in essence, I hope the Madden dev and design team would see this as an issue and address it - It would definitely add to the immersion of being in a QB's shoes.

                              To the last part you mentioned about having a player's feet set and a defender in their face: I would definitely want to see these as risk and reward elements in the passing game of Madden. It would definitely be a great compliment to QB inaccuracies in M16.

                              Sent from my SGH-I727R using Tapatalk
                              Last edited by hanzsomehanz; 07-02-2014, 12:42 AM.
                              how could I lose? im playing by my own rules..

                              Comment

                              • Greenblood60
                                Rookie
                                • May 2014
                                • 132

                                #210
                                Re: Madden NFL 15 Gameplay Video - Seattle Seahawks vs. San Francisco 49ers (Smitty)

                                Originally posted by Big FN Deal
                                I have always agree that the actually "vision cone" of the mechanic was what initially turned so many off about it, never really understood why a simple "lit icon" under the receivers within the "vision" of the QB wasn't used instead. That simple adjustment in concert with the double tap would have at least been better received, imo.

                                That said, the lack of the receivers being untethered from the pass and ball physics was still a core issue in Madden, no matter how well QB vision would've been implemented. I never had an issue with QB skill differential in that other game, even though a better version of QB vision could have possibly been a great addition or compliment to the way that game did it but not a standalone substitute.
                                Even in that other game, the only skills that were differentiated ( among user controlled QBs ) were arm strength, accuracy, mobility, but not awareness. Receivers being tethered to the ball is a separate issue that needs to be addressed. I've never liked the fact that intelligence in a QB isn't an asset.

                                Comment

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